21 lines
429 B
C#
21 lines
429 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.Universal
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{
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// Token: 0x02000033 RID: 51
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[Token(Token = "0x200002D")]
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public struct LightInBin
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{
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// Token: 0x0400012B RID: 299
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4000107")]
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public ushort lightIdx;
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// Token: 0x0400012C RID: 300
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[FieldOffset(Offset = "0x4")]
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[Token(Token = "0x4000108")]
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public float clusterImportance;
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}
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}
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