53 lines
1.6 KiB
C#
53 lines
1.6 KiB
C#
using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.Universal.Internal
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{
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// Token: 0x0200008D RID: 141
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[Token(Token = "0x200007D")]
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public class CV2FastLineRendererPass : ScriptableRenderPass
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{
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// Token: 0x0600026D RID: 621 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000257")]
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[Address(RVA = "0x23E92D0", Offset = "0x23E82D0", VA = "0x1823E92D0")]
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public CV2FastLineRendererPass(RenderPassEvent evt)
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{
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}
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// Token: 0x0600026E RID: 622 RVA: 0x00003768 File Offset: 0x00001968
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[Token(Token = "0x6000258")]
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[Address(RVA = "0x23E9000", Offset = "0x23E8000", VA = "0x1823E9000")]
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public bool Setup(ScriptableRenderContext context, ref RenderingData renderingData)
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{
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return default(bool);
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}
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// Token: 0x0600026F RID: 623 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000259")]
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[Address(RVA = "0x23E8D50", Offset = "0x23E7D50", VA = "0x1823E8D50", Slot = "7")]
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public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
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{
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}
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// Token: 0x0400035D RID: 861
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[Token(Token = "0x400030A")]
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public static List<IFastLineRenderInstance> RenderInstances;
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// Token: 0x0400035E RID: 862
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x400030B")]
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private string m_ProfilerTag;
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// Token: 0x0400035F RID: 863
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x400030C")]
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private ProfilingSampler m_ProfilingSampler;
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// Token: 0x04000360 RID: 864
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x400030D")]
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private bool m_RequireTextureBuffer;
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}
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}
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