Files
27Aug2021-Cpp2IL-Dump/Unity.RenderPipelines.Universal.Runtime/UnityEngine/Rendering/Universal/LightInBin.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

21 lines
429 B
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000033 RID: 51
[Token(Token = "0x200002D")]
public struct LightInBin
{
// Token: 0x0400012B RID: 299
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000107")]
public ushort lightIdx;
// Token: 0x0400012C RID: 300
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x4000108")]
public float clusterImportance;
}
}