Files
27Aug2021-Cpp2IL-Dump/Assembly-CSharp/RecRoom/Inputs/GamepadInputConfig.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

40 lines
997 B
C#

using System;
using Cpp2IlInjected;
namespace RecRoom.Inputs
{
// Token: 0x02002591 RID: 9617
[Token(Token = "0x2002591")]
[Serializable]
public class GamepadInputConfig : BaseInputConfig
{
// Token: 0x0600F5F0 RID: 62960 RVA: 0x00382478 File Offset: 0x00380678
[Token(Token = "0x600F5F0")]
[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
public GamepadInputConfig()
{
}
// Token: 0x0400A29B RID: 41627
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400A29B")]
public MBBNGNAGIGF inputType;
// Token: 0x0400A29C RID: 41628
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x400A29C")]
public bool useChordedInput;
// Token: 0x0400A29D RID: 41629
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400A29D")]
[JEAMMEGEDDJ("useChordedInput", true)]
public MBBNGNAGIGF chordedInputType;
// Token: 0x0400A29E RID: 41630
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x400A29E")]
public LOADIDAJBDH gamepadDialogType;
}
}