211 lines
6.2 KiB
C#
211 lines
6.2 KiB
C#
using System;
|
|
using Cpp2IlInjected;
|
|
using UnityEngine.Scripting.APIUpdating;
|
|
|
|
namespace UnityEngine.Rendering.Universal
|
|
{
|
|
// Token: 0x0200002F RID: 47
|
|
[Token(Token = "0x200002A")]
|
|
[ReloadGroup]
|
|
[ExcludeFromPreset]
|
|
[MovedFrom("UnityEngine.Rendering.LWRP")]
|
|
[Serializable]
|
|
public class ForwardRendererData : ScriptableRendererData
|
|
{
|
|
// Token: 0x060000C1 RID: 193 RVA: 0x00002052 File Offset: 0x00000252
|
|
[Token(Token = "0x60000BA")]
|
|
[Address(RVA = "0x23F2F10", Offset = "0x23F1F10", VA = "0x1823F2F10", Slot = "4")]
|
|
protected override ScriptableRenderer Create()
|
|
{
|
|
return null;
|
|
}
|
|
|
|
// Token: 0x17000076 RID: 118
|
|
// (get) Token: 0x060000C2 RID: 194 RVA: 0x000028B0 File Offset: 0x00000AB0
|
|
// (set) Token: 0x060000C3 RID: 195 RVA: 0x00002050 File Offset: 0x00000250
|
|
[Token(Token = "0x17000076")]
|
|
public LayerMask opaqueLayerMask
|
|
{
|
|
[Token(Token = "0x60000BB")]
|
|
[Address(RVA = "0x678D20", Offset = "0x677D20", VA = "0x180678D20")]
|
|
get
|
|
{
|
|
return default(LayerMask);
|
|
}
|
|
[Token(Token = "0x60000BC")]
|
|
[Address(RVA = "0x23F3030", Offset = "0x23F2030", VA = "0x1823F3030")]
|
|
set
|
|
{
|
|
}
|
|
}
|
|
|
|
// Token: 0x17000077 RID: 119
|
|
// (get) Token: 0x060000C4 RID: 196 RVA: 0x000028C8 File Offset: 0x00000AC8
|
|
// (set) Token: 0x060000C5 RID: 197 RVA: 0x00002050 File Offset: 0x00000250
|
|
[Token(Token = "0x17000077")]
|
|
public LayerMask transparentLayerMask
|
|
{
|
|
[Token(Token = "0x60000BD")]
|
|
[Address(RVA = "0x696840", Offset = "0x695840", VA = "0x180696840")]
|
|
get
|
|
{
|
|
return default(LayerMask);
|
|
}
|
|
[Token(Token = "0x60000BE")]
|
|
[Address(RVA = "0x23F3090", Offset = "0x23F2090", VA = "0x1823F3090")]
|
|
set
|
|
{
|
|
}
|
|
}
|
|
|
|
// Token: 0x17000078 RID: 120
|
|
// (get) Token: 0x060000C6 RID: 198 RVA: 0x00002052 File Offset: 0x00000252
|
|
// (set) Token: 0x060000C7 RID: 199 RVA: 0x00002050 File Offset: 0x00000250
|
|
[Token(Token = "0x17000078")]
|
|
public StencilStateData defaultStencilState
|
|
{
|
|
[Token(Token = "0x60000BF")]
|
|
[Address(RVA = "0x4975A0", Offset = "0x4965A0", VA = "0x1804975A0")]
|
|
get
|
|
{
|
|
return null;
|
|
}
|
|
[Token(Token = "0x60000C0")]
|
|
[Address(RVA = "0x23F3000", Offset = "0x23F2000", VA = "0x1823F3000")]
|
|
set
|
|
{
|
|
}
|
|
}
|
|
|
|
// Token: 0x17000079 RID: 121
|
|
// (get) Token: 0x060000C8 RID: 200 RVA: 0x000028E0 File Offset: 0x00000AE0
|
|
// (set) Token: 0x060000C9 RID: 201 RVA: 0x00002050 File Offset: 0x00000250
|
|
[Token(Token = "0x17000079")]
|
|
public bool shadowTransparentReceive
|
|
{
|
|
[Token(Token = "0x60000C1")]
|
|
[Address(RVA = "0x41CF80", Offset = "0x41BF80", VA = "0x18041CF80")]
|
|
get
|
|
{
|
|
return default(bool);
|
|
}
|
|
[Token(Token = "0x60000C2")]
|
|
[Address(RVA = "0x23F3060", Offset = "0x23F2060", VA = "0x1823F3060")]
|
|
set
|
|
{
|
|
}
|
|
}
|
|
|
|
// Token: 0x060000CA RID: 202 RVA: 0x00002050 File Offset: 0x00000250
|
|
[Token(Token = "0x60000C3")]
|
|
[Address(RVA = "0x23F2F70", Offset = "0x23F1F70", VA = "0x1823F2F70", Slot = "6")]
|
|
protected override void OnEnable()
|
|
{
|
|
}
|
|
|
|
// Token: 0x060000CB RID: 203 RVA: 0x00002050 File Offset: 0x00000250
|
|
[Token(Token = "0x60000C4")]
|
|
[Address(RVA = "0x23F2F80", Offset = "0x23F1F80", VA = "0x1823F2F80")]
|
|
public ForwardRendererData()
|
|
{
|
|
}
|
|
|
|
// Token: 0x0400010A RID: 266
|
|
[FieldOffset(Offset = "0x30")]
|
|
[Token(Token = "0x40000EE")]
|
|
[Reload("Runtime/Data/PostProcessData.asset", ReloadAttribute.Package.Root)]
|
|
public PostProcessData postProcessData;
|
|
|
|
// Token: 0x0400010B RID: 267
|
|
[FieldOffset(Offset = "0x38")]
|
|
[Token(Token = "0x40000EF")]
|
|
public ForwardRendererData.ShaderResources shaders;
|
|
|
|
// Token: 0x0400010C RID: 268
|
|
[FieldOffset(Offset = "0x40")]
|
|
[Token(Token = "0x40000F0")]
|
|
[SerializeField]
|
|
private LayerMask m_OpaqueLayerMask;
|
|
|
|
// Token: 0x0400010D RID: 269
|
|
[FieldOffset(Offset = "0x44")]
|
|
[Token(Token = "0x40000F1")]
|
|
[SerializeField]
|
|
private LayerMask m_TransparentLayerMask;
|
|
|
|
// Token: 0x0400010E RID: 270
|
|
[FieldOffset(Offset = "0x48")]
|
|
[Token(Token = "0x40000F2")]
|
|
[SerializeField]
|
|
private StencilStateData m_DefaultStencilState;
|
|
|
|
// Token: 0x0400010F RID: 271
|
|
[FieldOffset(Offset = "0x50")]
|
|
[Token(Token = "0x40000F3")]
|
|
[SerializeField]
|
|
private bool m_ShadowTransparentReceive;
|
|
|
|
// Token: 0x02000030 RID: 48
|
|
[Token(Token = "0x20000B7")]
|
|
[ReloadGroup]
|
|
[Serializable]
|
|
public sealed class ShaderResources
|
|
{
|
|
// Token: 0x060000CC RID: 204 RVA: 0x00002050 File Offset: 0x00000250
|
|
[Token(Token = "0x6000454")]
|
|
[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
|
|
public ShaderResources()
|
|
{
|
|
}
|
|
|
|
// Token: 0x04000110 RID: 272
|
|
[FieldOffset(Offset = "0x10")]
|
|
[Token(Token = "0x400049B")]
|
|
[Reload("Shaders/Utils/Blit.shader", ReloadAttribute.Package.Root)]
|
|
public Shader blitPS;
|
|
|
|
// Token: 0x04000111 RID: 273
|
|
[FieldOffset(Offset = "0x18")]
|
|
[Token(Token = "0x400049C")]
|
|
[Reload("Shaders/Utils/CopyDepth.shader", ReloadAttribute.Package.Root)]
|
|
public Shader copyDepthPS;
|
|
|
|
// Token: 0x04000112 RID: 274
|
|
[FieldOffset(Offset = "0x20")]
|
|
[Token(Token = "0x400049D")]
|
|
[Reload("Shaders/Utils/ScreenSpaceShadows.shader", ReloadAttribute.Package.Root)]
|
|
public Shader screenSpaceShadowPS;
|
|
|
|
// Token: 0x04000113 RID: 275
|
|
[FieldOffset(Offset = "0x28")]
|
|
[Token(Token = "0x400049E")]
|
|
[Reload("Shaders/Utils/Sampling.shader", ReloadAttribute.Package.Root)]
|
|
public Shader samplingPS;
|
|
|
|
// Token: 0x04000114 RID: 276
|
|
[FieldOffset(Offset = "0x30")]
|
|
[Token(Token = "0x400049F")]
|
|
[Reload("Shaders/Utils/FallbackError.shader", ReloadAttribute.Package.Root)]
|
|
public Shader fallbackErrorPS;
|
|
|
|
// Token: 0x04000115 RID: 277
|
|
[FieldOffset(Offset = "0x38")]
|
|
[Token(Token = "0x40004A0")]
|
|
[Reload("Shaders/Utils/WorldSpaceFadeEffect.shader", ReloadAttribute.Package.Root)]
|
|
public Shader mobileFadeEffectPS;
|
|
|
|
// Token: 0x04000116 RID: 278
|
|
[FieldOffset(Offset = "0x40")]
|
|
[Token(Token = "0x40004A1")]
|
|
[Reload("Shaders/Utils/OpaqueVignette.shader", ReloadAttribute.Package.Root)]
|
|
public Shader mobileVignetteEffectPS;
|
|
|
|
// Token: 0x04000117 RID: 279
|
|
[FieldOffset(Offset = "0x48")]
|
|
[Token(Token = "0x40004A2")]
|
|
[Reload("Shaders/Utils/ComputeBufferTransfer.compute", ReloadAttribute.Package.Root)]
|
|
public ComputeShader computeBufferTransferCS;
|
|
}
|
|
}
|
|
}
|