Files
27Aug2021-Cpp2IL-Dump/Unity.XR.ARSubsystems/UnityEngine/XR/ARSubsystems/XRRaycastSubsystemDescriptor.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

40 lines
1003 B
C#

using System;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
namespace UnityEngine.XR.ARSubsystems
{
// Token: 0x02000043 RID: 67
[Token(Token = "0x2000043")]
public sealed class XRRaycastSubsystemDescriptor : SubsystemDescriptor<XRRaycastSubsystem>
{
// Token: 0x1700009A RID: 154
// (get) Token: 0x060001A3 RID: 419 RVA: 0x00003734 File Offset: 0x00001934
[Token(Token = "0x1700009A")]
public bool supportsViewportBasedRaycast
{
[Token(Token = "0x60001A3")]
[Address(RVA = "0x4700C0", Offset = "0x46F0C0", VA = "0x1804700C0")]
[CompilerGenerated]
get
{
return default(bool);
}
}
// Token: 0x1700009B RID: 155
// (get) Token: 0x060001A4 RID: 420 RVA: 0x0000374C File Offset: 0x0000194C
[Token(Token = "0x1700009B")]
public bool supportsWorldBasedRaycast
{
[Token(Token = "0x60001A4")]
[Address(RVA = "0x4700D0", Offset = "0x46F0D0", VA = "0x1804700D0")]
[CompilerGenerated]
get
{
return default(bool);
}
}
}
}