Files
27Aug2021-Cpp2IL-Dump/UnityEngine.AssetBundleModule/UnityEngine/AssetBundleCreateRequest.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

38 lines
963 B
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x02000003 RID: 3
[Token(Token = "0x2000003")]
[RequiredByNativeCode]
[NativeHeader("Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.h")]
[StructLayout(0)]
public class AssetBundleCreateRequest : AsyncOperation
{
// Token: 0x17000001 RID: 1
// (get) Token: 0x06000014 RID: 20 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x17000001")]
public AssetBundle assetBundle
{
[Token(Token = "0x6000014")]
[Address(RVA = "0x1229000", Offset = "0x1228000", VA = "0x181229000")]
[NativeMethod]
get
{
return null;
}
}
// Token: 0x06000015 RID: 21 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000015")]
[Address(RVA = "0x642D30", Offset = "0x641D30", VA = "0x180642D30")]
public AssetBundleCreateRequest()
{
}
}
}