26 lines
717 B
C#
26 lines
717 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering
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{
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// Token: 0x02000097 RID: 151
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[Token(Token = "0x2000064")]
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[Serializable]
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public class TextureCurveParameter : VolumeParameter<TextureCurve>
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{
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// Token: 0x060003B2 RID: 946 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002E9")]
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[Address(RVA = "0xA423B0", Offset = "0xA413B0", VA = "0x180A423B0")]
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public TextureCurveParameter(TextureCurve value, bool overrideState = false)
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{
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}
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// Token: 0x060003B3 RID: 947 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002EA")]
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[Address(RVA = "0xA42330", Offset = "0xA41330", VA = "0x180A42330", Slot = "10")]
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public override void Release()
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{
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}
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}
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}
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