Files
27Aug2021-Cpp2IL-Dump/Unity.RenderPipelines.Universal.Runtime/UnityEngine/Rendering/Universal/Internal/AdditionalLightsShadowCasterPass.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

191 lines
5.9 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x0200008B RID: 139
[Token(Token = "0x200007C")]
public class AdditionalLightsShadowCasterPass : ScriptableRenderPass
{
// Token: 0x06000264 RID: 612 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600024E")]
[Address(RVA = "0x23E7920", Offset = "0x23E6920", VA = "0x1823E7920")]
public AdditionalLightsShadowCasterPass(RenderPassEvent evt)
{
}
// Token: 0x06000265 RID: 613 RVA: 0x00003738 File Offset: 0x00001938
[Token(Token = "0x600024F")]
[Address(RVA = "0x23E6C00", Offset = "0x23E5C00", VA = "0x1823E6C00")]
public bool Setup(ref RenderingData renderingData)
{
return default(bool);
}
// Token: 0x06000266 RID: 614 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000250")]
[Address(RVA = "0x23E5C20", Offset = "0x23E4C20", VA = "0x1823E5C20", Slot = "4")]
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
{
}
// Token: 0x06000267 RID: 615 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000251")]
[Address(RVA = "0x23E5D30", Offset = "0x23E4D30", VA = "0x1823E5D30", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x06000268 RID: 616 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000252")]
[Address(RVA = "0x23E5D70", Offset = "0x23E4D70", VA = "0x1823E5D70", Slot = "5")]
public override void FrameCleanup(CommandBuffer cmd)
{
}
// Token: 0x06000269 RID: 617 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000253")]
[Address(RVA = "0x23E5BB0", Offset = "0x23E4BB0", VA = "0x1823E5BB0")]
private void Clear()
{
}
// Token: 0x0600026A RID: 618 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000254")]
[Address(RVA = "0x23E5FC0", Offset = "0x23E4FC0", VA = "0x1823E5FC0")]
private void RenderAdditionalShadowmapAtlas(ref ScriptableRenderContext context, ref CullingResults cullResults, ref LightData lightData, ref ShadowData shadowData)
{
}
// Token: 0x0600026B RID: 619 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000255")]
[Address(RVA = "0x23E6620", Offset = "0x23E5620", VA = "0x1823E6620")]
private void SetupAdditionalLightsShadowReceiverConstants(CommandBuffer cmd, ref ShadowData shadowData, bool softShadows)
{
}
// Token: 0x0600026C RID: 620 RVA: 0x00003750 File Offset: 0x00001950
[Token(Token = "0x6000256")]
[Address(RVA = "0x23E5E20", Offset = "0x23E4E20", VA = "0x1823E5E20")]
private bool IsValidShadowCastingLight(ref LightData lightData, int i)
{
return default(bool);
}
// Token: 0x04000345 RID: 837
[Token(Token = "0x40002F9")]
public static int m_AdditionalShadowsBufferId;
// Token: 0x04000346 RID: 838
[Token(Token = "0x40002FA")]
public static int m_AdditionalShadowsIndicesId;
// Token: 0x04000347 RID: 839
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40002FB")]
private bool m_UseStructuredBuffer;
// Token: 0x04000348 RID: 840
[Token(Token = "0x40002FC")]
private const int k_ShadowmapBufferBits = 16;
// Token: 0x04000349 RID: 841
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x40002FD")]
private RenderTargetHandle m_AdditionalLightsShadowmap;
// Token: 0x0400034A RID: 842
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40002FE")]
private RenderTexture m_AdditionalLightsShadowmapTexture;
// Token: 0x0400034B RID: 843
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x40002FF")]
private int m_ShadowmapWidth;
// Token: 0x0400034C RID: 844
[FieldOffset(Offset = "0x7C")]
[Token(Token = "0x4000300")]
private int m_ShadowmapHeight;
// Token: 0x0400034D RID: 845
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4000301")]
private ShadowSliceData[] m_AdditionalLightSlices;
// Token: 0x0400034E RID: 846
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4000302")]
private Matrix4x4[] m_AdditionalLightsWorldToShadow;
// Token: 0x0400034F RID: 847
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4000303")]
private Vector4[] m_AdditionalLightsShadowParams;
// Token: 0x04000350 RID: 848
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4000304")]
private ShaderInput.ShadowData[] m_AdditionalLightsShadowData;
// Token: 0x04000351 RID: 849
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4000305")]
private List<int> m_AdditionalShadowCastingLightIndices;
// Token: 0x04000352 RID: 850
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x4000306")]
private List<int> m_AdditionalShadowCastingLightIndicesMap;
// Token: 0x04000353 RID: 851
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x4000307")]
private bool m_SupportsBoxFilterForShadows;
// Token: 0x04000354 RID: 852
[Token(Token = "0x4000308")]
private const string m_ProfilerTag = "Render Additional Shadows";
// Token: 0x04000355 RID: 853
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4000309")]
private ProfilingSampler m_ProfilingSampler;
// Token: 0x0200008C RID: 140
[Token(Token = "0x20000C1")]
private static class AdditionalShadowsConstantBuffer
{
// Token: 0x04000356 RID: 854
[Token(Token = "0x40004CB")]
public static int _AdditionalLightsWorldToShadow;
// Token: 0x04000357 RID: 855
[Token(Token = "0x40004CC")]
public static int _AdditionalShadowParams;
// Token: 0x04000358 RID: 856
[Token(Token = "0x40004CD")]
public static int _AdditionalShadowOffset0;
// Token: 0x04000359 RID: 857
[Token(Token = "0x40004CE")]
public static int _AdditionalShadowOffset1;
// Token: 0x0400035A RID: 858
[Token(Token = "0x40004CF")]
public static int _AdditionalShadowOffset2;
// Token: 0x0400035B RID: 859
[Token(Token = "0x40004D0")]
public static int _AdditionalShadowOffset3;
// Token: 0x0400035C RID: 860
[Token(Token = "0x40004D1")]
public static int _AdditionalShadowmapSize;
}
}
}