Files
27Aug2021-Cpp2IL-Dump/Unity.RenderPipelines.Universal.Runtime/UnityEngine/Rendering/Universal/ForwardRendererData.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

211 lines
6.2 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200002F RID: 47
[Token(Token = "0x200002A")]
[ReloadGroup]
[ExcludeFromPreset]
[MovedFrom("UnityEngine.Rendering.LWRP")]
[Serializable]
public class ForwardRendererData : ScriptableRendererData
{
// Token: 0x060000C1 RID: 193 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60000BA")]
[Address(RVA = "0x23F2F10", Offset = "0x23F1F10", VA = "0x1823F2F10", Slot = "4")]
protected override ScriptableRenderer Create()
{
return null;
}
// Token: 0x17000076 RID: 118
// (get) Token: 0x060000C2 RID: 194 RVA: 0x000028B0 File Offset: 0x00000AB0
// (set) Token: 0x060000C3 RID: 195 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000076")]
public LayerMask opaqueLayerMask
{
[Token(Token = "0x60000BB")]
[Address(RVA = "0x678D20", Offset = "0x677D20", VA = "0x180678D20")]
get
{
return default(LayerMask);
}
[Token(Token = "0x60000BC")]
[Address(RVA = "0x23F3030", Offset = "0x23F2030", VA = "0x1823F3030")]
set
{
}
}
// Token: 0x17000077 RID: 119
// (get) Token: 0x060000C4 RID: 196 RVA: 0x000028C8 File Offset: 0x00000AC8
// (set) Token: 0x060000C5 RID: 197 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000077")]
public LayerMask transparentLayerMask
{
[Token(Token = "0x60000BD")]
[Address(RVA = "0x696840", Offset = "0x695840", VA = "0x180696840")]
get
{
return default(LayerMask);
}
[Token(Token = "0x60000BE")]
[Address(RVA = "0x23F3090", Offset = "0x23F2090", VA = "0x1823F3090")]
set
{
}
}
// Token: 0x17000078 RID: 120
// (get) Token: 0x060000C6 RID: 198 RVA: 0x00002052 File Offset: 0x00000252
// (set) Token: 0x060000C7 RID: 199 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000078")]
public StencilStateData defaultStencilState
{
[Token(Token = "0x60000BF")]
[Address(RVA = "0x4975A0", Offset = "0x4965A0", VA = "0x1804975A0")]
get
{
return null;
}
[Token(Token = "0x60000C0")]
[Address(RVA = "0x23F3000", Offset = "0x23F2000", VA = "0x1823F3000")]
set
{
}
}
// Token: 0x17000079 RID: 121
// (get) Token: 0x060000C8 RID: 200 RVA: 0x000028E0 File Offset: 0x00000AE0
// (set) Token: 0x060000C9 RID: 201 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000079")]
public bool shadowTransparentReceive
{
[Token(Token = "0x60000C1")]
[Address(RVA = "0x41CF80", Offset = "0x41BF80", VA = "0x18041CF80")]
get
{
return default(bool);
}
[Token(Token = "0x60000C2")]
[Address(RVA = "0x23F3060", Offset = "0x23F2060", VA = "0x1823F3060")]
set
{
}
}
// Token: 0x060000CA RID: 202 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000C3")]
[Address(RVA = "0x23F2F70", Offset = "0x23F1F70", VA = "0x1823F2F70", Slot = "6")]
protected override void OnEnable()
{
}
// Token: 0x060000CB RID: 203 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000C4")]
[Address(RVA = "0x23F2F80", Offset = "0x23F1F80", VA = "0x1823F2F80")]
public ForwardRendererData()
{
}
// Token: 0x0400010A RID: 266
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40000EE")]
[Reload("Runtime/Data/PostProcessData.asset", ReloadAttribute.Package.Root)]
public PostProcessData postProcessData;
// Token: 0x0400010B RID: 267
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40000EF")]
public ForwardRendererData.ShaderResources shaders;
// Token: 0x0400010C RID: 268
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40000F0")]
[SerializeField]
private LayerMask m_OpaqueLayerMask;
// Token: 0x0400010D RID: 269
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x40000F1")]
[SerializeField]
private LayerMask m_TransparentLayerMask;
// Token: 0x0400010E RID: 270
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40000F2")]
[SerializeField]
private StencilStateData m_DefaultStencilState;
// Token: 0x0400010F RID: 271
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40000F3")]
[SerializeField]
private bool m_ShadowTransparentReceive;
// Token: 0x02000030 RID: 48
[Token(Token = "0x20000B7")]
[ReloadGroup]
[Serializable]
public sealed class ShaderResources
{
// Token: 0x060000CC RID: 204 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000454")]
[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
public ShaderResources()
{
}
// Token: 0x04000110 RID: 272
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x400049B")]
[Reload("Shaders/Utils/Blit.shader", ReloadAttribute.Package.Root)]
public Shader blitPS;
// Token: 0x04000111 RID: 273
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400049C")]
[Reload("Shaders/Utils/CopyDepth.shader", ReloadAttribute.Package.Root)]
public Shader copyDepthPS;
// Token: 0x04000112 RID: 274
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400049D")]
[Reload("Shaders/Utils/ScreenSpaceShadows.shader", ReloadAttribute.Package.Root)]
public Shader screenSpaceShadowPS;
// Token: 0x04000113 RID: 275
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400049E")]
[Reload("Shaders/Utils/Sampling.shader", ReloadAttribute.Package.Root)]
public Shader samplingPS;
// Token: 0x04000114 RID: 276
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400049F")]
[Reload("Shaders/Utils/FallbackError.shader", ReloadAttribute.Package.Root)]
public Shader fallbackErrorPS;
// Token: 0x04000115 RID: 277
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40004A0")]
[Reload("Shaders/Utils/WorldSpaceFadeEffect.shader", ReloadAttribute.Package.Root)]
public Shader mobileFadeEffectPS;
// Token: 0x04000116 RID: 278
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40004A1")]
[Reload("Shaders/Utils/OpaqueVignette.shader", ReloadAttribute.Package.Root)]
public Shader mobileVignetteEffectPS;
// Token: 0x04000117 RID: 279
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40004A2")]
[Reload("Shaders/Utils/ComputeBufferTransfer.compute", ReloadAttribute.Package.Root)]
public ComputeShader computeBufferTransferCS;
}
}
}