65 lines
2.1 KiB
C#
65 lines
2.1 KiB
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.Universal.Internal
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{
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// Token: 0x020000A4 RID: 164
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[Token(Token = "0x200008C")]
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public class ScreenSpaceShadowResolvePass : ScriptableRenderPass
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{
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// Token: 0x060002EA RID: 746 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002CF")]
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[Address(RVA = "0x699920", Offset = "0x698920", VA = "0x180699920")]
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public ScreenSpaceShadowResolvePass(RenderPassEvent evt, Material screenspaceShadowsMaterial)
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{
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}
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// Token: 0x060002EB RID: 747 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002D0")]
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[Address(RVA = "0x699860", Offset = "0x698860", VA = "0x180699860")]
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public void Setup(RenderTextureDescriptor baseDescriptor)
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{
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}
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// Token: 0x060002EC RID: 748 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002D1")]
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[Address(RVA = "0x699130", Offset = "0x698130", VA = "0x180699130", Slot = "4")]
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public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
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{
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}
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// Token: 0x060002ED RID: 749 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002D2")]
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[Address(RVA = "0x699240", Offset = "0x698240", VA = "0x180699240", Slot = "7")]
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public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
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{
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}
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// Token: 0x060002EE RID: 750 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002D3")]
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[Address(RVA = "0x6997E0", Offset = "0x6987E0", VA = "0x1806997E0", Slot = "5")]
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public override void FrameCleanup(CommandBuffer cmd)
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{
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}
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// Token: 0x04000449 RID: 1097
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x400038C")]
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private Material m_ScreenSpaceShadowsMaterial;
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// Token: 0x0400044A RID: 1098
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x400038D")]
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private RenderTargetHandle m_ScreenSpaceShadowmap;
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// Token: 0x0400044B RID: 1099
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[FieldOffset(Offset = "0x74")]
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[Token(Token = "0x400038E")]
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private RenderTextureDescriptor m_RenderTextureDescriptor;
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// Token: 0x0400044C RID: 1100
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[Token(Token = "0x400038F")]
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private const string m_ProfilerTag = "Resolve Shadows";
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}
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}
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