38 lines
963 B
C#
38 lines
963 B
C#
using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x02000003 RID: 3
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[Token(Token = "0x2000003")]
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[RequiredByNativeCode]
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[NativeHeader("Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.h")]
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[StructLayout(0)]
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public class AssetBundleCreateRequest : AsyncOperation
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{
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// Token: 0x17000001 RID: 1
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// (get) Token: 0x06000014 RID: 20 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x17000001")]
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public AssetBundle assetBundle
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{
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[Token(Token = "0x6000014")]
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[Address(RVA = "0x1229000", Offset = "0x1228000", VA = "0x181229000")]
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[NativeMethod]
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get
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{
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return null;
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}
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}
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// Token: 0x06000015 RID: 21 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000015")]
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[Address(RVA = "0x642D30", Offset = "0x641D30", VA = "0x180642D30")]
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public AssetBundleCreateRequest()
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{
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}
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}
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}
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