21 lines
410 B
C#
21 lines
410 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.Universal
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{
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// Token: 0x02000019 RID: 25
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[Token(Token = "0x2000017")]
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public enum DepthTextureRenderMode
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{
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// Token: 0x0400005C RID: 92
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[Token(Token = "0x400004D")]
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Required,
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// Token: 0x0400005D RID: 93
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[Token(Token = "0x400004E")]
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Automatic,
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// Token: 0x0400005E RID: 94
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[Token(Token = "0x400004F")]
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Disabled
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}
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}
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