Files
27Aug2021-Cpp2IL-Dump/UnityEngine.UnityWebRequestModule/UnityEngine/Networking/UploadHandlerRaw.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

30 lines
853 B
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine.Bindings;
namespace UnityEngine.Networking
{
// Token: 0x0200000F RID: 15
[Token(Token = "0x200000F")]
[NativeHeader("Modules/UnityWebRequest/Public/UploadHandler/UploadHandlerRaw.h")]
[StructLayout(0)]
public sealed class UploadHandlerRaw : UploadHandler
{
// Token: 0x06000088 RID: 136 RVA: 0x00002358 File Offset: 0x00000558
[Token(Token = "0x6000088")]
[Address(RVA = "0x11BF060", Offset = "0x11BE060", VA = "0x1811BF060")]
private static IntPtr Create(UploadHandlerRaw self, byte[] data)
{
return 0;
}
// Token: 0x06000089 RID: 137 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000089")]
[Address(RVA = "0x11BF0B0", Offset = "0x11BE0B0", VA = "0x1811BF0B0")]
public UploadHandlerRaw(byte[] data)
{
}
}
}