24 lines
470 B
C#
24 lines
470 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine
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{
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// Token: 0x02000009 RID: 9
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[Token(Token = "0x2000009")]
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internal enum StateInfoIndex
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{
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// Token: 0x04000018 RID: 24
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[Token(Token = "0x4000018")]
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CurrentState,
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// Token: 0x04000019 RID: 25
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[Token(Token = "0x4000019")]
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NextState,
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// Token: 0x0400001A RID: 26
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[Token(Token = "0x400001A")]
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ExitState,
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// Token: 0x0400001B RID: 27
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[Token(Token = "0x400001B")]
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InterruptedState
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}
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}
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