24 lines
764 B
C#
24 lines
764 B
C#
using System;
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using Cpp2IlInjected;
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using Unity.Collections;
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namespace UnityEngine.XR.ARSubsystems
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{
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// Token: 0x02000050 RID: 80
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[Token(Token = "0x2000050")]
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public abstract class TrackingSubsystem<TTrackable, TSubsystemDescriptor> : XRSubsystem<TSubsystemDescriptor> where TTrackable : struct, ITrackable where TSubsystemDescriptor : class, ISubsystemDescriptor
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{
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// Token: 0x060001EA RID: 490
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[Token(Token = "0x60001EA")]
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[Address(Slot = "12")]
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public abstract TrackableChanges<TTrackable> GetChanges(Allocator allocator);
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// Token: 0x060001EB RID: 491 RVA: 0x00002126 File Offset: 0x00000326
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[Token(Token = "0x60001EB")]
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[Address(RVA = "0x1CC5F20", Offset = "0x1CC4F20", VA = "0x181CC5F20")]
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protected TrackingSubsystem()
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{
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}
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}
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}
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