Files
27Aug2021-Cpp2IL-Dump/Assembly-CSharp/MaintainWorldSpaceOffset.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

47 lines
1.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020002A0 RID: 672
[Token(Token = "0x20002A0")]
public class MaintainWorldSpaceOffset : MonoBehaviour
{
// Token: 0x060013BB RID: 5051 RVA: 0x00053228 File Offset: 0x00051428
[Token(Token = "0x60013BB")]
[Address(RVA = "0x12B8A80", Offset = "0x12B7A80", VA = "0x1812B8A80")]
private void Update()
{
Transform origin = this.Origin;
int num = 0;
if (origin != num)
{
Transform transform = base.transform;
Transform origin2 = this.Origin;
float z = this.WorldSpaceOffset.z;
Vector3 vector;
float z2 = vector.z;
Vector3 vector2;
float z3 = vector2.z;
}
}
// Token: 0x060013BC RID: 5052 RVA: 0x0005327C File Offset: 0x0005147C
[Token(Token = "0x60013BC")]
[Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")]
public MaintainWorldSpaceOffset()
{
}
// Token: 0x04000FE2 RID: 4066
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000FE2")]
[NonSerialized]
public Transform Origin;
// Token: 0x04000FE3 RID: 4067
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000FE3")]
[NonSerialized]
public Vector3 WorldSpaceOffset;
}