66 lines
1.9 KiB
C#
66 lines
1.9 KiB
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.Universal
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{
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// Token: 0x02000051 RID: 81
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[Token(Token = "0x200004B")]
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[VolumeComponentMenu("Post-processing/Vignette")]
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[Serializable]
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public sealed class Vignette : VolumeComponent, IPostProcessComponent
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{
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// Token: 0x0600010C RID: 268 RVA: 0x00002C58 File Offset: 0x00000E58
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[Token(Token = "0x6000104")]
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[Address(RVA = "0x11EAE50", Offset = "0x11E9E50", VA = "0x1811EAE50", Slot = "8")]
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public bool IsActive()
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{
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return default(bool);
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}
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// Token: 0x0600010D RID: 269 RVA: 0x00002C70 File Offset: 0x00000E70
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[Token(Token = "0x6000105")]
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[Address(RVA = "0x4246A0", Offset = "0x4236A0", VA = "0x1804246A0", Slot = "9")]
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public bool IsTileCompatible()
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{
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return default(bool);
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}
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// Token: 0x0600010E RID: 270 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000106")]
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[Address(RVA = "0x11EAE80", Offset = "0x11E9E80", VA = "0x1811EAE80")]
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public Vignette()
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{
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}
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// Token: 0x0400019F RID: 415
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x400017B")]
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[Tooltip("Vignette color.")]
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public ColorParameter color;
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// Token: 0x040001A0 RID: 416
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x400017C")]
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[Tooltip("Sets the vignette center point (screen center is [0.5,0.5]).")]
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public Vector2Parameter center;
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// Token: 0x040001A1 RID: 417
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x400017D")]
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[Tooltip("Amount of vignetting on screen.")]
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public ClampedFloatParameter intensity;
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// Token: 0x040001A2 RID: 418
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x400017E")]
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[Tooltip("Smoothness of the vignette borders.")]
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public ClampedFloatParameter smoothness;
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// Token: 0x040001A3 RID: 419
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x400017F")]
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[Tooltip("Should the vignette be perfectly round or be dependent on the current aspect ratio?")]
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public BoolParameter rounded;
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}
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}
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