71 lines
1.8 KiB
C#
71 lines
1.8 KiB
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.Universal
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{
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// Token: 0x02000084 RID: 132
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[Token(Token = "0x2000076")]
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internal static class ShaderPropertyId
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{
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// Token: 0x040002D4 RID: 724
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[Token(Token = "0x4000293")]
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public static readonly int scaledScreenParams;
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// Token: 0x040002D5 RID: 725
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[Token(Token = "0x4000294")]
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public static readonly int worldSpaceCameraPos;
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// Token: 0x040002D6 RID: 726
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[Token(Token = "0x4000295")]
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public static readonly int screenParams;
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// Token: 0x040002D7 RID: 727
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[Token(Token = "0x4000296")]
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public static readonly int projectionParams;
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// Token: 0x040002D8 RID: 728
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[Token(Token = "0x4000297")]
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public static readonly int zBufferParams;
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// Token: 0x040002D9 RID: 729
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[Token(Token = "0x4000298")]
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public static readonly int orthoParams;
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// Token: 0x040002DA RID: 730
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[Token(Token = "0x4000299")]
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public static readonly int viewMatrix;
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// Token: 0x040002DB RID: 731
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[Token(Token = "0x400029A")]
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public static readonly int projectionMatrix;
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// Token: 0x040002DC RID: 732
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[Token(Token = "0x400029B")]
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public static readonly int viewAndProjectionMatrix;
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// Token: 0x040002DD RID: 733
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[Token(Token = "0x400029C")]
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public static readonly int inverseViewMatrix;
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// Token: 0x040002DE RID: 734
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[Token(Token = "0x400029D")]
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public static readonly int inverseViewAndProjectionMatrix;
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// Token: 0x040002DF RID: 735
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[Token(Token = "0x400029E")]
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public static readonly int cameraProjectionMatrix;
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// Token: 0x040002E0 RID: 736
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[Token(Token = "0x400029F")]
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public static readonly int inverseCameraProjectionMatrix;
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// Token: 0x040002E1 RID: 737
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[Token(Token = "0x40002A0")]
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public static readonly int worldToCameraMatrix;
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// Token: 0x040002E2 RID: 738
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[Token(Token = "0x40002A1")]
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public static readonly int cameraToWorldMatrix;
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}
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}
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