Files
27Aug2021-Cpp2IL-Dump/UnityEngine.CoreModule/UnityEngine/ShaderVariantCollection.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

20 lines
453 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
namespace UnityEngine
{
// Token: 0x0200012B RID: 299
[Token(Token = "0x200012B")]
public sealed class ShaderVariantCollection : Object
{
// Token: 0x06000B3F RID: 2879 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000B3F")]
[Address(RVA = "0xEDAD60", Offset = "0xED9D60", VA = "0x180EDAD60")]
[NativeName("WarmupShaders")]
public void WarmUp()
{
}
}
}