Files
27Aug2021-Cpp2IL-Dump/Unity.RenderPipelines.Core.Runtime/UnityEngine/Rendering/NoInterpFloatParameter.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

21 lines
555 B
C#

using System;
using System.Diagnostics;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x020000AF RID: 175
[Token(Token = "0x200007A")]
[DebuggerDisplay("{m_Value} ({m_OverrideState})")]
[Serializable]
public class NoInterpFloatParameter : VolumeParameter<float>
{
// Token: 0x06000426 RID: 1062 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000354")]
[Address(RVA = "0xA3CDE0", Offset = "0xA3BDE0", VA = "0x180A3CDE0")]
public NoInterpFloatParameter(float value, bool overrideState = false)
{
}
}
}