Files
27Aug2021-Cpp2IL-Dump/Unity.RenderPipelines.Universal.Runtime/UnityEngine/Rendering/Universal/Internal/ScreenSpaceShadowResolvePass.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

65 lines
2.1 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x020000A4 RID: 164
[Token(Token = "0x200008C")]
public class ScreenSpaceShadowResolvePass : ScriptableRenderPass
{
// Token: 0x060002EA RID: 746 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002CF")]
[Address(RVA = "0x699920", Offset = "0x698920", VA = "0x180699920")]
public ScreenSpaceShadowResolvePass(RenderPassEvent evt, Material screenspaceShadowsMaterial)
{
}
// Token: 0x060002EB RID: 747 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002D0")]
[Address(RVA = "0x699860", Offset = "0x698860", VA = "0x180699860")]
public void Setup(RenderTextureDescriptor baseDescriptor)
{
}
// Token: 0x060002EC RID: 748 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002D1")]
[Address(RVA = "0x699130", Offset = "0x698130", VA = "0x180699130", Slot = "4")]
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
{
}
// Token: 0x060002ED RID: 749 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002D2")]
[Address(RVA = "0x699240", Offset = "0x698240", VA = "0x180699240", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x060002EE RID: 750 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002D3")]
[Address(RVA = "0x6997E0", Offset = "0x6987E0", VA = "0x1806997E0", Slot = "5")]
public override void FrameCleanup(CommandBuffer cmd)
{
}
// Token: 0x04000449 RID: 1097
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x400038C")]
private Material m_ScreenSpaceShadowsMaterial;
// Token: 0x0400044A RID: 1098
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x400038D")]
private RenderTargetHandle m_ScreenSpaceShadowmap;
// Token: 0x0400044B RID: 1099
[FieldOffset(Offset = "0x74")]
[Token(Token = "0x400038E")]
private RenderTextureDescriptor m_RenderTextureDescriptor;
// Token: 0x0400044C RID: 1100
[Token(Token = "0x400038F")]
private const string m_ProfilerTag = "Resolve Shadows";
}
}