Files
27Aug2021-Cpp2IL-Dump/UnityEngine.CoreModule/UnityEngine/SetupCoroutine.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

31 lines
847 B
C#

using System;
using System.Collections;
using Cpp2IlInjected;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x02000103 RID: 259
[Token(Token = "0x2000103")]
[RequiredByNativeCode]
internal class SetupCoroutine
{
// Token: 0x06000A3F RID: 2623 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000A3F")]
[Address(RVA = "0xEDAA10", Offset = "0xED9A10", VA = "0x180EDAA10")]
[RequiredByNativeCode]
public static void InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)
{
}
// Token: 0x06000A40 RID: 2624 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000A40")]
[Address(RVA = "0xEDA8F0", Offset = "0xED98F0", VA = "0x180EDA8F0")]
[RequiredByNativeCode]
public static object InvokeMember(object behaviour, string name, object variable)
{
return null;
}
}
}