Files
27Aug2021-Cpp2IL-Dump/Unity.RenderPipelines.Universal.Runtime/UnityEngine/Rendering/Universal/ShaderVariantLogLevel.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

23 lines
511 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000023 RID: 35
[Token(Token = "0x2000021")]
[MovedFrom("UnityEngine.Rendering.LWRP")]
public enum ShaderVariantLogLevel
{
// Token: 0x04000089 RID: 137
[Token(Token = "0x400007A")]
Disabled,
// Token: 0x0400008A RID: 138
[Token(Token = "0x400007B")]
OnlyUniversalRPShaders,
// Token: 0x0400008B RID: 139
[Token(Token = "0x400007C")]
AllShaders
}
}