Files
27Aug2021-Cpp2IL-Dump/UnityEngine.CoreModule/UnityEngine/ComputeBufferMode.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

29 lines
583 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
namespace UnityEngine
{
// Token: 0x02000076 RID: 118
[Token(Token = "0x2000076")]
[NativeType]
public enum ComputeBufferMode
{
// Token: 0x0400012C RID: 300
[Token(Token = "0x400012C")]
Immutable,
// Token: 0x0400012D RID: 301
[Token(Token = "0x400012D")]
Dynamic,
// Token: 0x0400012E RID: 302
[Token(Token = "0x400012E")]
Circular,
// Token: 0x0400012F RID: 303
[Token(Token = "0x400012F")]
StreamOut,
// Token: 0x04000130 RID: 304
[Token(Token = "0x4000130")]
SubUpdates
}
}