32 lines
846 B
C#
32 lines
846 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.UIElements
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{
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// Token: 0x02000051 RID: 81
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[Token(Token = "0x2000051")]
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public class FocusInEvent : FocusEventBase<FocusInEvent>
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{
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// Token: 0x0600019C RID: 412 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600019C")]
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[Address(RVA = "0x664EC0", Offset = "0x663EC0", VA = "0x180664EC0", Slot = "12")]
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protected override void Init()
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{
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}
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// Token: 0x0600019D RID: 413 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600019D")]
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[Address(RVA = "0x65F110", Offset = "0x65E110", VA = "0x18065F110")]
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private void LocalInit()
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{
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}
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// Token: 0x0600019E RID: 414 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600019E")]
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[Address(RVA = "0x664F00", Offset = "0x663F00", VA = "0x180664F00")]
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public FocusInEvent()
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{
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}
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}
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}
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