Files
27Aug2021-Cpp2IL-Dump/Assembly-CSharp/VRPanorama/Blitter.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

76 lines
2.3 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace VRPanorama
{
// Token: 0x02000760 RID: 1888
[Token(Token = "0x2000760")]
[RequireComponent(typeof(Camera))]
internal class Blitter : MonoBehaviour
{
// Token: 0x060036BE RID: 14014 RVA: 0x000E14D4 File Offset: 0x000DF6D4
[Token(Token = "0x60036BE")]
[Address(RVA = "0x1313F20", Offset = "0x1312F20", VA = "0x181313F20")]
public static GameObject CreateGameObject(Camera GHIEONOLIJM)
{
Type[] padahclgbke = Blitter.PADAHCLGBKE;
GameObject gameObject = new GameObject("Blitter", padahclgbke);
gameObject.hideFlags = HideFlags.HideInHierarchy;
Camera component = gameObject.GetComponent<Camera>();
int num = 0;
component.cullingMask = num;
int targetDisplay = GHIEONOLIJM.targetDisplay;
component.targetDisplay = targetDisplay;
Blitter component2 = gameObject.GetComponent<Blitter>();
RenderTexture targetTexture = GHIEONOLIJM.targetTexture;
component2.DCCHGLDOEKG = targetTexture;
return gameObject;
}
// Token: 0x060036BF RID: 14015 RVA: 0x000E153C File Offset: 0x000DF73C
[Token(Token = "0x60036BF")]
[Address(RVA = "0x1314040", Offset = "0x1313040", VA = "0x181314040")]
private void OnRenderImage(RenderTexture DIEPOPNJNCO, RenderTexture IKAFBCDJOCL)
{
Graphics.Blit(this.DCCHGLDOEKG, IKAFBCDJOCL);
}
// Token: 0x060036C0 RID: 14016 RVA: 0x000E1558 File Offset: 0x000DF758
[Token(Token = "0x60036C0")]
[Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")]
public Blitter()
{
}
// Token: 0x060036C1 RID: 14017 RVA: 0x000E156C File Offset: 0x000DF76C
// Note: this type is marked as 'beforefieldinit'.
[Token(Token = "0x60036C1")]
[Address(RVA = "0x13140B0", Offset = "0x13130B0", VA = "0x1813140B0")]
static Blitter()
{
Type[] array = new Type[2];
Type typeFromHandle = typeof(Camera);
if (typeFromHandle != 0)
{
}
array[0] = typeFromHandle;
Type typeFromHandle2 = typeof(Blitter);
if (typeFromHandle2 != 0)
{
}
array[1] = typeFromHandle2;
Blitter.PADAHCLGBKE = array;
}
// Token: 0x04002D8A RID: 11658
[Token(Token = "0x4002D8A")]
private static Type[] PADAHCLGBKE;
// Token: 0x04002D8B RID: 11659
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002D8B")]
private RenderTexture DCCHGLDOEKG;
}
}