21 lines
518 B
C#
21 lines
518 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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namespace UnityEngine
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{
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// Token: 0x02000003 RID: 3
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[Token(Token = "0x2000003")]
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[VisibleToOtherModules]
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[AttributeUsage(AttributeTargets.Method)]
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internal class ThreadAndSerializationSafeAttribute : Attribute
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{
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// Token: 0x06000002 RID: 2 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000002")]
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[Address(RVA = "0x42BA20", Offset = "0x42AA20", VA = "0x18042BA20")]
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public ThreadAndSerializationSafeAttribute()
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{
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}
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}
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}
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