Files
27Aug2021-Cpp2IL-Dump/Assembly-CSharp/FollowBall.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

70 lines
1.8 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000C8 RID: 200
[Token(Token = "0x20000C8")]
public class FollowBall : MonoBehaviour
{
// Token: 0x06000524 RID: 1316 RVA: 0x0001B134 File Offset: 0x00019334
[Token(Token = "0x6000524")]
[Address(RVA = "0x1647D70", Offset = "0x1646D70", VA = "0x181647D70")]
private void Start()
{
GameObject gameObject = this.ball;
int num = 0;
if (gameObject != num)
{
Transform transform = base.transform;
GameObject gameObject2 = this.ball;
Vector3 vector;
float z = vector.z;
Transform transform2 = gameObject2.transform;
Vector3 vector2;
float z2 = vector2.z;
Vector3 vector3;
float z3 = vector3.z;
this.GPDGCLIOACB.z = z3;
Action action = new Action(this.JFFIPNMHKLF);
IDisposable disposable = this.OEMBBKDJFCB(action);
}
}
// Token: 0x06000525 RID: 1317 RVA: 0x0001B1B4 File Offset: 0x000193B4
[Token(Token = "0x6000525")]
[Address(RVA = "0x1647C20", Offset = "0x1646C20", VA = "0x181647C20")]
private void JFFIPNMHKLF()
{
GameObject gameObject = this.ball;
int num = 0;
if (gameObject != num)
{
Transform transform = base.transform;
Transform transform2 = this.ball.transform;
float z = this.GPDGCLIOACB.z;
Vector3 vector;
float z2 = vector.z;
Vector3 vector2;
float z3 = vector2.z;
}
}
// Token: 0x06000526 RID: 1318 RVA: 0x0001B20C File Offset: 0x0001940C
[Token(Token = "0x6000526")]
[Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")]
public FollowBall()
{
}
// Token: 0x04000455 RID: 1109
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000455")]
[SerializeField]
private GameObject ball;
// Token: 0x04000456 RID: 1110
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000456")]
private Vector3 GPDGCLIOACB;
}