Files
27Aug2021-Cpp2IL-Dump/UnityEngine.SubsystemsModule/UnityEngine/SubsystemDescriptor.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

47 lines
1.1 KiB
C#

using System;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
namespace UnityEngine
{
// Token: 0x02000005 RID: 5
[Token(Token = "0x2000005")]
public abstract class SubsystemDescriptor : ISubsystemDescriptor
{
// Token: 0x17000004 RID: 4
// (get) Token: 0x06000005 RID: 5 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000004")]
public string id
{
[Token(Token = "0x6000005")]
[Address(RVA = "0x411530", Offset = "0x410530", VA = "0x180411530", Slot = "4")]
[CompilerGenerated]
get
{
return null;
}
}
// Token: 0x17000005 RID: 5
// (get) Token: 0x06000006 RID: 6 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000005")]
public Type subsystemImplementationType
{
[Token(Token = "0x6000006")]
[Address(RVA = "0x4157B0", Offset = "0x4147B0", VA = "0x1804157B0")]
[CompilerGenerated]
get
{
return null;
}
}
// Token: 0x06000007 RID: 7 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000007")]
[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
protected SubsystemDescriptor()
{
}
}
}