21 lines
525 B
C#
21 lines
525 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.Universal.Internal
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{
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// Token: 0x0200008E RID: 142
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[Token(Token = "0x200007E")]
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public interface IFastLineRenderInstance
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{
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// Token: 0x06000271 RID: 625
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[Token(Token = "0x600025B")]
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[Address(Slot = "0")]
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bool UpdateBuffers(CommandBuffer commandBuffer, Camera camera, bool requireTextureBuffer);
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// Token: 0x06000272 RID: 626
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[Token(Token = "0x600025C")]
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[Address(Slot = "1")]
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void RenderPass(Camera camera, CommandBuffer cmd);
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}
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}
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