Files
27Aug2021-Cpp2IL-Dump/UnityEngine.PhysicsModule/UnityEngine/SpringJoint.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

26 lines
574 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
namespace UnityEngine
{
// Token: 0x0200001C RID: 28
[Token(Token = "0x200001C")]
[NativeHeader("Modules/Physics/SpringJoint.h")]
[NativeClass("Unity::SpringJoint")]
public class SpringJoint : Joint
{
// Token: 0x1700004B RID: 75
// (set) Token: 0x060000BB RID: 187 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700004B")]
public float spring
{
[Token(Token = "0x60000BB")]
[Address(RVA = "0x11BBD00", Offset = "0x11BAD00", VA = "0x1811BBD00")]
set
{
}
}
}
}