This commit is contained in:
niko
2026-04-11 22:19:20 +02:00
parent 45b857ff11
commit 8fc35183db
17034 changed files with 2863552 additions and 0 deletions
@@ -0,0 +1,25 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000A4 RID: 164
[Token(Token = "0x200008C")]
[AddComponentMenu("")]
public class CinemachineUniversalPixelPerfect : MonoBehaviour
{
// Token: 0x060002D0 RID: 720 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002B5")]
[Address(RVA = "0x226E670", Offset = "0x226D470", VA = "0x18226E670")]
private void OnEnable()
{
}
// Token: 0x060002D1 RID: 721 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002B6")]
[Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")]
public CinemachineUniversalPixelPerfect()
{
}
}
}
@@ -0,0 +1,33 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000A5 RID: 165
[Token(Token = "0x200008D")]
[ExecuteInEditMode]
[AddComponentMenu("Rendering/2D/Composite Shadow Caster 2D (Experimental)")]
public class CompositeShadowCaster2D : ShadowCasterGroup2D
{
// Token: 0x060002D2 RID: 722 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002B7")]
[Address(RVA = "0x226EBE0", Offset = "0x226D9E0", VA = "0x18226EBE0")]
protected void OnEnable()
{
}
// Token: 0x060002D3 RID: 723 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002B8")]
[Address(RVA = "0x226EB80", Offset = "0x226D980", VA = "0x18226EB80")]
protected void OnDisable()
{
}
// Token: 0x060002D4 RID: 724 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002B9")]
[Address(RVA = "0x752FB0", Offset = "0x751DB0", VA = "0x180752FB0")]
public CompositeShadowCaster2D()
{
}
}
}
@@ -0,0 +1,122 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000B6 RID: 182
[Token(Token = "0x2000096")]
internal interface IPixelPerfectCamera
{
// Token: 0x170000DA RID: 218
// (get) Token: 0x06000376 RID: 886
// (set) Token: 0x06000377 RID: 887
[Token(Token = "0x170000D7")]
int assetsPPU
{
[Token(Token = "0x6000351")]
[Address(Slot = "0")]
get;
[Token(Token = "0x6000352")]
[Address(Slot = "1")]
set;
}
// Token: 0x170000DB RID: 219
// (get) Token: 0x06000378 RID: 888
// (set) Token: 0x06000379 RID: 889
[Token(Token = "0x170000D8")]
int refResolutionX
{
[Token(Token = "0x6000353")]
[Address(Slot = "2")]
get;
[Token(Token = "0x6000354")]
[Address(Slot = "3")]
set;
}
// Token: 0x170000DC RID: 220
// (get) Token: 0x0600037A RID: 890
// (set) Token: 0x0600037B RID: 891
[Token(Token = "0x170000D9")]
int refResolutionY
{
[Token(Token = "0x6000355")]
[Address(Slot = "4")]
get;
[Token(Token = "0x6000356")]
[Address(Slot = "5")]
set;
}
// Token: 0x170000DD RID: 221
// (get) Token: 0x0600037C RID: 892
// (set) Token: 0x0600037D RID: 893
[Token(Token = "0x170000DA")]
bool upscaleRT
{
[Token(Token = "0x6000357")]
[Address(Slot = "6")]
get;
[Token(Token = "0x6000358")]
[Address(Slot = "7")]
set;
}
// Token: 0x170000DE RID: 222
// (get) Token: 0x0600037E RID: 894
// (set) Token: 0x0600037F RID: 895
[Token(Token = "0x170000DB")]
bool pixelSnapping
{
[Token(Token = "0x6000359")]
[Address(Slot = "8")]
get;
[Token(Token = "0x600035A")]
[Address(Slot = "9")]
set;
}
// Token: 0x170000DF RID: 223
// (get) Token: 0x06000380 RID: 896
// (set) Token: 0x06000381 RID: 897
[Token(Token = "0x170000DC")]
bool cropFrameX
{
[Token(Token = "0x600035B")]
[Address(Slot = "10")]
get;
[Token(Token = "0x600035C")]
[Address(Slot = "11")]
set;
}
// Token: 0x170000E0 RID: 224
// (get) Token: 0x06000382 RID: 898
// (set) Token: 0x06000383 RID: 899
[Token(Token = "0x170000DD")]
bool cropFrameY
{
[Token(Token = "0x600035D")]
[Address(Slot = "12")]
get;
[Token(Token = "0x600035E")]
[Address(Slot = "13")]
set;
}
// Token: 0x170000E1 RID: 225
// (get) Token: 0x06000384 RID: 900
// (set) Token: 0x06000385 RID: 901
[Token(Token = "0x170000DE")]
bool stretchFill
{
[Token(Token = "0x600035F")]
[Address(Slot = "14")]
get;
[Token(Token = "0x6000360")]
[Address(Slot = "15")]
set;
}
}
}
@@ -0,0 +1,10 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal.LibTessDotNet
{
// Token: 0x020000DF RID: 223
// (Invoke) Token: 0x06000487 RID: 1159
[Token(Token = "0x20000AE")]
internal delegate object CombineCallback(Vec3 position, object[] data, float[] weights);
}
@@ -0,0 +1,20 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal.LibTessDotNet
{
// Token: 0x020000DD RID: 221
[Token(Token = "0x20000AC")]
internal enum ContourOrientation
{
// Token: 0x04000568 RID: 1384
[Token(Token = "0x4000449")]
Original,
// Token: 0x04000569 RID: 1385
[Token(Token = "0x400044A")]
Clockwise,
// Token: 0x0400056A RID: 1386
[Token(Token = "0x400044B")]
CounterClockwise
}
}
@@ -0,0 +1,28 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal.LibTessDotNet
{
// Token: 0x020000DE RID: 222
[Token(Token = "0x20000AD")]
internal struct ContourVertex
{
// Token: 0x06000485 RID: 1157 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000428")]
[Address(RVA = "0x226EC40", Offset = "0x226DA40", VA = "0x18226EC40", Slot = "3")]
public override string ToString()
{
return null;
}
// Token: 0x0400056B RID: 1387
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400044C")]
public Vec3 Position;
// Token: 0x0400056C RID: 1388
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x400044D")]
public object Data;
}
}
@@ -0,0 +1,137 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal.LibTessDotNet
{
// Token: 0x020000C7 RID: 199
[Token(Token = "0x20000A1")]
internal class Dict<TValue> where TValue : class
{
// Token: 0x060003DD RID: 989 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003AE")]
[Address(RVA = "0x2AFE290", Offset = "0x2AFD090", VA = "0x182AFE290")]
public Dict(Dict<TValue>.LessOrEqual leq)
{
}
// Token: 0x060003DE RID: 990 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60003AF")]
[Address(RVA = "0x2AFE230", Offset = "0x2AFD030", VA = "0x182AFE230")]
public Dict<TValue>.Node Insert(TValue key)
{
return null;
}
// Token: 0x060003DF RID: 991 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60003B0")]
[Address(RVA = "0x2AFE140", Offset = "0x2AFCF40", VA = "0x182AFE140")]
public Dict<TValue>.Node InsertBefore(Dict<TValue>.Node node, TValue key)
{
return null;
}
// Token: 0x060003E0 RID: 992 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60003B1")]
[Address(RVA = "0x2AFE0C0", Offset = "0x2AFCEC0", VA = "0x182AFE0C0")]
public Dict<TValue>.Node Find(TValue key)
{
return null;
}
// Token: 0x060003E1 RID: 993 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60003B2")]
[Address(RVA = "0x460D90", Offset = "0x45FB90", VA = "0x180460D90")]
public Dict<TValue>.Node Min()
{
return null;
}
// Token: 0x060003E2 RID: 994 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003B3")]
[Address(RVA = "0x2AFE250", Offset = "0x2AFD050", VA = "0x182AFE250")]
public void Remove(Dict<TValue>.Node node)
{
}
// Token: 0x04000502 RID: 1282
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400040D")]
private Dict<TValue>.LessOrEqual _leq;
// Token: 0x04000503 RID: 1283
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400040E")]
private Dict<TValue>.Node _head;
// Token: 0x020000C8 RID: 200
[Token(Token = "0x20000D6")]
public class Node
{
// Token: 0x170000FA RID: 250
// (get) Token: 0x060003E3 RID: 995 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x17000102")]
public TValue Key
{
[Token(Token = "0x600045C")]
[Address(RVA = "0x3F6E20", Offset = "0x3F5C20", VA = "0x1803F6E20")]
get
{
return null;
}
}
// Token: 0x170000FB RID: 251
// (get) Token: 0x060003E4 RID: 996 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x17000103")]
public Dict<TValue>.Node Prev
{
[Token(Token = "0x600045D")]
[Address(RVA = "0x3F5F40", Offset = "0x3F4D40", VA = "0x1803F5F40")]
get
{
return null;
}
}
// Token: 0x170000FC RID: 252
// (get) Token: 0x060003E5 RID: 997 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x17000104")]
public Dict<TValue>.Node Next
{
[Token(Token = "0x600045E")]
[Address(RVA = "0x3F6400", Offset = "0x3F5200", VA = "0x1803F6400")]
get
{
return null;
}
}
// Token: 0x060003E6 RID: 998 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600045F")]
[Address(RVA = "0x118F5A0", Offset = "0x118E3A0", VA = "0x18118F5A0")]
public Node()
{
}
// Token: 0x04000504 RID: 1284
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000545")]
internal TValue _key;
// Token: 0x04000505 RID: 1285
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000546")]
internal Dict<TValue>.Node _prev;
// Token: 0x04000506 RID: 1286
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000547")]
internal Dict<TValue>.Node _next;
}
// Token: 0x020000C9 RID: 201
// (Invoke) Token: 0x060003E8 RID: 1000
[Token(Token = "0x20000D7")]
public delegate bool LessOrEqual(TValue lhs, TValue rhs);
}
}
@@ -0,0 +1,20 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal.LibTessDotNet
{
// Token: 0x020000DC RID: 220
[Token(Token = "0x20000AB")]
internal enum ElementType
{
// Token: 0x04000564 RID: 1380
[Token(Token = "0x4000445")]
Polygons,
// Token: 0x04000565 RID: 1381
[Token(Token = "0x4000446")]
ConnectedPolygons,
// Token: 0x04000566 RID: 1382
[Token(Token = "0x4000447")]
BoundaryContours
}
}
@@ -0,0 +1,135 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal.LibTessDotNet
{
// Token: 0x020000CA RID: 202
[Token(Token = "0x20000A2")]
internal static class Geom
{
// Token: 0x060003EB RID: 1003 RVA: 0x00004020 File Offset: 0x00002220
[Token(Token = "0x60003B4")]
[Address(RVA = "0x226FA10", Offset = "0x226E810", VA = "0x18226FA10")]
public static bool IsWindingInside(WindingRule rule, int n)
{
return default(bool);
}
// Token: 0x060003EC RID: 1004 RVA: 0x00004038 File Offset: 0x00002238
[Token(Token = "0x60003B5")]
[Address(RVA = "0x226FC50", Offset = "0x226EA50", VA = "0x18226FC50")]
public static bool VertCCW(MeshUtils.Vertex u, MeshUtils.Vertex v, MeshUtils.Vertex w)
{
return default(bool);
}
// Token: 0x060003ED RID: 1005 RVA: 0x00004050 File Offset: 0x00002250
[Token(Token = "0x60003B6")]
[Address(RVA = "0x226FCB0", Offset = "0x226EAB0", VA = "0x18226FCB0")]
public static bool VertEq(MeshUtils.Vertex lhs, MeshUtils.Vertex rhs)
{
return default(bool);
}
// Token: 0x060003EE RID: 1006 RVA: 0x00004068 File Offset: 0x00002268
[Token(Token = "0x60003B7")]
[Address(RVA = "0x226FDA0", Offset = "0x226EBA0", VA = "0x18226FDA0")]
public static bool VertLeq(MeshUtils.Vertex lhs, MeshUtils.Vertex rhs)
{
return default(bool);
}
// Token: 0x060003EF RID: 1007 RVA: 0x00004080 File Offset: 0x00002280
[Token(Token = "0x60003B8")]
[Address(RVA = "0x226F0E0", Offset = "0x226DEE0", VA = "0x18226F0E0")]
public static float EdgeEval(MeshUtils.Vertex u, MeshUtils.Vertex v, MeshUtils.Vertex w)
{
return 0f;
}
// Token: 0x060003F0 RID: 1008 RVA: 0x00004098 File Offset: 0x00002298
[Token(Token = "0x60003B9")]
[Address(RVA = "0x226F950", Offset = "0x226E750", VA = "0x18226F950")]
public static float EdgeSign(MeshUtils.Vertex u, MeshUtils.Vertex v, MeshUtils.Vertex w)
{
return 0f;
}
// Token: 0x060003F1 RID: 1009 RVA: 0x000040B0 File Offset: 0x000022B0
[Token(Token = "0x60003BA")]
[Address(RVA = "0x226FBA0", Offset = "0x226E9A0", VA = "0x18226FBA0")]
public static bool TransLeq(MeshUtils.Vertex lhs, MeshUtils.Vertex rhs)
{
return default(bool);
}
// Token: 0x060003F2 RID: 1010 RVA: 0x000040C8 File Offset: 0x000022C8
[Token(Token = "0x60003BB")]
[Address(RVA = "0x226FAF0", Offset = "0x226E8F0", VA = "0x18226FAF0")]
public static float TransEval(MeshUtils.Vertex u, MeshUtils.Vertex v, MeshUtils.Vertex w)
{
return 0f;
}
// Token: 0x060003F3 RID: 1011 RVA: 0x000040E0 File Offset: 0x000022E0
[Token(Token = "0x60003BC")]
[Address(RVA = "0x226FBF0", Offset = "0x226E9F0", VA = "0x18226FBF0")]
public static float TransSign(MeshUtils.Vertex u, MeshUtils.Vertex v, MeshUtils.Vertex w)
{
return 0f;
}
// Token: 0x060003F4 RID: 1012 RVA: 0x000040F8 File Offset: 0x000022F8
[Token(Token = "0x60003BD")]
[Address(RVA = "0x226F190", Offset = "0x226DF90", VA = "0x18226F190")]
public static bool EdgeGoesLeft(MeshUtils.Edge e)
{
return default(bool);
}
// Token: 0x060003F5 RID: 1013 RVA: 0x00004110 File Offset: 0x00002310
[Token(Token = "0x60003BE")]
[Address(RVA = "0x226F1F0", Offset = "0x226DFF0", VA = "0x18226F1F0")]
public static bool EdgeGoesRight(MeshUtils.Edge e)
{
return default(bool);
}
// Token: 0x060003F6 RID: 1014 RVA: 0x00004128 File Offset: 0x00002328
[Token(Token = "0x60003BF")]
[Address(RVA = "0x226FCF0", Offset = "0x226EAF0", VA = "0x18226FCF0")]
public static float VertL1dist(MeshUtils.Vertex u, MeshUtils.Vertex v)
{
return 0f;
}
// Token: 0x060003F7 RID: 1015 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003C0")]
[Address(RVA = "0x226F0A0", Offset = "0x226DEA0", VA = "0x18226F0A0")]
public static void AddWinding(MeshUtils.Edge eDst, MeshUtils.Edge eSrc)
{
}
// Token: 0x060003F8 RID: 1016 RVA: 0x00004140 File Offset: 0x00002340
[Token(Token = "0x60003C1")]
[Address(RVA = "0x226F9B0", Offset = "0x226E7B0", VA = "0x18226F9B0")]
public static float Interpolate(float a, float x, float b, float y)
{
return 0f;
}
// Token: 0x060003F9 RID: 1017 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003C2")]
[Address(RVA = "0x1A51140", Offset = "0x1A4FF40", VA = "0x181A51140")]
private static void Swap(ref MeshUtils.Vertex a, ref MeshUtils.Vertex b)
{
}
// Token: 0x060003FA RID: 1018 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003C3")]
[Address(RVA = "0x226F250", Offset = "0x226E050", VA = "0x18226F250")]
public static void EdgeIntersect(MeshUtils.Vertex o1, MeshUtils.Vertex d1, MeshUtils.Vertex o2, MeshUtils.Vertex d2, MeshUtils.Vertex v)
{
}
}
}
@@ -0,0 +1,120 @@
using System;
using System.Diagnostics;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal.LibTessDotNet
{
// Token: 0x020000CB RID: 203
[Token(Token = "0x20000A3")]
internal class Mesh : MeshUtils.Pooled<Mesh>
{
// Token: 0x060003FB RID: 1019 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003C4")]
[Address(RVA = "0x2276C10", Offset = "0x2275A10", VA = "0x182276C10")]
public Mesh()
{
}
// Token: 0x060003FC RID: 1020 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003C5")]
[Address(RVA = "0x2276590", Offset = "0x2275390", VA = "0x182276590", Slot = "4")]
public override void Reset()
{
}
// Token: 0x060003FD RID: 1021 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003C6")]
[Address(RVA = "0x22764B0", Offset = "0x22752B0", VA = "0x1822764B0", Slot = "5")]
public override void OnFree()
{
}
// Token: 0x060003FE RID: 1022 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60003C7")]
[Address(RVA = "0x2276260", Offset = "0x2275060", VA = "0x182276260")]
public MeshUtils.Edge MakeEdge()
{
return null;
}
// Token: 0x060003FF RID: 1023 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003C8")]
[Address(RVA = "0x22765B0", Offset = "0x22753B0", VA = "0x1822765B0")]
public void Splice(MeshUtils.Edge eOrg, MeshUtils.Edge eDst)
{
}
// Token: 0x06000400 RID: 1024 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003C9")]
[Address(RVA = "0x2276080", Offset = "0x2274E80", VA = "0x182276080")]
public void Delete(MeshUtils.Edge eDel)
{
}
// Token: 0x06000401 RID: 1025 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60003CA")]
[Address(RVA = "0x2275DB0", Offset = "0x2274BB0", VA = "0x182275DB0")]
public MeshUtils.Edge AddEdgeVertex(MeshUtils.Edge eOrg)
{
return null;
}
// Token: 0x06000402 RID: 1026 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60003CB")]
[Address(RVA = "0x22766B0", Offset = "0x22754B0", VA = "0x1822766B0")]
public MeshUtils.Edge SplitEdge(MeshUtils.Edge eOrg)
{
return null;
}
// Token: 0x06000403 RID: 1027 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60003CC")]
[Address(RVA = "0x2275F10", Offset = "0x2274D10", VA = "0x182275F10")]
public MeshUtils.Edge Connect(MeshUtils.Edge eOrg, MeshUtils.Edge eDst)
{
return null;
}
// Token: 0x06000404 RID: 1028 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003CD")]
[Address(RVA = "0x22768C0", Offset = "0x22756C0", VA = "0x1822768C0")]
public void ZapFace(MeshUtils.Face fZap)
{
}
// Token: 0x06000405 RID: 1029 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003CE")]
[Address(RVA = "0x22762D0", Offset = "0x22750D0", VA = "0x1822762D0")]
public void MergeConvexFaces(int maxVertsPerFace)
{
}
// Token: 0x06000406 RID: 1030 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003CF")]
[Address(RVA = "0x2275E70", Offset = "0x2274C70", VA = "0x182275E70")]
[Conditional("DEBUG")]
public void Check()
{
}
// Token: 0x04000507 RID: 1287
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x400040F")]
internal MeshUtils.Vertex _vHead;
// Token: 0x04000508 RID: 1288
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000410")]
internal MeshUtils.Face _fHead;
// Token: 0x04000509 RID: 1289
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000411")]
internal MeshUtils.Edge _eHead;
// Token: 0x0400050A RID: 1290
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000412")]
internal MeshUtils.Edge _eHeadSym;
}
}
@@ -0,0 +1,500 @@
using System;
using System.Collections.Generic;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal.LibTessDotNet
{
// Token: 0x020000CD RID: 205
[Token(Token = "0x20000A5")]
internal static class MeshUtils
{
// Token: 0x06000410 RID: 1040 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60003D9")]
[Address(RVA = "0x2275B00", Offset = "0x2274900", VA = "0x182275B00")]
public static MeshUtils.Edge MakeEdge(MeshUtils.Edge eNext)
{
return null;
}
// Token: 0x06000411 RID: 1041 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003DA")]
[Address(RVA = "0x2275D60", Offset = "0x2274B60", VA = "0x182275D60")]
public static void Splice(MeshUtils.Edge a, MeshUtils.Edge b)
{
}
// Token: 0x06000412 RID: 1042 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003DB")]
[Address(RVA = "0x2275CD0", Offset = "0x2274AD0", VA = "0x182275CD0")]
public static void MakeVertex(MeshUtils.Edge eOrig, MeshUtils.Vertex vNext)
{
}
// Token: 0x06000413 RID: 1043 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003DC")]
[Address(RVA = "0x2275C20", Offset = "0x2274A20", VA = "0x182275C20")]
public static void MakeFace(MeshUtils.Edge eOrig, MeshUtils.Face fNext)
{
}
// Token: 0x06000414 RID: 1044 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003DD")]
[Address(RVA = "0x2275950", Offset = "0x2274750", VA = "0x182275950")]
public static void KillEdge(MeshUtils.Edge eDel)
{
}
// Token: 0x06000415 RID: 1045 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003DE")]
[Address(RVA = "0x2275A70", Offset = "0x2274870", VA = "0x182275A70")]
public static void KillVertex(MeshUtils.Vertex vDel, MeshUtils.Vertex newOrg)
{
}
// Token: 0x06000416 RID: 1046 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003DF")]
[Address(RVA = "0x22759E0", Offset = "0x22747E0", VA = "0x1822759E0")]
public static void KillFace(MeshUtils.Face fDel, MeshUtils.Face newLFace)
{
}
// Token: 0x06000417 RID: 1047 RVA: 0x00004188 File Offset: 0x00002388
[Token(Token = "0x60003E0")]
[Address(RVA = "0x22758D0", Offset = "0x22746D0", VA = "0x1822758D0")]
public static float FaceArea(MeshUtils.Face f)
{
return 0f;
}
// Token: 0x0400050F RID: 1295
[Token(Token = "0x4000417")]
public const int Undef = -1;
// Token: 0x020000CE RID: 206
[Token(Token = "0x20000D8")]
public abstract class Pooled<T> where T : MeshUtils.Pooled<T>, new()
{
// Token: 0x06000418 RID: 1048
[Token(Token = "0x6000464")]
[Address(Slot = "4")]
public abstract void Reset();
// Token: 0x06000419 RID: 1049 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000465")]
[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "5")]
public virtual void OnFree()
{
}
// Token: 0x0600041A RID: 1050 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000466")]
[Address(RVA = "0x2B03090", Offset = "0x2B01E90", VA = "0x182B03090")]
public static T Create()
{
return null;
}
// Token: 0x0600041B RID: 1051 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000467")]
[Address(RVA = "0x2B03270", Offset = "0x2B02070", VA = "0x182B03270")]
public void Free()
{
}
// Token: 0x0600041C RID: 1052 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000468")]
[Address(RVA = "0x118F5A0", Offset = "0x118E3A0", VA = "0x18118F5A0")]
protected Pooled()
{
}
// Token: 0x04000510 RID: 1296
[Token(Token = "0x4000548")]
private static Stack<T> _stack;
}
// Token: 0x020000CF RID: 207
[Token(Token = "0x20000D9")]
public class Vertex : MeshUtils.Pooled<MeshUtils.Vertex>
{
// Token: 0x0600041D RID: 1053 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000469")]
[Address(RVA = "0x22878E0", Offset = "0x22866E0", VA = "0x1822878E0", Slot = "4")]
public override void Reset()
{
}
// Token: 0x0600041E RID: 1054 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600046A")]
[Address(RVA = "0x2287970", Offset = "0x2286770", VA = "0x182287970")]
public Vertex()
{
}
// Token: 0x04000511 RID: 1297
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000549")]
internal MeshUtils.Vertex _prev;
// Token: 0x04000512 RID: 1298
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400054A")]
internal MeshUtils.Vertex _next;
// Token: 0x04000513 RID: 1299
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400054B")]
internal MeshUtils.Edge _anEdge;
// Token: 0x04000514 RID: 1300
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400054C")]
internal Vec3 _coords;
// Token: 0x04000515 RID: 1301
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x400054D")]
internal float _s;
// Token: 0x04000516 RID: 1302
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400054E")]
internal float _t;
// Token: 0x04000517 RID: 1303
[FieldOffset(Offset = "0x3C")]
[Token(Token = "0x400054F")]
internal PQHandle _pqHandle;
// Token: 0x04000518 RID: 1304
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000550")]
internal int _n;
// Token: 0x04000519 RID: 1305
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4000551")]
internal object _data;
}
// Token: 0x020000D0 RID: 208
[Token(Token = "0x20000DA")]
public class Face : MeshUtils.Pooled<MeshUtils.Face>
{
// Token: 0x170000FE RID: 254
// (get) Token: 0x0600041F RID: 1055 RVA: 0x000041A0 File Offset: 0x000023A0
[Token(Token = "0x17000105")]
internal int VertsCount
{
[Token(Token = "0x600046B")]
[Address(RVA = "0x226F040", Offset = "0x226DE40", VA = "0x18226F040")]
get
{
return 0;
}
}
// Token: 0x06000420 RID: 1056 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600046C")]
[Address(RVA = "0x226EFE0", Offset = "0x226DDE0", VA = "0x18226EFE0", Slot = "4")]
public override void Reset()
{
}
// Token: 0x06000421 RID: 1057 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600046D")]
[Address(RVA = "0x226F000", Offset = "0x226DE00", VA = "0x18226F000")]
public Face()
{
}
// Token: 0x0400051A RID: 1306
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000552")]
internal MeshUtils.Face _prev;
// Token: 0x0400051B RID: 1307
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000553")]
internal MeshUtils.Face _next;
// Token: 0x0400051C RID: 1308
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000554")]
internal MeshUtils.Edge _anEdge;
// Token: 0x0400051D RID: 1309
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000555")]
internal MeshUtils.Face _trail;
// Token: 0x0400051E RID: 1310
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4000556")]
internal int _n;
// Token: 0x0400051F RID: 1311
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x4000557")]
internal bool _marked;
// Token: 0x04000520 RID: 1312
[FieldOffset(Offset = "0x35")]
[Token(Token = "0x4000558")]
internal bool _inside;
}
// Token: 0x020000D1 RID: 209
[Token(Token = "0x20000DB")]
public struct EdgePair
{
// Token: 0x06000422 RID: 1058 RVA: 0x000041B8 File Offset: 0x000023B8
[Token(Token = "0x600046E")]
[Address(RVA = "0x226ECD0", Offset = "0x226DAD0", VA = "0x18226ECD0")]
public static MeshUtils.EdgePair Create()
{
return default(MeshUtils.EdgePair);
}
// Token: 0x06000423 RID: 1059 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600046F")]
[Address(RVA = "0x226ED50", Offset = "0x226DB50", VA = "0x18226ED50")]
public void Reset()
{
}
// Token: 0x04000521 RID: 1313
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000559")]
internal MeshUtils.Edge _e;
// Token: 0x04000522 RID: 1314
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x400055A")]
internal MeshUtils.Edge _eSym;
}
// Token: 0x020000D2 RID: 210
[Token(Token = "0x20000DC")]
public class Edge : MeshUtils.Pooled<MeshUtils.Edge>
{
// Token: 0x170000FF RID: 255
// (get) Token: 0x06000424 RID: 1060 RVA: 0x00002052 File Offset: 0x00000252
// (set) Token: 0x06000425 RID: 1061 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000106")]
internal MeshUtils.Face _Rface
{
[Token(Token = "0x6000470")]
[Address(RVA = "0x226EE70", Offset = "0x226DC70", VA = "0x18226EE70")]
get
{
return null;
}
[Token(Token = "0x6000471")]
[Address(RVA = "0x226EF70", Offset = "0x226DD70", VA = "0x18226EF70")]
set
{
}
}
// Token: 0x17000100 RID: 256
// (get) Token: 0x06000426 RID: 1062 RVA: 0x00002052 File Offset: 0x00000252
// (set) Token: 0x06000427 RID: 1063 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000107")]
internal MeshUtils.Vertex _Dst
{
[Token(Token = "0x6000472")]
[Address(RVA = "0x226EE30", Offset = "0x226DC30", VA = "0x18226EE30")]
get
{
return null;
}
[Token(Token = "0x6000473")]
[Address(RVA = "0x226EF10", Offset = "0x226DD10", VA = "0x18226EF10")]
set
{
}
}
// Token: 0x17000101 RID: 257
// (get) Token: 0x06000428 RID: 1064 RVA: 0x00002052 File Offset: 0x00000252
// (set) Token: 0x06000429 RID: 1065 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000108")]
internal MeshUtils.Edge _Oprev
{
[Token(Token = "0x6000474")]
[Address(RVA = "0x130D260", Offset = "0x130C060", VA = "0x18130D260")]
get
{
return null;
}
[Token(Token = "0x6000475")]
[Address(RVA = "0x226EF50", Offset = "0x226DD50", VA = "0x18226EF50")]
set
{
}
}
// Token: 0x17000102 RID: 258
// (get) Token: 0x0600042A RID: 1066 RVA: 0x00002052 File Offset: 0x00000252
// (set) Token: 0x0600042B RID: 1067 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000109")]
internal MeshUtils.Edge _Lprev
{
[Token(Token = "0x6000476")]
[Address(RVA = "0x226EE50", Offset = "0x226DC50", VA = "0x18226EE50")]
get
{
return null;
}
[Token(Token = "0x6000477")]
[Address(RVA = "0x226EF30", Offset = "0x226DD30", VA = "0x18226EF30")]
set
{
}
}
// Token: 0x17000103 RID: 259
// (get) Token: 0x0600042C RID: 1068 RVA: 0x00002052 File Offset: 0x00000252
// (set) Token: 0x0600042D RID: 1069 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700010A")]
internal MeshUtils.Edge _Dprev
{
[Token(Token = "0x6000478")]
[Address(RVA = "0xFBE350", Offset = "0xFBD150", VA = "0x180FBE350")]
get
{
return null;
}
[Token(Token = "0x6000479")]
[Address(RVA = "0x226EEF0", Offset = "0x226DCF0", VA = "0x18226EEF0")]
set
{
}
}
// Token: 0x17000104 RID: 260
// (get) Token: 0x0600042E RID: 1070 RVA: 0x00002052 File Offset: 0x00000252
// (set) Token: 0x0600042F RID: 1071 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700010B")]
internal MeshUtils.Edge _Rprev
{
[Token(Token = "0x600047A")]
[Address(RVA = "0xD62D50", Offset = "0xD61B50", VA = "0x180D62D50")]
get
{
return null;
}
[Token(Token = "0x600047B")]
[Address(RVA = "0x226EFC0", Offset = "0x226DDC0", VA = "0x18226EFC0")]
set
{
}
}
// Token: 0x17000105 RID: 261
// (get) Token: 0x06000430 RID: 1072 RVA: 0x00002052 File Offset: 0x00000252
// (set) Token: 0x06000431 RID: 1073 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700010C")]
internal MeshUtils.Edge _Dnext
{
[Token(Token = "0x600047C")]
[Address(RVA = "0x226EE00", Offset = "0x226DC00", VA = "0x18226EE00")]
get
{
return null;
}
[Token(Token = "0x600047D")]
[Address(RVA = "0x226EEC0", Offset = "0x226DCC0", VA = "0x18226EEC0")]
set
{
}
}
// Token: 0x17000106 RID: 262
// (get) Token: 0x06000432 RID: 1074 RVA: 0x00002052 File Offset: 0x00000252
// (set) Token: 0x06000433 RID: 1075 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700010D")]
internal MeshUtils.Edge _Rnext
{
[Token(Token = "0x600047E")]
[Address(RVA = "0x226EE90", Offset = "0x226DC90", VA = "0x18226EE90")]
get
{
return null;
}
[Token(Token = "0x600047F")]
[Address(RVA = "0x226EF90", Offset = "0x226DD90", VA = "0x18226EF90")]
set
{
}
}
// Token: 0x06000434 RID: 1076 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000480")]
[Address(RVA = "0x226ED60", Offset = "0x226DB60", VA = "0x18226ED60")]
internal static void EnsureFirst(ref MeshUtils.Edge e)
{
}
// Token: 0x06000435 RID: 1077 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000481")]
[Address(RVA = "0x226ED90", Offset = "0x226DB90", VA = "0x18226ED90", Slot = "4")]
public override void Reset()
{
}
// Token: 0x06000436 RID: 1078 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000482")]
[Address(RVA = "0x226EDC0", Offset = "0x226DBC0", VA = "0x18226EDC0")]
public Edge()
{
}
// Token: 0x04000523 RID: 1315
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x400055B")]
internal MeshUtils.EdgePair _pair;
// Token: 0x04000524 RID: 1316
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400055C")]
internal MeshUtils.Edge _next;
// Token: 0x04000525 RID: 1317
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400055D")]
internal MeshUtils.Edge _Sym;
// Token: 0x04000526 RID: 1318
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400055E")]
internal MeshUtils.Edge _Onext;
// Token: 0x04000527 RID: 1319
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400055F")]
internal MeshUtils.Edge _Lnext;
// Token: 0x04000528 RID: 1320
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000560")]
internal MeshUtils.Vertex _Org;
// Token: 0x04000529 RID: 1321
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4000561")]
internal MeshUtils.Face _Lface;
// Token: 0x0400052A RID: 1322
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4000562")]
internal Tess.ActiveRegion _activeRegion;
// Token: 0x0400052B RID: 1323
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4000563")]
internal int _winding;
}
}
}
@@ -0,0 +1,19 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal.LibTessDotNet
{
// Token: 0x020000D3 RID: 211
[Token(Token = "0x20000A6")]
internal struct PQHandle
{
// Token: 0x0400052C RID: 1324
[Token(Token = "0x4000418")]
public static readonly int Invalid;
// Token: 0x0400052D RID: 1325
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000419")]
internal int _handle;
}
}
@@ -0,0 +1,144 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal.LibTessDotNet
{
// Token: 0x020000D4 RID: 212
[Token(Token = "0x20000A7")]
internal class PriorityHeap<TValue> where TValue : class
{
// Token: 0x17000107 RID: 263
// (get) Token: 0x06000438 RID: 1080 RVA: 0x000041D0 File Offset: 0x000023D0
[Token(Token = "0x170000F8")]
public bool Empty
{
[Token(Token = "0x60003E2")]
[Address(RVA = "0x50F010", Offset = "0x50DE10", VA = "0x18050F010")]
get
{
return default(bool);
}
}
// Token: 0x06000439 RID: 1081 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003E3")]
[Address(RVA = "0x2B041C0", Offset = "0x2B02FC0", VA = "0x182B041C0")]
public PriorityHeap(int initialSize, PriorityHeap<TValue>.LessOrEqual leq)
{
}
// Token: 0x0600043A RID: 1082 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003E4")]
[Address(RVA = "0x2B03680", Offset = "0x2B02480", VA = "0x182B03680")]
private void FloatDown(int curr)
{
}
// Token: 0x0600043B RID: 1083 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003E5")]
[Address(RVA = "0x2B03980", Offset = "0x2B02780", VA = "0x182B03980")]
private void FloatUp(int curr)
{
}
// Token: 0x0600043C RID: 1084 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003E6")]
[Address(RVA = "0x2B03BA0", Offset = "0x2B029A0", VA = "0x182B03BA0")]
public void Init()
{
}
// Token: 0x0600043D RID: 1085 RVA: 0x000041E8 File Offset: 0x000023E8
[Token(Token = "0x60003E7")]
[Address(RVA = "0x2B03C10", Offset = "0x2B02A10", VA = "0x182B03C10")]
public PQHandle Insert(TValue value)
{
return default(PQHandle);
}
// Token: 0x0600043E RID: 1086 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60003E8")]
[Address(RVA = "0x2B034B0", Offset = "0x2B022B0", VA = "0x182B034B0")]
public TValue ExtractMin()
{
return null;
}
// Token: 0x0600043F RID: 1087 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60003E9")]
[Address(RVA = "0x2B03E80", Offset = "0x2B02C80", VA = "0x182B03E80")]
public TValue Minimum()
{
return null;
}
// Token: 0x06000440 RID: 1088 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003EA")]
[Address(RVA = "0x2B03EE0", Offset = "0x2B02CE0", VA = "0x182B03EE0")]
public void Remove(PQHandle handle)
{
}
// Token: 0x0400052E RID: 1326
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400041A")]
private PriorityHeap<TValue>.LessOrEqual _leq;
// Token: 0x0400052F RID: 1327
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400041B")]
private int[] _nodes;
// Token: 0x04000530 RID: 1328
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400041C")]
private PriorityHeap<TValue>.HandleElem[] _handles;
// Token: 0x04000531 RID: 1329
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400041D")]
private int _size;
// Token: 0x04000532 RID: 1330
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400041E")]
private int _max;
// Token: 0x04000533 RID: 1331
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400041F")]
private int _freeList;
// Token: 0x04000534 RID: 1332
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000420")]
private bool _initialized;
// Token: 0x020000D5 RID: 213
// (Invoke) Token: 0x06000442 RID: 1090
[Token(Token = "0x20000DD")]
public delegate bool LessOrEqual(TValue lhs, TValue rhs);
// Token: 0x020000D6 RID: 214
[Token(Token = "0x20000DE")]
protected class HandleElem
{
// Token: 0x06000445 RID: 1093 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000487")]
[Address(RVA = "0x118F5A0", Offset = "0x118E3A0", VA = "0x18118F5A0")]
public HandleElem()
{
}
// Token: 0x04000535 RID: 1333
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000564")]
internal TValue _key;
// Token: 0x04000536 RID: 1334
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000565")]
internal int _node;
}
}
}
@@ -0,0 +1,132 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal.LibTessDotNet
{
// Token: 0x020000D7 RID: 215
[Token(Token = "0x20000A8")]
internal class PriorityQueue<TValue> where TValue : class
{
// Token: 0x17000108 RID: 264
// (get) Token: 0x06000446 RID: 1094 RVA: 0x00004200 File Offset: 0x00002400
[Token(Token = "0x170000F9")]
public bool Empty
{
[Token(Token = "0x60003EB")]
[Address(RVA = "0x2B05110", Offset = "0x2B03F10", VA = "0x182B05110")]
get
{
return default(bool);
}
}
// Token: 0x06000447 RID: 1095 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003EC")]
[Address(RVA = "0x2B05020", Offset = "0x2B03E20", VA = "0x182B05020")]
public PriorityQueue(int initialSize, PriorityHeap<TValue>.LessOrEqual leq)
{
}
// Token: 0x06000448 RID: 1096 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003ED")]
[Address(RVA = "0x1A51130", Offset = "0x1A4FF30", VA = "0x181A51130")]
private static void Swap(ref int a, ref int b)
{
}
// Token: 0x06000449 RID: 1097 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003EE")]
[Address(RVA = "0x2B04510", Offset = "0x2B03310", VA = "0x182B04510")]
public void Init()
{
}
// Token: 0x0600044A RID: 1098 RVA: 0x00004218 File Offset: 0x00002418
[Token(Token = "0x60003EF")]
[Address(RVA = "0x2B04D50", Offset = "0x2B03B50", VA = "0x182B04D50")]
public PQHandle Insert(TValue value)
{
return default(PQHandle);
}
// Token: 0x0600044B RID: 1099 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60003F0")]
[Address(RVA = "0x2B04350", Offset = "0x2B03150", VA = "0x182B04350")]
public TValue ExtractMin()
{
return null;
}
// Token: 0x0600044C RID: 1100 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60003F1")]
[Address(RVA = "0x2B04E10", Offset = "0x2B03C10", VA = "0x182B04E10")]
public TValue Minimum()
{
return null;
}
// Token: 0x0600044D RID: 1101 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003F2")]
[Address(RVA = "0x2B04F50", Offset = "0x2B03D50", VA = "0x182B04F50")]
public void Remove(PQHandle handle)
{
}
// Token: 0x04000537 RID: 1335
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000421")]
private PriorityHeap<TValue>.LessOrEqual _leq;
// Token: 0x04000538 RID: 1336
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000422")]
private PriorityHeap<TValue> _heap;
// Token: 0x04000539 RID: 1337
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000423")]
private TValue[] _keys;
// Token: 0x0400053A RID: 1338
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000424")]
private int[] _order;
// Token: 0x0400053B RID: 1339
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000425")]
private int _size;
// Token: 0x0400053C RID: 1340
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000426")]
private int _max;
// Token: 0x0400053D RID: 1341
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000427")]
private bool _initialized;
// Token: 0x020000D8 RID: 216
[Token(Token = "0x20000DF")]
private class StackItem
{
// Token: 0x0600044E RID: 1102 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000488")]
[Address(RVA = "0x118F5A0", Offset = "0x118E3A0", VA = "0x18118F5A0")]
public StackItem()
{
}
// Token: 0x0400053E RID: 1342
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000566")]
internal int p;
// Token: 0x0400053F RID: 1343
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000567")]
internal int r;
}
}
}
@@ -0,0 +1,579 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal.LibTessDotNet
{
// Token: 0x020000D9 RID: 217
[Token(Token = "0x20000A9")]
internal class Tess
{
// Token: 0x0600044F RID: 1103 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60003F3")]
[Address(RVA = "0x2286030", Offset = "0x2284E30", VA = "0x182286030")]
private Tess.ActiveRegion RegionBelow(Tess.ActiveRegion reg)
{
return null;
}
// Token: 0x06000450 RID: 1104 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60003F4")]
[Address(RVA = "0x2286000", Offset = "0x2284E00", VA = "0x182286000")]
private Tess.ActiveRegion RegionAbove(Tess.ActiveRegion reg)
{
return null;
}
// Token: 0x06000451 RID: 1105 RVA: 0x00004230 File Offset: 0x00002430
[Token(Token = "0x60003F5")]
[Address(RVA = "0x22846A0", Offset = "0x22834A0", VA = "0x1822846A0")]
private bool EdgeLeq(Tess.ActiveRegion reg1, Tess.ActiveRegion reg2)
{
return default(bool);
}
// Token: 0x06000452 RID: 1106 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003F6")]
[Address(RVA = "0x22844E0", Offset = "0x22832E0", VA = "0x1822844E0")]
private void DeleteRegion(Tess.ActiveRegion reg)
{
}
// Token: 0x06000453 RID: 1107 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003F7")]
[Address(RVA = "0x2284AF0", Offset = "0x22838F0", VA = "0x182284AF0")]
private void FixUpperEdge(Tess.ActiveRegion reg, MeshUtils.Edge newEdge)
{
}
// Token: 0x06000454 RID: 1108 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60003F8")]
[Address(RVA = "0x2286B70", Offset = "0x2285970", VA = "0x182286B70")]
private Tess.ActiveRegion TopLeftRegion(Tess.ActiveRegion reg)
{
return null;
}
// Token: 0x06000455 RID: 1109 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60003F9")]
[Address(RVA = "0x2286C90", Offset = "0x2285A90", VA = "0x182286C90")]
private Tess.ActiveRegion TopRightRegion(Tess.ActiveRegion reg)
{
return null;
}
// Token: 0x06000456 RID: 1110 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60003FA")]
[Address(RVA = "0x22817A0", Offset = "0x22805A0", VA = "0x1822817A0")]
private Tess.ActiveRegion AddRegionBelow(Tess.ActiveRegion regAbove, MeshUtils.Edge eNewUp)
{
return null;
}
// Token: 0x06000457 RID: 1111 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003FB")]
[Address(RVA = "0x2283B50", Offset = "0x2282950", VA = "0x182283B50")]
private void ComputeWinding(Tess.ActiveRegion reg)
{
}
// Token: 0x06000458 RID: 1112 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003FC")]
[Address(RVA = "0x2284A60", Offset = "0x2283860", VA = "0x182284A60")]
private void FinishRegion(Tess.ActiveRegion reg)
{
}
// Token: 0x06000459 RID: 1113 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60003FD")]
[Address(RVA = "0x22848F0", Offset = "0x22836F0", VA = "0x1822848F0")]
private MeshUtils.Edge FinishLeftRegions(Tess.ActiveRegion regFirst, Tess.ActiveRegion regLast)
{
return null;
}
// Token: 0x0600045A RID: 1114 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003FE")]
[Address(RVA = "0x2281850", Offset = "0x2280650", VA = "0x182281850")]
private void AddRightEdges(Tess.ActiveRegion regUp, MeshUtils.Edge eFirst, MeshUtils.Edge eLast, MeshUtils.Edge eTopLeft, bool cleanUp)
{
}
// Token: 0x0600045B RID: 1115 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003FF")]
[Address(RVA = "0x2286440", Offset = "0x2285240", VA = "0x182286440")]
private void SpliceMergeVertices(MeshUtils.Edge e1, MeshUtils.Edge e2)
{
}
// Token: 0x0600045C RID: 1116 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000400")]
[Address(RVA = "0x2286D00", Offset = "0x2285B00", VA = "0x182286D00")]
private void VertexWeights(MeshUtils.Vertex isect, MeshUtils.Vertex org, MeshUtils.Vertex dst, out float w0, out float w1)
{
}
// Token: 0x0600045D RID: 1117 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000401")]
[Address(RVA = "0x2284B40", Offset = "0x2283940", VA = "0x182284B40")]
private void GetIntersectData(MeshUtils.Vertex isect, MeshUtils.Vertex orgUp, MeshUtils.Vertex dstUp, MeshUtils.Vertex orgLo, MeshUtils.Vertex dstLo)
{
}
// Token: 0x0600045E RID: 1118 RVA: 0x00004248 File Offset: 0x00002448
[Token(Token = "0x6000402")]
[Address(RVA = "0x22827B0", Offset = "0x22815B0", VA = "0x1822827B0")]
private bool CheckForRightSplice(Tess.ActiveRegion regUp)
{
return default(bool);
}
// Token: 0x0600045F RID: 1119 RVA: 0x00004260 File Offset: 0x00002460
[Token(Token = "0x6000403")]
[Address(RVA = "0x2282500", Offset = "0x2281300", VA = "0x182282500")]
private bool CheckForLeftSplice(Tess.ActiveRegion regUp)
{
return default(bool);
}
// Token: 0x06000460 RID: 1120 RVA: 0x00004278 File Offset: 0x00002478
[Token(Token = "0x6000404")]
[Address(RVA = "0x2281C30", Offset = "0x2280A30", VA = "0x182281C30")]
private bool CheckForIntersect(Tess.ActiveRegion regUp)
{
return default(bool);
}
// Token: 0x06000461 RID: 1121 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000405")]
[Address(RVA = "0x2286DF0", Offset = "0x2285BF0", VA = "0x182286DF0")]
private void WalkDirtyRegions(Tess.ActiveRegion regUp)
{
}
// Token: 0x06000462 RID: 1122 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000406")]
[Address(RVA = "0x22841B0", Offset = "0x2282FB0", VA = "0x1822841B0")]
private void ConnectRightVertex(Tess.ActiveRegion regUp, MeshUtils.Edge eBottomLeft)
{
}
// Token: 0x06000463 RID: 1123 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000407")]
[Address(RVA = "0x2283BB0", Offset = "0x22829B0", VA = "0x182283BB0")]
private void ConnectLeftDegenerate(Tess.ActiveRegion regUp, MeshUtils.Vertex vEvent)
{
}
// Token: 0x06000464 RID: 1124 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000408")]
[Address(RVA = "0x2283D40", Offset = "0x2282B40", VA = "0x182283D40")]
private void ConnectLeftVertex(MeshUtils.Vertex vEvent)
{
}
// Token: 0x06000465 RID: 1125 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000409")]
[Address(RVA = "0x2286460", Offset = "0x2285260", VA = "0x182286460")]
private void SweepEvent(MeshUtils.Vertex vEvent)
{
}
// Token: 0x06000466 RID: 1126 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600040A")]
[Address(RVA = "0x2281AD0", Offset = "0x22808D0", VA = "0x182281AD0")]
private void AddSentinel(float smin, float smax, float t)
{
}
// Token: 0x06000467 RID: 1127 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600040B")]
[Address(RVA = "0x2285040", Offset = "0x2283E40", VA = "0x182285040")]
private void InitEdgeDict()
{
}
// Token: 0x06000468 RID: 1128 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600040C")]
[Address(RVA = "0x22845D0", Offset = "0x22833D0", VA = "0x1822845D0")]
private void DoneEdgeDict()
{
}
// Token: 0x06000469 RID: 1129 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600040D")]
[Address(RVA = "0x2286060", Offset = "0x2284E60", VA = "0x182286060")]
private void RemoveDegenerateEdges()
{
}
// Token: 0x0600046A RID: 1130 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600040E")]
[Address(RVA = "0x2285110", Offset = "0x2283F10", VA = "0x182285110")]
private void InitPriorityQ()
{
}
// Token: 0x0600046B RID: 1131 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600040F")]
[Address(RVA = "0x7538F0", Offset = "0x7526F0", VA = "0x1807538F0")]
private void DonePriorityQ()
{
}
// Token: 0x0600046C RID: 1132 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000410")]
[Address(RVA = "0x22861F0", Offset = "0x2284FF0", VA = "0x1822861F0")]
private void RemoveDegenerateFaces()
{
}
// Token: 0x0600046D RID: 1133 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000411")]
[Address(RVA = "0x2282C20", Offset = "0x2281A20", VA = "0x182282C20")]
protected void ComputeInterior()
{
}
// Token: 0x17000109 RID: 265
// (get) Token: 0x0600046E RID: 1134 RVA: 0x00004290 File Offset: 0x00002490
// (set) Token: 0x0600046F RID: 1135 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000FA")]
public Vec3 Normal
{
[Token(Token = "0x6000412")]
[Address(RVA = "0xBFC840", Offset = "0xBFB640", VA = "0x180BFC840")]
get
{
return default(Vec3);
}
[Token(Token = "0x6000413")]
[Address(RVA = "0xBFC870", Offset = "0xBFB670", VA = "0x180BFC870")]
set
{
}
}
// Token: 0x1700010A RID: 266
// (get) Token: 0x06000470 RID: 1136 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170000FB")]
public ContourVertex[] Vertices
{
[Token(Token = "0x6000414")]
[Address(RVA = "0x4335D0", Offset = "0x4323D0", VA = "0x1804335D0")]
get
{
return null;
}
}
// Token: 0x1700010B RID: 267
// (get) Token: 0x06000471 RID: 1137 RVA: 0x000042A8 File Offset: 0x000024A8
[Token(Token = "0x170000FC")]
public int VertexCount
{
[Token(Token = "0x6000415")]
[Address(RVA = "0x567480", Offset = "0x566280", VA = "0x180567480")]
get
{
return 0;
}
}
// Token: 0x1700010C RID: 268
// (get) Token: 0x06000472 RID: 1138 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170000FD")]
public int[] Elements
{
[Token(Token = "0x6000416")]
[Address(RVA = "0x567CE0", Offset = "0x566AE0", VA = "0x180567CE0")]
get
{
return null;
}
}
// Token: 0x1700010D RID: 269
// (get) Token: 0x06000473 RID: 1139 RVA: 0x000042C0 File Offset: 0x000024C0
[Token(Token = "0x170000FE")]
public int ElementCount
{
[Token(Token = "0x6000417")]
[Address(RVA = "0x404240", Offset = "0x403040", VA = "0x180404240")]
get
{
return 0;
}
}
// Token: 0x06000474 RID: 1140 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000418")]
[Address(RVA = "0x22871D0", Offset = "0x2285FD0", VA = "0x1822871D0")]
public Tess()
{
}
// Token: 0x06000475 RID: 1141 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000419")]
[Address(RVA = "0x22831A0", Offset = "0x2281FA0", VA = "0x1822831A0")]
private void ComputeNormal(ref Vec3 norm)
{
}
// Token: 0x06000476 RID: 1142 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600041A")]
[Address(RVA = "0x2282AC0", Offset = "0x22818C0", VA = "0x182282AC0")]
private void CheckOrientation()
{
}
// Token: 0x06000477 RID: 1143 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600041B")]
[Address(RVA = "0x2285A80", Offset = "0x2284880", VA = "0x182285A80")]
private void ProjectPolygon()
{
}
// Token: 0x06000478 RID: 1144 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600041C")]
[Address(RVA = "0x22865E0", Offset = "0x22853E0", VA = "0x1822865E0")]
private void TessellateMonoRegion(MeshUtils.Face face)
{
}
// Token: 0x06000479 RID: 1145 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600041D")]
[Address(RVA = "0x2286570", Offset = "0x2285370", VA = "0x182286570")]
private void TessellateInterior()
{
}
// Token: 0x0600047A RID: 1146 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600041E")]
[Address(RVA = "0x2284550", Offset = "0x2283350", VA = "0x182284550")]
private void DiscardExterior()
{
}
// Token: 0x0600047B RID: 1147 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600041F")]
[Address(RVA = "0x22862A0", Offset = "0x22850A0", VA = "0x1822862A0")]
private void SetWindingNumber(int value, bool keepOnlyBoundary)
{
}
// Token: 0x0600047C RID: 1148 RVA: 0x000042D8 File Offset: 0x000024D8
[Token(Token = "0x6000420")]
[Address(RVA = "0x2285000", Offset = "0x2283E00", VA = "0x182285000")]
private int GetNeighbourFace(MeshUtils.Edge edge)
{
return 0;
}
// Token: 0x0600047D RID: 1149 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000421")]
[Address(RVA = "0x2285560", Offset = "0x2284360", VA = "0x182285560")]
private void OutputPolymesh(ElementType elementType, int polySize)
{
}
// Token: 0x0600047E RID: 1150 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000422")]
[Address(RVA = "0x22852D0", Offset = "0x22840D0", VA = "0x1822852D0")]
private void OutputContours()
{
}
// Token: 0x0600047F RID: 1151 RVA: 0x000042F0 File Offset: 0x000024F0
[Token(Token = "0x6000423")]
[Address(RVA = "0x2286390", Offset = "0x2285190", VA = "0x182286390")]
private float SignedArea(ContourVertex[] vertices)
{
return 0f;
}
// Token: 0x06000480 RID: 1152 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000424")]
[Address(RVA = "0x2281790", Offset = "0x2280590", VA = "0x182281790")]
public void AddContour(ContourVertex[] vertices)
{
}
// Token: 0x06000481 RID: 1153 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000425")]
[Address(RVA = "0x22813C0", Offset = "0x22801C0", VA = "0x1822813C0")]
public void AddContour(ContourVertex[] vertices, ContourOrientation forceOrientation)
{
}
// Token: 0x06000482 RID: 1154 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000426")]
[Address(RVA = "0x2286B50", Offset = "0x2285950", VA = "0x182286B50")]
public void Tessellate(WindingRule windingRule, ElementType elementType, int polySize)
{
}
// Token: 0x06000483 RID: 1155 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000427")]
[Address(RVA = "0x2286930", Offset = "0x2285730", VA = "0x182286930")]
public void Tessellate(WindingRule windingRule, ElementType elementType, int polySize, CombineCallback combineCallback)
{
}
// Token: 0x04000540 RID: 1344
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000428")]
private Mesh _mesh;
// Token: 0x04000541 RID: 1345
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000429")]
private Vec3 _normal;
// Token: 0x04000542 RID: 1346
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x400042A")]
private Vec3 _sUnit;
// Token: 0x04000543 RID: 1347
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400042B")]
private Vec3 _tUnit;
// Token: 0x04000544 RID: 1348
[FieldOffset(Offset = "0x3C")]
[Token(Token = "0x400042C")]
private float _bminX;
// Token: 0x04000545 RID: 1349
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x400042D")]
private float _bminY;
// Token: 0x04000546 RID: 1350
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x400042E")]
private float _bmaxX;
// Token: 0x04000547 RID: 1351
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x400042F")]
private float _bmaxY;
// Token: 0x04000548 RID: 1352
[FieldOffset(Offset = "0x4C")]
[Token(Token = "0x4000430")]
private WindingRule _windingRule;
// Token: 0x04000549 RID: 1353
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4000431")]
private Dict<Tess.ActiveRegion> _dict;
// Token: 0x0400054A RID: 1354
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4000432")]
private PriorityQueue<MeshUtils.Vertex> _pq;
// Token: 0x0400054B RID: 1355
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4000433")]
private MeshUtils.Vertex _event;
// Token: 0x0400054C RID: 1356
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000434")]
private CombineCallback _combineCallback;
// Token: 0x0400054D RID: 1357
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4000435")]
private ContourVertex[] _vertices;
// Token: 0x0400054E RID: 1358
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4000436")]
private int _vertexCount;
// Token: 0x0400054F RID: 1359
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4000437")]
private int[] _elements;
// Token: 0x04000550 RID: 1360
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4000438")]
private int _elementCount;
// Token: 0x04000551 RID: 1361
[FieldOffset(Offset = "0x8C")]
[Token(Token = "0x4000439")]
public float SUnitX;
// Token: 0x04000552 RID: 1362
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x400043A")]
public float SUnitY;
// Token: 0x04000553 RID: 1363
[FieldOffset(Offset = "0x94")]
[Token(Token = "0x400043B")]
public float SentinelCoord;
// Token: 0x04000554 RID: 1364
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x400043C")]
public bool NoEmptyPolygons;
// Token: 0x04000555 RID: 1365
[FieldOffset(Offset = "0x99")]
[Token(Token = "0x400043D")]
public bool UsePooling;
// Token: 0x020000DA RID: 218
[Token(Token = "0x20000E0")]
internal class ActiveRegion
{
// Token: 0x06000484 RID: 1156 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000489")]
[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
public ActiveRegion()
{
}
// Token: 0x04000556 RID: 1366
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000568")]
internal MeshUtils.Edge _eUp;
// Token: 0x04000557 RID: 1367
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000569")]
internal Dict<Tess.ActiveRegion>.Node _nodeUp;
// Token: 0x04000558 RID: 1368
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400056A")]
internal int _windingNumber;
// Token: 0x04000559 RID: 1369
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x400056B")]
internal bool _inside;
// Token: 0x0400055A RID: 1370
[FieldOffset(Offset = "0x25")]
[Token(Token = "0x400056C")]
internal bool _sentinel;
// Token: 0x0400055B RID: 1371
[FieldOffset(Offset = "0x26")]
[Token(Token = "0x400056D")]
internal bool _dirty;
// Token: 0x0400055C RID: 1372
[FieldOffset(Offset = "0x27")]
[Token(Token = "0x400056E")]
internal bool _fixUpperEdge;
}
}
}
@@ -0,0 +1,90 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal.LibTessDotNet
{
// Token: 0x020000CC RID: 204
[Token(Token = "0x20000A4")]
internal struct Vec3
{
// Token: 0x170000FD RID: 253
[Token(Token = "0x170000F7")]
public float this[int index]
{
[Token(Token = "0x60003D0")]
[Address(RVA = "0x22877A0", Offset = "0x22865A0", VA = "0x1822877A0")]
get
{
return 0f;
}
[Token(Token = "0x60003D1")]
[Address(RVA = "0x2287830", Offset = "0x2286630", VA = "0x182287830")]
set
{
}
}
// Token: 0x06000409 RID: 1033 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003D2")]
[Address(RVA = "0x22876C0", Offset = "0x22864C0", VA = "0x1822876C0")]
public static void Sub(ref Vec3 lhs, ref Vec3 rhs, out Vec3 result)
{
}
// Token: 0x0600040A RID: 1034 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003D3")]
[Address(RVA = "0x22875D0", Offset = "0x22863D0", VA = "0x1822875D0")]
public static void Neg(ref Vec3 v)
{
}
// Token: 0x0600040B RID: 1035 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003D4")]
[Address(RVA = "0x2287480", Offset = "0x2286280", VA = "0x182287480")]
public static void Dot(ref Vec3 u, ref Vec3 v, out float dot)
{
}
// Token: 0x0600040C RID: 1036 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003D5")]
[Address(RVA = "0x2287600", Offset = "0x2286400", VA = "0x182287600")]
public static void Normalize(ref Vec3 v)
{
}
// Token: 0x0600040D RID: 1037 RVA: 0x00004170 File Offset: 0x00002370
[Token(Token = "0x60003D6")]
[Address(RVA = "0x22874B0", Offset = "0x22862B0", VA = "0x1822874B0")]
public static int LongAxis(ref Vec3 v)
{
return 0;
}
// Token: 0x0600040E RID: 1038 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60003D7")]
[Address(RVA = "0x22876F0", Offset = "0x22864F0", VA = "0x1822876F0", Slot = "3")]
public override string ToString()
{
return null;
}
// Token: 0x0400050B RID: 1291
[Token(Token = "0x4000413")]
public static readonly Vec3 Zero;
// Token: 0x0400050C RID: 1292
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000414")]
public float X;
// Token: 0x0400050D RID: 1293
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x4000415")]
public float Y;
// Token: 0x0400050E RID: 1294
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x4000416")]
public float Z;
}
}
@@ -0,0 +1,26 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal.LibTessDotNet
{
// Token: 0x020000DB RID: 219
[Token(Token = "0x20000AA")]
internal enum WindingRule
{
// Token: 0x0400055E RID: 1374
[Token(Token = "0x400043F")]
EvenOdd,
// Token: 0x0400055F RID: 1375
[Token(Token = "0x4000440")]
NonZero,
// Token: 0x04000560 RID: 1376
[Token(Token = "0x4000441")]
Positive,
// Token: 0x04000561 RID: 1377
[Token(Token = "0x4000442")]
Negative,
// Token: 0x04000562 RID: 1378
[Token(Token = "0x4000443")]
AbsGeqTwo
}
}
@@ -0,0 +1,870 @@
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine.Animations;
using UnityEngine.Rendering;
using UnityEngine.Serialization;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000A7 RID: 167
[Token(Token = "0x200008F")]
[ExecuteAlways]
[DisallowMultipleComponent]
[AddComponentMenu("Rendering/2D/Light 2D (Experimental)")]
public sealed class Light2D : MonoBehaviour
{
// Token: 0x170000B1 RID: 177
// (get) Token: 0x060002DF RID: 735 RVA: 0x000037E0 File Offset: 0x000019E0
// (set) Token: 0x060002E0 RID: 736 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000B0")]
public Light2D.LightType lightType
{
[Token(Token = "0x60002C4")]
[Address(RVA = "0x40B720", Offset = "0x40A520", VA = "0x18040B720")]
get
{
return Light2D.LightType.Parametric;
}
[Token(Token = "0x60002C5")]
[Address(RVA = "0x41F740", Offset = "0x41E540", VA = "0x18041F740")]
set
{
}
}
// Token: 0x170000B2 RID: 178
// (get) Token: 0x060002E1 RID: 737 RVA: 0x000037F8 File Offset: 0x000019F8
// (set) Token: 0x060002E2 RID: 738 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000B1")]
public int blendStyleIndex
{
[Token(Token = "0x60002C6")]
[Address(RVA = "0x3F7310", Offset = "0x3F6110", VA = "0x1803F7310")]
get
{
return 0;
}
[Token(Token = "0x60002C7")]
[Address(RVA = "0x420360", Offset = "0x41F160", VA = "0x180420360")]
set
{
}
}
// Token: 0x170000B3 RID: 179
// (get) Token: 0x060002E3 RID: 739 RVA: 0x00003810 File Offset: 0x00001A10
// (set) Token: 0x060002E4 RID: 740 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000B2")]
public float shadowIntensity
{
[Token(Token = "0x60002C8")]
[Address(RVA = "0x89C330", Offset = "0x89B130", VA = "0x18089C330")]
get
{
return 0f;
}
[Token(Token = "0x60002C9")]
[Address(RVA = "0x2273600", Offset = "0x2272400", VA = "0x182273600")]
set
{
}
}
// Token: 0x170000B4 RID: 180
// (get) Token: 0x060002E5 RID: 741 RVA: 0x00003828 File Offset: 0x00001A28
// (set) Token: 0x060002E6 RID: 742 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000B3")]
public float shadowVolumeIntensity
{
[Token(Token = "0x60002CA")]
[Address(RVA = "0x22735D0", Offset = "0x22723D0", VA = "0x1822735D0")]
get
{
return 0f;
}
[Token(Token = "0x60002CB")]
[Address(RVA = "0x2273670", Offset = "0x2272470", VA = "0x182273670")]
set
{
}
}
// Token: 0x170000B5 RID: 181
// (get) Token: 0x060002E7 RID: 743 RVA: 0x00003840 File Offset: 0x00001A40
// (set) Token: 0x060002E8 RID: 744 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000B4")]
public Color color
{
[Token(Token = "0x60002CC")]
[Address(RVA = "0x5620E0", Offset = "0x560EE0", VA = "0x1805620E0")]
get
{
return default(Color);
}
[Token(Token = "0x60002CD")]
[Address(RVA = "0x6A1580", Offset = "0x6A0380", VA = "0x1806A1580")]
set
{
}
}
// Token: 0x170000B6 RID: 182
// (get) Token: 0x060002E9 RID: 745 RVA: 0x00003858 File Offset: 0x00001A58
// (set) Token: 0x060002EA RID: 746 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000B5")]
public float intensity
{
[Token(Token = "0x60002CE")]
[Address(RVA = "0x805990", Offset = "0x804790", VA = "0x180805990")]
get
{
return 0f;
}
[Token(Token = "0x60002CF")]
[Address(RVA = "0xA84530", Offset = "0xA83330", VA = "0x180A84530")]
set
{
}
}
// Token: 0x170000B7 RID: 183
// (get) Token: 0x060002EB RID: 747 RVA: 0x00003870 File Offset: 0x00001A70
[Token(Token = "0x170000B6")]
public float volumeOpacity
{
[Token(Token = "0x60002D0")]
[Address(RVA = "0x7E7900", Offset = "0x7E6700", VA = "0x1807E7900")]
get
{
return 0f;
}
}
// Token: 0x170000B8 RID: 184
// (get) Token: 0x060002EC RID: 748 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170000B7")]
public Sprite lightCookieSprite
{
[Token(Token = "0x60002D1")]
[Address(RVA = "0x3FA170", Offset = "0x3F8F70", VA = "0x1803FA170")]
get
{
return null;
}
}
// Token: 0x170000B9 RID: 185
// (get) Token: 0x060002ED RID: 749 RVA: 0x00003888 File Offset: 0x00001A88
[Token(Token = "0x170000B8")]
public float falloffIntensity
{
[Token(Token = "0x60002D2")]
[Address(RVA = "0x763310", Offset = "0x762110", VA = "0x180763310")]
get
{
return 0f;
}
}
// Token: 0x170000BA RID: 186
// (get) Token: 0x060002EE RID: 750 RVA: 0x000038A0 File Offset: 0x00001AA0
[Token(Token = "0x170000B9")]
public bool useNormalMap
{
[Token(Token = "0x60002D3")]
[Address(RVA = "0x7722A0", Offset = "0x7710A0", VA = "0x1807722A0")]
get
{
return default(bool);
}
}
// Token: 0x170000BB RID: 187
// (get) Token: 0x060002EF RID: 751 RVA: 0x000038B8 File Offset: 0x00001AB8
[Token(Token = "0x170000BA")]
public bool alphaBlendOnOverlap
{
[Token(Token = "0x60002D4")]
[Address(RVA = "0x40FFA0", Offset = "0x40EDA0", VA = "0x18040FFA0")]
get
{
return default(bool);
}
}
// Token: 0x170000BC RID: 188
// (get) Token: 0x060002F0 RID: 752 RVA: 0x000038D0 File Offset: 0x00001AD0
// (set) Token: 0x060002F1 RID: 753 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000BB")]
public int lightOrder
{
[Token(Token = "0x60002D5")]
[Address(RVA = "0x6CBD20", Offset = "0x6CAB20", VA = "0x1806CBD20")]
get
{
return 0;
}
[Token(Token = "0x60002D6")]
[Address(RVA = "0x6CBDA0", Offset = "0x6CABA0", VA = "0x1806CBDA0")]
set
{
}
}
// Token: 0x170000BD RID: 189
// (get) Token: 0x060002F2 RID: 754 RVA: 0x000038E8 File Offset: 0x00001AE8
[Token(Token = "0x170000BC")]
internal int lightCullingIndex
{
[Token(Token = "0x60002D7")]
[Address(RVA = "0x512510", Offset = "0x511310", VA = "0x180512510")]
get
{
return 0;
}
}
// Token: 0x060002F3 RID: 755 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002D8")]
[Address(RVA = "0x2272F00", Offset = "0x2271D00", VA = "0x182272F00")]
internal static void SetupCulling(ScriptableRenderContext context, Camera camera)
{
}
// Token: 0x060002F4 RID: 756 RVA: 0x00003900 File Offset: 0x00001B00
[Token(Token = "0x60002D9")]
[Address(RVA = "0x2272480", Offset = "0x2271280", VA = "0x182272480")]
internal static bool IsSceneLit(Camera camera)
{
return default(bool);
}
// Token: 0x060002F5 RID: 757 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60002DA")]
[Address(RVA = "0x2271950", Offset = "0x2270750", VA = "0x182271950")]
internal static List<Light2D> GetLightsByBlendStyle(int blendStyleIndex)
{
return null;
}
// Token: 0x060002F6 RID: 758 RVA: 0x00003918 File Offset: 0x00001B18
[Token(Token = "0x60002DB")]
[Address(RVA = "0x2271FF0", Offset = "0x2270DF0", VA = "0x182271FF0")]
internal int GetTopMostLitLayer()
{
return 0;
}
// Token: 0x060002F7 RID: 759 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002DC")]
[Address(RVA = "0x2273460", Offset = "0x2272260", VA = "0x182273460")]
private void UpdateMesh()
{
}
// Token: 0x060002F8 RID: 760 RVA: 0x00003930 File Offset: 0x00001B30
[Token(Token = "0x60002DD")]
[Address(RVA = "0x2272420", Offset = "0x2271220", VA = "0x182272420")]
internal bool IsLitLayer(int layer)
{
return default(bool);
}
// Token: 0x060002F9 RID: 761 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002DE")]
[Address(RVA = "0x2272170", Offset = "0x2270F70", VA = "0x182272170")]
private void InsertLight()
{
}
// Token: 0x060002FA RID: 762 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002DF")]
[Address(RVA = "0x22733A0", Offset = "0x22721A0", VA = "0x1822733A0")]
private void UpdateBlendStyle()
{
}
// Token: 0x060002FB RID: 763 RVA: 0x00003948 File Offset: 0x00001B48
[Token(Token = "0x60002E0")]
[Address(RVA = "0x2271430", Offset = "0x2270230", VA = "0x182271430")]
internal BoundingSphere GetBoundingSphere()
{
return default(BoundingSphere);
}
// Token: 0x060002FC RID: 764 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60002E1")]
[Address(RVA = "0x2271A20", Offset = "0x2270820", VA = "0x182271A20")]
internal Mesh GetMesh(bool forceUpdate = false)
{
return null;
}
// Token: 0x060002FD RID: 765 RVA: 0x00003960 File Offset: 0x00001B60
[Token(Token = "0x60002E2")]
[Address(RVA = "0x22722D0", Offset = "0x22710D0", VA = "0x1822722D0")]
internal bool IsLightVisible(Camera camera)
{
return default(bool);
}
// Token: 0x060002FE RID: 766 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002E3")]
[Address(RVA = "0x2271210", Offset = "0x2270010", VA = "0x182271210")]
internal void ErrorIfDuplicateGlobalLight()
{
}
// Token: 0x060002FF RID: 767 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002E4")]
[Address(RVA = "0x2271200", Offset = "0x2270000", VA = "0x182271200")]
private void Awake()
{
}
// Token: 0x06000300 RID: 768 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002E5")]
[Address(RVA = "0x2272CD0", Offset = "0x2271AD0", VA = "0x182272CD0")]
private void OnEnable()
{
}
// Token: 0x06000301 RID: 769 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002E6")]
[Address(RVA = "0x2272A60", Offset = "0x2271860", VA = "0x182272A60")]
private void OnDisable()
{
}
// Token: 0x06000302 RID: 770 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002E7")]
[Address(RVA = "0x22729C0", Offset = "0x22717C0", VA = "0x1822729C0")]
private void OnDestroy()
{
}
// Token: 0x06000303 RID: 771 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60002E8")]
[Address(RVA = "0x22714E0", Offset = "0x22702E0", VA = "0x1822714E0")]
internal List<Vector2> GetFalloffShape()
{
return null;
}
// Token: 0x06000304 RID: 772 RVA: 0x00003978 File Offset: 0x00001B78
[Token(Token = "0x60002E9")]
[Address(RVA = "0x22716E0", Offset = "0x22704E0", VA = "0x1822716E0")]
internal static Light2D.LightStats GetLightStatsByLayer(int layer, [Optional] Camera camera)
{
return default(Light2D.LightStats);
}
// Token: 0x06000305 RID: 773 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002EA")]
[Address(RVA = "0x2272630", Offset = "0x2271430", VA = "0x182272630")]
private void LateUpdate()
{
}
// Token: 0x170000BE RID: 190
// (get) Token: 0x06000306 RID: 774 RVA: 0x00003990 File Offset: 0x00001B90
// (set) Token: 0x06000307 RID: 775 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000BD")]
public float pointLightInnerAngle
{
[Token(Token = "0x60002EB")]
[Address(RVA = "0x20E6E70", Offset = "0x20E5C70", VA = "0x1820E6E70")]
get
{
return 0f;
}
[Token(Token = "0x60002EC")]
[Address(RVA = "0x20E9920", Offset = "0x20E8720", VA = "0x1820E9920")]
set
{
}
}
// Token: 0x170000BF RID: 191
// (get) Token: 0x06000308 RID: 776 RVA: 0x000039A8 File Offset: 0x00001BA8
// (set) Token: 0x06000309 RID: 777 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000BE")]
public float pointLightOuterAngle
{
[Token(Token = "0x60002ED")]
[Address(RVA = "0x9F6FB0", Offset = "0x9F5DB0", VA = "0x1809F6FB0")]
get
{
return 0f;
}
[Token(Token = "0x60002EE")]
[Address(RVA = "0x12C4F10", Offset = "0x12C3D10", VA = "0x1812C4F10")]
set
{
}
}
// Token: 0x170000C0 RID: 192
// (get) Token: 0x0600030A RID: 778 RVA: 0x000039C0 File Offset: 0x00001BC0
// (set) Token: 0x0600030B RID: 779 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000BF")]
public float pointLightInnerRadius
{
[Token(Token = "0x60002EF")]
[Address(RVA = "0x1F35990", Offset = "0x1F34790", VA = "0x181F35990")]
get
{
return 0f;
}
[Token(Token = "0x60002F0")]
[Address(RVA = "0x2149BA0", Offset = "0x21489A0", VA = "0x182149BA0")]
set
{
}
}
// Token: 0x170000C1 RID: 193
// (get) Token: 0x0600030C RID: 780 RVA: 0x000039D8 File Offset: 0x00001BD8
// (set) Token: 0x0600030D RID: 781 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000C0")]
public float pointLightOuterRadius
{
[Token(Token = "0x60002F1")]
[Address(RVA = "0xEF0360", Offset = "0xEEF160", VA = "0x180EF0360")]
get
{
return 0f;
}
[Token(Token = "0x60002F2")]
[Address(RVA = "0xEED900", Offset = "0xEEC700", VA = "0x180EED900")]
set
{
}
}
// Token: 0x170000C2 RID: 194
// (get) Token: 0x0600030E RID: 782 RVA: 0x000039F0 File Offset: 0x00001BF0
[Token(Token = "0x170000C1")]
public float pointLightDistance
{
[Token(Token = "0x60002F3")]
[Address(RVA = "0xEF0350", Offset = "0xEEF150", VA = "0x180EF0350")]
get
{
return 0f;
}
}
// Token: 0x170000C3 RID: 195
// (get) Token: 0x0600030F RID: 783 RVA: 0x00003A08 File Offset: 0x00001C08
[Token(Token = "0x170000C2")]
public Light2D.PointLightQuality pointLightQuality
{
[Token(Token = "0x60002F4")]
[Address(RVA = "0xD510D0", Offset = "0xD4FED0", VA = "0x180D510D0")]
get
{
return Light2D.PointLightQuality.Fast;
}
}
// Token: 0x06000310 RID: 784 RVA: 0x00003A20 File Offset: 0x00001C20
[Token(Token = "0x60002F5")]
[Address(RVA = "0x2271C40", Offset = "0x2270A40", VA = "0x182271C40")]
private BoundingSphere GetPointLightBoundingSphere()
{
return default(BoundingSphere);
}
// Token: 0x170000C4 RID: 196
// (get) Token: 0x06000311 RID: 785 RVA: 0x00003A38 File Offset: 0x00001C38
[Token(Token = "0x170000C3")]
public int shapeLightParametricSides
{
[Token(Token = "0x60002F6")]
[Address(RVA = "0x403A30", Offset = "0x402830", VA = "0x180403A30")]
get
{
return 0;
}
}
// Token: 0x170000C5 RID: 197
// (get) Token: 0x06000312 RID: 786 RVA: 0x00003A50 File Offset: 0x00001C50
[Token(Token = "0x170000C4")]
public float shapeLightParametricAngleOffset
{
[Token(Token = "0x60002F7")]
[Address(RVA = "0x9290C0", Offset = "0x927EC0", VA = "0x1809290C0")]
get
{
return 0f;
}
}
// Token: 0x170000C6 RID: 198
// (get) Token: 0x06000313 RID: 787 RVA: 0x00003A68 File Offset: 0x00001C68
[Token(Token = "0x170000C5")]
public float shapeLightParametricRadius
{
[Token(Token = "0x60002F8")]
[Address(RVA = "0x9296F0", Offset = "0x9284F0", VA = "0x1809296F0")]
get
{
return 0f;
}
}
// Token: 0x170000C7 RID: 199
// (get) Token: 0x06000314 RID: 788 RVA: 0x00003A80 File Offset: 0x00001C80
[Token(Token = "0x170000C6")]
public float shapeLightFalloffSize
{
[Token(Token = "0x60002F9")]
[Address(RVA = "0xF253C0", Offset = "0xF241C0", VA = "0x180F253C0")]
get
{
return 0f;
}
}
// Token: 0x170000C8 RID: 200
// (get) Token: 0x06000315 RID: 789 RVA: 0x00003A98 File Offset: 0x00001C98
[Token(Token = "0x170000C7")]
public Vector2 shapeLightFalloffOffset
{
[Token(Token = "0x60002FA")]
[Address(RVA = "0x22735E0", Offset = "0x22723E0", VA = "0x1822735E0")]
get
{
return default(Vector2);
}
}
// Token: 0x170000C9 RID: 201
// (get) Token: 0x06000316 RID: 790 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170000C8")]
public Vector3[] shapePath
{
[Token(Token = "0x60002FB")]
[Address(RVA = "0x5F4E40", Offset = "0x5F3C40", VA = "0x1805F4E40")]
get
{
return null;
}
}
// Token: 0x06000317 RID: 791 RVA: 0x00003AB0 File Offset: 0x00001CB0
[Token(Token = "0x60002FC")]
[Address(RVA = "0x2272620", Offset = "0x2271420", VA = "0x182272620")]
internal bool IsShapeLight()
{
return default(bool);
}
// Token: 0x06000318 RID: 792 RVA: 0x00003AC8 File Offset: 0x00001CC8
[Token(Token = "0x60002FD")]
[Address(RVA = "0x2271CA0", Offset = "0x2270AA0", VA = "0x182271CA0")]
private BoundingSphere GetShapeLightBoundingSphere()
{
return default(BoundingSphere);
}
// Token: 0x06000319 RID: 793 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002FE")]
[Address(RVA = "0x2273470", Offset = "0x2272270", VA = "0x182273470")]
public Light2D()
{
}
// Token: 0x0400041C RID: 1052
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000367")]
[NotKeyable]
[SerializeField]
private Light2D.LightType m_LightType;
// Token: 0x0400041D RID: 1053
[global::Cpp2IlInjected.FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4000368")]
private Light2D.LightType m_PreviousLightType;
// Token: 0x0400041E RID: 1054
[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000369")]
[SerializeField]
[FormerlySerializedAs("m_LightOperationIndex")]
private int m_BlendStyleIndex;
// Token: 0x0400041F RID: 1055
[global::Cpp2IlInjected.FieldOffset(Offset = "0x24")]
[Token(Token = "0x400036A")]
[SerializeField]
private float m_FalloffIntensity;
// Token: 0x04000420 RID: 1056
[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
[Token(Token = "0x400036B")]
[SerializeField]
[ColorUsage(false)]
private Color m_Color;
// Token: 0x04000421 RID: 1057
[global::Cpp2IlInjected.FieldOffset(Offset = "0x38")]
[Token(Token = "0x400036C")]
[SerializeField]
private float m_Intensity;
// Token: 0x04000422 RID: 1058
[global::Cpp2IlInjected.FieldOffset(Offset = "0x3C")]
[Token(Token = "0x400036D")]
[SerializeField]
private float m_LightVolumeOpacity;
// Token: 0x04000423 RID: 1059
[global::Cpp2IlInjected.FieldOffset(Offset = "0x40")]
[Token(Token = "0x400036E")]
[SerializeField]
private int[] m_ApplyToSortingLayers;
// Token: 0x04000424 RID: 1060
[global::Cpp2IlInjected.FieldOffset(Offset = "0x48")]
[Token(Token = "0x400036F")]
[SerializeField]
private Sprite m_LightCookieSprite;
// Token: 0x04000425 RID: 1061
[global::Cpp2IlInjected.FieldOffset(Offset = "0x50")]
[Token(Token = "0x4000370")]
[SerializeField]
private bool m_UseNormalMap;
// Token: 0x04000426 RID: 1062
[global::Cpp2IlInjected.FieldOffset(Offset = "0x54")]
[Token(Token = "0x4000371")]
[SerializeField]
private int m_LightOrder;
// Token: 0x04000427 RID: 1063
[global::Cpp2IlInjected.FieldOffset(Offset = "0x58")]
[Token(Token = "0x4000372")]
[SerializeField]
private bool m_AlphaBlendOnOverlap;
// Token: 0x04000428 RID: 1064
[global::Cpp2IlInjected.FieldOffset(Offset = "0x5C")]
[Token(Token = "0x4000373")]
private int m_PreviousLightOrder;
// Token: 0x04000429 RID: 1065
[global::Cpp2IlInjected.FieldOffset(Offset = "0x60")]
[Token(Token = "0x4000374")]
private int m_PreviousBlendStyleIndex;
// Token: 0x0400042A RID: 1066
[global::Cpp2IlInjected.FieldOffset(Offset = "0x64")]
[Token(Token = "0x4000375")]
private float m_PreviousLightVolumeOpacity;
// Token: 0x0400042B RID: 1067
[global::Cpp2IlInjected.FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000376")]
private bool m_PreviousLightCookieSpriteExists;
// Token: 0x0400042C RID: 1068
[global::Cpp2IlInjected.FieldOffset(Offset = "0x70")]
[Token(Token = "0x4000377")]
private Sprite m_PreviousLightCookieSprite;
// Token: 0x0400042D RID: 1069
[global::Cpp2IlInjected.FieldOffset(Offset = "0x78")]
[Token(Token = "0x4000378")]
private Mesh m_Mesh;
// Token: 0x0400042E RID: 1070
[global::Cpp2IlInjected.FieldOffset(Offset = "0x80")]
[Token(Token = "0x4000379")]
private int m_LightCullingIndex;
// Token: 0x0400042F RID: 1071
[global::Cpp2IlInjected.FieldOffset(Offset = "0x84")]
[Token(Token = "0x400037A")]
private Bounds m_LocalBounds;
// Token: 0x04000430 RID: 1072
[global::Cpp2IlInjected.FieldOffset(Offset = "0x9C")]
[Token(Token = "0x400037B")]
[SerializeField]
[Range(0f, 1f)]
private float m_ShadowIntensity;
// Token: 0x04000431 RID: 1073
[global::Cpp2IlInjected.FieldOffset(Offset = "0xA0")]
[Token(Token = "0x400037C")]
[SerializeField]
[Range(0f, 1f)]
private float m_ShadowVolumeIntensity;
// Token: 0x04000432 RID: 1074
[Token(Token = "0x400037D")]
private static SortingLayer[] s_SortingLayers;
// Token: 0x04000433 RID: 1075
[global::Cpp2IlInjected.FieldOffset(Offset = "0xA4")]
[Token(Token = "0x400037E")]
[SerializeField]
private float m_PointLightInnerAngle;
// Token: 0x04000434 RID: 1076
[global::Cpp2IlInjected.FieldOffset(Offset = "0xA8")]
[Token(Token = "0x400037F")]
[SerializeField]
private float m_PointLightOuterAngle;
// Token: 0x04000435 RID: 1077
[global::Cpp2IlInjected.FieldOffset(Offset = "0xAC")]
[Token(Token = "0x4000380")]
[SerializeField]
private float m_PointLightInnerRadius;
// Token: 0x04000436 RID: 1078
[global::Cpp2IlInjected.FieldOffset(Offset = "0xB0")]
[Token(Token = "0x4000381")]
[SerializeField]
private float m_PointLightOuterRadius;
// Token: 0x04000437 RID: 1079
[global::Cpp2IlInjected.FieldOffset(Offset = "0xB4")]
[Token(Token = "0x4000382")]
[SerializeField]
private float m_PointLightDistance;
// Token: 0x04000438 RID: 1080
[global::Cpp2IlInjected.FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4000383")]
[NotKeyable]
[SerializeField]
private Light2D.PointLightQuality m_PointLightQuality;
// Token: 0x04000439 RID: 1081
[global::Cpp2IlInjected.FieldOffset(Offset = "0xBC")]
[Token(Token = "0x4000384")]
[SerializeField]
private int m_ShapeLightParametricSides;
// Token: 0x0400043A RID: 1082
[global::Cpp2IlInjected.FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4000385")]
[SerializeField]
private float m_ShapeLightParametricAngleOffset;
// Token: 0x0400043B RID: 1083
[global::Cpp2IlInjected.FieldOffset(Offset = "0xC4")]
[Token(Token = "0x4000386")]
[SerializeField]
private float m_ShapeLightParametricRadius;
// Token: 0x0400043C RID: 1084
[global::Cpp2IlInjected.FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4000387")]
[SerializeField]
private float m_ShapeLightFalloffSize;
// Token: 0x0400043D RID: 1085
[global::Cpp2IlInjected.FieldOffset(Offset = "0xCC")]
[Token(Token = "0x4000388")]
[SerializeField]
private Vector2 m_ShapeLightFalloffOffset;
// Token: 0x0400043E RID: 1086
[global::Cpp2IlInjected.FieldOffset(Offset = "0xD8")]
[Token(Token = "0x4000389")]
[SerializeField]
private Vector3[] m_ShapePath;
// Token: 0x0400043F RID: 1087
[global::Cpp2IlInjected.FieldOffset(Offset = "0xE0")]
[Token(Token = "0x400038A")]
private float m_PreviousShapeLightFalloffSize;
// Token: 0x04000440 RID: 1088
[global::Cpp2IlInjected.FieldOffset(Offset = "0xE4")]
[Token(Token = "0x400038B")]
private int m_PreviousShapeLightParametricSides;
// Token: 0x04000441 RID: 1089
[global::Cpp2IlInjected.FieldOffset(Offset = "0xE8")]
[Token(Token = "0x400038C")]
private float m_PreviousShapeLightParametricAngleOffset;
// Token: 0x04000442 RID: 1090
[global::Cpp2IlInjected.FieldOffset(Offset = "0xEC")]
[Token(Token = "0x400038D")]
private float m_PreviousShapeLightParametricRadius;
// Token: 0x04000443 RID: 1091
[global::Cpp2IlInjected.FieldOffset(Offset = "0xF0")]
[Token(Token = "0x400038E")]
private Vector2 m_PreviousShapeLightFalloffOffset;
// Token: 0x020000A8 RID: 168
[Token(Token = "0x20000C8")]
public enum LightType
{
// Token: 0x04000445 RID: 1093
[Token(Token = "0x4000506")]
Parametric,
// Token: 0x04000446 RID: 1094
[Token(Token = "0x4000507")]
Freeform,
// Token: 0x04000447 RID: 1095
[Token(Token = "0x4000508")]
Sprite,
// Token: 0x04000448 RID: 1096
[Token(Token = "0x4000509")]
Point,
// Token: 0x04000449 RID: 1097
[Token(Token = "0x400050A")]
Global
}
// Token: 0x020000A9 RID: 169
[Token(Token = "0x20000C9")]
internal struct LightStats
{
// Token: 0x0400044A RID: 1098
[global::Cpp2IlInjected.FieldOffset(Offset = "0x0")]
[Token(Token = "0x400050B")]
public int totalLights;
// Token: 0x0400044B RID: 1099
[global::Cpp2IlInjected.FieldOffset(Offset = "0x4")]
[Token(Token = "0x400050C")]
public int totalNormalMapUsage;
// Token: 0x0400044C RID: 1100
[global::Cpp2IlInjected.FieldOffset(Offset = "0x8")]
[Token(Token = "0x400050D")]
public int totalVolumetricUsage;
// Token: 0x0400044D RID: 1101
[global::Cpp2IlInjected.FieldOffset(Offset = "0xC")]
[Token(Token = "0x400050E")]
public uint blendStylesUsed;
}
// Token: 0x020000AA RID: 170
[Token(Token = "0x20000CA")]
public enum PointLightQuality
{
// Token: 0x0400044F RID: 1103
[Token(Token = "0x4000510")]
Fast,
// Token: 0x04000450 RID: 1104
[Token(Token = "0x4000511")]
Accurate
}
}
}
@@ -0,0 +1,197 @@
using System;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000AB RID: 171
[Token(Token = "0x2000090")]
[MovedFrom("UnityEngine.Experimental.Rendering.LWRP")]
[Serializable]
public struct Light2DBlendStyle
{
// Token: 0x170000CA RID: 202
// (get) Token: 0x0600031A RID: 794 RVA: 0x00003AE0 File Offset: 0x00001CE0
[Token(Token = "0x170000C9")]
internal Vector2 blendFactors
{
[Token(Token = "0x60002FF")]
[Address(RVA = "0x226FDF0", Offset = "0x226EBF0", VA = "0x18226FDF0")]
get
{
return default(Vector2);
}
}
// Token: 0x170000CB RID: 203
// (get) Token: 0x0600031B RID: 795 RVA: 0x00003AF8 File Offset: 0x00001CF8
[Token(Token = "0x170000CA")]
internal Light2DBlendStyle.MaskChannelFilter maskTextureChannelFilter
{
[Token(Token = "0x6000300")]
[Address(RVA = "0x226FEE0", Offset = "0x226ECE0", VA = "0x18226FEE0")]
get
{
return default(Light2DBlendStyle.MaskChannelFilter);
}
}
// Token: 0x04000451 RID: 1105
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400038F")]
[Obsolete]
public bool enabled;
// Token: 0x04000452 RID: 1106
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x4000390")]
public string name;
// Token: 0x04000453 RID: 1107
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000391")]
[SerializeField]
internal Light2DBlendStyle.TextureChannel maskTextureChannel;
// Token: 0x04000454 RID: 1108
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x4000392")]
[SerializeField]
[Range(0.01f, 1f)]
internal float renderTextureScale;
// Token: 0x04000455 RID: 1109
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000393")]
[SerializeField]
internal Light2DBlendStyle.BlendMode blendMode;
// Token: 0x04000456 RID: 1110
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4000394")]
[SerializeField]
internal Light2DBlendStyle.BlendFactors customBlendFactors;
// Token: 0x020000AC RID: 172
[Token(Token = "0x20000CB")]
internal enum TextureChannel
{
// Token: 0x04000458 RID: 1112
[Token(Token = "0x4000513")]
None,
// Token: 0x04000459 RID: 1113
[Token(Token = "0x4000514")]
R,
// Token: 0x0400045A RID: 1114
[Token(Token = "0x4000515")]
G,
// Token: 0x0400045B RID: 1115
[Token(Token = "0x4000516")]
B,
// Token: 0x0400045C RID: 1116
[Token(Token = "0x4000517")]
A,
// Token: 0x0400045D RID: 1117
[Token(Token = "0x4000518")]
OneMinusR,
// Token: 0x0400045E RID: 1118
[Token(Token = "0x4000519")]
OneMinusG,
// Token: 0x0400045F RID: 1119
[Token(Token = "0x400051A")]
OneMinusB,
// Token: 0x04000460 RID: 1120
[Token(Token = "0x400051B")]
OneMinusA
}
// Token: 0x020000AD RID: 173
[Token(Token = "0x20000CC")]
internal struct MaskChannelFilter
{
// Token: 0x170000CC RID: 204
// (get) Token: 0x0600031C RID: 796 RVA: 0x00003B10 File Offset: 0x00001D10
// (set) Token: 0x0600031D RID: 797 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000100")]
public Vector4 mask
{
[Token(Token = "0x6000448")]
[Address(RVA = "0x723D40", Offset = "0x722B40", VA = "0x180723D40")]
[CompilerGenerated]
get
{
return default(Vector4);
}
[Token(Token = "0x6000449")]
[Address(RVA = "0x2137DB0", Offset = "0x2136BB0", VA = "0x182137DB0")]
[CompilerGenerated]
private set
{
}
}
// Token: 0x170000CD RID: 205
// (get) Token: 0x0600031E RID: 798 RVA: 0x00003B28 File Offset: 0x00001D28
// (set) Token: 0x0600031F RID: 799 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000101")]
public Vector4 inverted
{
[Token(Token = "0x600044A")]
[Address(RVA = "0x6808B0", Offset = "0x67F6B0", VA = "0x1806808B0")]
[CompilerGenerated]
get
{
return default(Vector4);
}
[Token(Token = "0x600044B")]
[Address(RVA = "0x687260", Offset = "0x686060", VA = "0x180687260")]
[CompilerGenerated]
private set
{
}
}
// Token: 0x06000320 RID: 800 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600044C")]
[Address(RVA = "0x1D63D60", Offset = "0x1D62B60", VA = "0x181D63D60")]
public MaskChannelFilter(Vector4 m, Vector4 i)
{
}
}
// Token: 0x020000AE RID: 174
[Token(Token = "0x20000CD")]
internal enum BlendMode
{
// Token: 0x04000464 RID: 1124
[Token(Token = "0x400051F")]
Additive,
// Token: 0x04000465 RID: 1125
[Token(Token = "0x4000520")]
Multiply,
// Token: 0x04000466 RID: 1126
[Token(Token = "0x4000521")]
Subtractive,
// Token: 0x04000467 RID: 1127
[Token(Token = "0x4000522")]
Custom = 99
}
// Token: 0x020000AF RID: 175
[Token(Token = "0x20000CE")]
[Serializable]
internal struct BlendFactors
{
// Token: 0x04000468 RID: 1128
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000523")]
public float multiplicative;
// Token: 0x04000469 RID: 1129
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x4000524")]
public float additive;
}
}
}
@@ -0,0 +1,34 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000B3 RID: 179
[Token(Token = "0x2000093")]
internal static class Light2DLookupTexture
{
// Token: 0x0600033B RID: 827 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000316")]
[Address(RVA = "0x2270540", Offset = "0x226F340", VA = "0x182270540")]
public static Texture2D CreatePointLightLookupTexture()
{
return null;
}
// Token: 0x0600033C RID: 828 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000317")]
[Address(RVA = "0x22701C0", Offset = "0x226EFC0", VA = "0x1822701C0")]
public static Texture2D CreateFalloffLookupTexture()
{
return null;
}
// Token: 0x04000475 RID: 1141
[Token(Token = "0x400039C")]
private static Texture2D s_PointLightLookupTexture;
// Token: 0x04000476 RID: 1142
[Token(Token = "0x400039D")]
private static Texture2D s_FalloffLookupTexture;
}
}
@@ -0,0 +1,120 @@
using System;
using System.Collections.Generic;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000A6 RID: 166
[Token(Token = "0x200008E")]
internal class Light2DManager : IDisposable
{
// Token: 0x170000AE RID: 174
// (get) Token: 0x060002D5 RID: 725 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170000AD")]
internal static List<Light2D>[] lights
{
[Token(Token = "0x60002BA")]
[Address(RVA = "0x22710B0", Offset = "0x226FEB0", VA = "0x1822710B0")]
get
{
return null;
}
}
// Token: 0x170000AF RID: 175
// (get) Token: 0x060002D6 RID: 726 RVA: 0x00002052 File Offset: 0x00000252
// (set) Token: 0x060002D7 RID: 727 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000AE")]
internal static CullingGroup cullingGroup
{
[Token(Token = "0x60002BB")]
[Address(RVA = "0x2271040", Offset = "0x226FE40", VA = "0x182271040")]
get
{
return null;
}
[Token(Token = "0x60002BC")]
[Address(RVA = "0x2271190", Offset = "0x226FF90", VA = "0x182271190")]
set
{
}
}
// Token: 0x170000B0 RID: 176
// (get) Token: 0x060002D8 RID: 728 RVA: 0x00002052 File Offset: 0x00000252
// (set) Token: 0x060002D9 RID: 729 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000AF")]
internal static BoundingSphere[] boundingSpheres
{
[Token(Token = "0x60002BD")]
[Address(RVA = "0x2270FD0", Offset = "0x226FDD0", VA = "0x182270FD0")]
get
{
return null;
}
[Token(Token = "0x60002BE")]
[Address(RVA = "0x2271120", Offset = "0x226FF20", VA = "0x182271120")]
set
{
}
}
// Token: 0x060002DA RID: 730 RVA: 0x000037B0 File Offset: 0x000019B0
[Token(Token = "0x60002BF")]
[Address(RVA = "0x2270BB0", Offset = "0x226F9B0", VA = "0x182270BB0")]
internal static bool GetGlobalColor(int sortingLayerIndex, int blendStyleIndex, out Color color)
{
return default(bool);
}
// Token: 0x060002DB RID: 731 RVA: 0x000037C8 File Offset: 0x000019C8
[Token(Token = "0x60002C0")]
[Address(RVA = "0x2270A30", Offset = "0x226F830", VA = "0x182270A30")]
internal static bool ContainsDuplicateGlobalLight(int sortingLayerIndex, int blendStyleIndex)
{
return default(bool);
}
// Token: 0x060002DC RID: 732 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002C1")]
[Address(RVA = "0x2270E90", Offset = "0x226FC90", VA = "0x182270E90")]
internal Light2DManager()
{
}
// Token: 0x060002DD RID: 733 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002C2")]
[Address(RVA = "0x2270B50", Offset = "0x226F950", VA = "0x182270B50", Slot = "4")]
public void Dispose()
{
}
// Token: 0x04000416 RID: 1046
[Token(Token = "0x4000361")]
private const int k_BlendStyleCount = 4;
// Token: 0x04000417 RID: 1047
[Token(Token = "0x4000362")]
private static Light2DManager s_Instance;
// Token: 0x04000418 RID: 1048
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000363")]
private Light2DManager m_PrevInstance;
// Token: 0x04000419 RID: 1049
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000364")]
private List<Light2D>[] m_Lights;
// Token: 0x0400041A RID: 1050
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000365")]
private CullingGroup m_CullingGroup;
// Token: 0x0400041B RID: 1051
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000366")]
private BoundingSphere[] m_BoundingSpheres;
}
}
@@ -0,0 +1,143 @@
using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine.Experimental.Rendering.Universal.LibTessDotNet;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000B0 RID: 176
[Token(Token = "0x2000091")]
internal static class LightUtility
{
// Token: 0x06000321 RID: 801 RVA: 0x00003B40 File Offset: 0x00001D40
[Token(Token = "0x6000301")]
[Address(RVA = "0x2273C00", Offset = "0x2272A00", VA = "0x182273C00")]
public static bool CheckForChange(int a, ref int b)
{
return default(bool);
}
// Token: 0x06000322 RID: 802 RVA: 0x00003B58 File Offset: 0x00001D58
[Token(Token = "0x6000302")]
[Address(RVA = "0x2273BA0", Offset = "0x22729A0", VA = "0x182273BA0")]
public static bool CheckForChange(float a, ref float b)
{
return default(bool);
}
// Token: 0x06000323 RID: 803 RVA: 0x00003B70 File Offset: 0x00001D70
[Token(Token = "0x6000303")]
[Address(RVA = "0x2273BF0", Offset = "0x22729F0", VA = "0x182273BF0")]
public static bool CheckForChange(bool a, ref bool b)
{
return default(bool);
}
// Token: 0x06000324 RID: 804 RVA: 0x00003B88 File Offset: 0x00001D88
[Token(Token = "0x6000304")]
[Address(RVA = "0x2273C10", Offset = "0x2272A10", VA = "0x182273C10")]
public static bool CheckForChange(Vector2 a, ref Vector2 b)
{
return default(bool);
}
// Token: 0x06000325 RID: 805 RVA: 0x00003BA0 File Offset: 0x00001DA0
[Token(Token = "0x6000305")]
[Address(RVA = "0x2273BC0", Offset = "0x22729C0", VA = "0x182273BC0")]
public static bool CheckForChange(Sprite a, ref Sprite b)
{
return default(bool);
}
// Token: 0x06000326 RID: 806 RVA: 0x00003BB8 File Offset: 0x00001DB8
[Token(Token = "0x6000306")]
[Address(RVA = "0x22739A0", Offset = "0x22727A0", VA = "0x1822739A0")]
public static Bounds CalculateBoundingSphere(ref Vector3[] vertices, ref Color[] colors, float falloffDistance)
{
return default(Bounds);
}
// Token: 0x06000327 RID: 807 RVA: 0x00003BD0 File Offset: 0x00001DD0
[Token(Token = "0x6000307")]
[Address(RVA = "0x2273D90", Offset = "0x2272B90", VA = "0x182273D90")]
public static Bounds GenerateParametricMesh(ref Mesh mesh, float radius, float falloffDistance, float angle, int sides)
{
return default(Bounds);
}
// Token: 0x06000328 RID: 808 RVA: 0x00003BE8 File Offset: 0x00001DE8
[Token(Token = "0x6000308")]
[Address(RVA = "0x2274D40", Offset = "0x2273B40", VA = "0x182274D40")]
public static Bounds GenerateSpriteMesh(ref Mesh mesh, Sprite sprite, float scale)
{
return default(Bounds);
}
// Token: 0x06000329 RID: 809 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000309")]
[Address(RVA = "0x2275350", Offset = "0x2274150", VA = "0x182275350")]
private static void GetFalloffExtrusion(ContourVertex[] contourPoints, int contourPointCount, ref List<Vector2> extrusionDir)
{
}
// Token: 0x0600032A RID: 810 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x600030A")]
[Address(RVA = "0x19DFF20", Offset = "0x19DED20", VA = "0x1819DFF20")]
private static object InterpCustomVertexData(Vec3 position, object[] data, float[] weights)
{
return null;
}
// Token: 0x0600032B RID: 811 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600030B")]
[Address(RVA = "0x22756E0", Offset = "0x22744E0", VA = "0x1822756E0")]
public static void GetFalloffShape(Vector3[] shapePath, ref List<Vector2> extrusionDir)
{
}
// Token: 0x0600032C RID: 812 RVA: 0x00003C00 File Offset: 0x00001E00
[Token(Token = "0x600030C")]
[Address(RVA = "0x2274450", Offset = "0x2273250", VA = "0x182274450")]
public static Bounds GenerateShapeMesh(ref Mesh mesh, Vector3[] shapePath, float falloffDistance)
{
return default(Bounds);
}
// Token: 0x0600032D RID: 813 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600030D")]
[Address(RVA = "0x22736E0", Offset = "0x22724E0", VA = "0x1822736E0")]
public static void AddShadowCasterGroupToList(ShadowCasterGroup2D shadowCaster, List<ShadowCasterGroup2D> list)
{
}
// Token: 0x0600032E RID: 814 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600030E")]
[Address(RVA = "0x2275870", Offset = "0x2274670", VA = "0x182275870")]
public static void RemoveShadowCasterGroupFromList(ShadowCasterGroup2D shadowCaster, List<ShadowCasterGroup2D> list)
{
}
// Token: 0x0600032F RID: 815 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x600030F")]
[Address(RVA = "0x2273C90", Offset = "0x2272A90", VA = "0x182273C90")]
private static CompositeShadowCaster2D FindTopMostCompositeShadowCaster(ShadowCaster2D shadowCaster)
{
return null;
}
// Token: 0x06000330 RID: 816 RVA: 0x00003C18 File Offset: 0x00001E18
[Token(Token = "0x6000310")]
[Address(RVA = "0x22737A0", Offset = "0x22725A0", VA = "0x1822737A0")]
public static bool AddToShadowCasterGroup(ShadowCaster2D shadowCaster, ref ShadowCasterGroup2D shadowCasterGroup)
{
return default(bool);
}
// Token: 0x06000331 RID: 817 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000311")]
[Address(RVA = "0x22757F0", Offset = "0x22745F0", VA = "0x1822757F0")]
public static void RemoveFromShadowCasterGroup(ShadowCaster2D shadowCaster, ShadowCasterGroup2D shadowCasterGroup)
{
}
}
}
@@ -0,0 +1,348 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Rendering;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000B5 RID: 181
[Token(Token = "0x2000095")]
[DisallowMultipleComponent]
[AddComponentMenu("Rendering/2D/Pixel Perfect Camera (Experimental)")]
[RequireComponent(typeof(Camera))]
[MovedFrom("UnityEngine.Experimental.Rendering.LWRP")]
public class PixelPerfectCamera : MonoBehaviour, IPixelPerfectCamera
{
// Token: 0x170000CE RID: 206
// (get) Token: 0x06000359 RID: 857 RVA: 0x00003CD8 File Offset: 0x00001ED8
// (set) Token: 0x0600035A RID: 858 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000CB")]
public int assetsPPU
{
[Token(Token = "0x6000334")]
[Address(RVA = "0x40B720", Offset = "0x40A520", VA = "0x18040B720", Slot = "4")]
get
{
return 0;
}
[Token(Token = "0x6000335")]
[Address(RVA = "0x22784A0", Offset = "0x22772A0", VA = "0x1822784A0", Slot = "5")]
set
{
}
}
// Token: 0x170000CF RID: 207
// (get) Token: 0x0600035B RID: 859 RVA: 0x00003CF0 File Offset: 0x00001EF0
// (set) Token: 0x0600035C RID: 860 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000CC")]
public int refResolutionX
{
[Token(Token = "0x6000336")]
[Address(RVA = "0x41F5B0", Offset = "0x41E3B0", VA = "0x18041F5B0", Slot = "6")]
get
{
return 0;
}
[Token(Token = "0x6000337")]
[Address(RVA = "0x22784D0", Offset = "0x22772D0", VA = "0x1822784D0", Slot = "7")]
set
{
}
}
// Token: 0x170000D0 RID: 208
// (get) Token: 0x0600035D RID: 861 RVA: 0x00003D08 File Offset: 0x00001F08
// (set) Token: 0x0600035E RID: 862 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000CD")]
public int refResolutionY
{
[Token(Token = "0x6000338")]
[Address(RVA = "0x3F7310", Offset = "0x3F6110", VA = "0x1803F7310", Slot = "8")]
get
{
return 0;
}
[Token(Token = "0x6000339")]
[Address(RVA = "0x2278500", Offset = "0x2277300", VA = "0x182278500", Slot = "9")]
set
{
}
}
// Token: 0x170000D1 RID: 209
// (get) Token: 0x0600035F RID: 863 RVA: 0x00003D20 File Offset: 0x00001F20
// (set) Token: 0x06000360 RID: 864 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000CE")]
public bool upscaleRT
{
[Token(Token = "0x600033A")]
[Address(RVA = "0x431BC0", Offset = "0x4309C0", VA = "0x180431BC0", Slot = "10")]
get
{
return default(bool);
}
[Token(Token = "0x600033B")]
[Address(RVA = "0x431D60", Offset = "0x430B60", VA = "0x180431D60", Slot = "11")]
set
{
}
}
// Token: 0x170000D2 RID: 210
// (get) Token: 0x06000361 RID: 865 RVA: 0x00003D38 File Offset: 0x00001F38
// (set) Token: 0x06000362 RID: 866 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000CF")]
public bool pixelSnapping
{
[Token(Token = "0x600033C")]
[Address(RVA = "0xD3C370", Offset = "0xD3B170", VA = "0x180D3C370", Slot = "12")]
get
{
return default(bool);
}
[Token(Token = "0x600033D")]
[Address(RVA = "0xD3C350", Offset = "0xD3B150", VA = "0x180D3C350", Slot = "13")]
set
{
}
}
// Token: 0x170000D3 RID: 211
// (get) Token: 0x06000363 RID: 867 RVA: 0x00003D50 File Offset: 0x00001F50
// (set) Token: 0x06000364 RID: 868 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000D0")]
public bool cropFrameX
{
[Token(Token = "0x600033E")]
[Address(RVA = "0xD3C3A0", Offset = "0xD3B1A0", VA = "0x180D3C3A0", Slot = "14")]
get
{
return default(bool);
}
[Token(Token = "0x600033F")]
[Address(RVA = "0xD3C360", Offset = "0xD3B160", VA = "0x180D3C360", Slot = "15")]
set
{
}
}
// Token: 0x170000D4 RID: 212
// (get) Token: 0x06000365 RID: 869 RVA: 0x00003D68 File Offset: 0x00001F68
// (set) Token: 0x06000366 RID: 870 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000D1")]
public bool cropFrameY
{
[Token(Token = "0x6000340")]
[Address(RVA = "0x1BA2D80", Offset = "0x1BA1B80", VA = "0x181BA2D80", Slot = "16")]
get
{
return default(bool);
}
[Token(Token = "0x6000341")]
[Address(RVA = "0x1BA2E80", Offset = "0x1BA1C80", VA = "0x181BA2E80", Slot = "17")]
set
{
}
}
// Token: 0x170000D5 RID: 213
// (get) Token: 0x06000367 RID: 871 RVA: 0x00003D80 File Offset: 0x00001F80
// (set) Token: 0x06000368 RID: 872 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000D2")]
public bool stretchFill
{
[Token(Token = "0x6000342")]
[Address(RVA = "0x494270", Offset = "0x493070", VA = "0x180494270", Slot = "18")]
get
{
return default(bool);
}
[Token(Token = "0x6000343")]
[Address(RVA = "0x494500", Offset = "0x493300", VA = "0x180494500", Slot = "19")]
set
{
}
}
// Token: 0x170000D6 RID: 214
// (get) Token: 0x06000369 RID: 873 RVA: 0x00003D98 File Offset: 0x00001F98
[Token(Token = "0x170000D3")]
public int pixelRatio
{
[Token(Token = "0x6000344")]
[Address(RVA = "0x2278450", Offset = "0x2277250", VA = "0x182278450")]
get
{
return 0;
}
}
// Token: 0x0600036A RID: 874 RVA: 0x00003DB0 File Offset: 0x00001FB0
[Token(Token = "0x6000345")]
[Address(RVA = "0x2278200", Offset = "0x2277000", VA = "0x182278200")]
public Vector3 RoundToPixel(Vector3 position)
{
return default(Vector3);
}
// Token: 0x0600036B RID: 875 RVA: 0x00003DC8 File Offset: 0x00001FC8
[Token(Token = "0x6000346")]
[Address(RVA = "0x2277910", Offset = "0x2276710", VA = "0x182277910")]
public float CorrectCinemachineOrthoSize(float targetOrthoSize)
{
return 0f;
}
// Token: 0x170000D7 RID: 215
// (get) Token: 0x0600036C RID: 876 RVA: 0x00003DE0 File Offset: 0x00001FE0
[Token(Token = "0x170000D4")]
internal bool isRunning
{
[Token(Token = "0x6000347")]
[Address(RVA = "0x888DA0", Offset = "0x887BA0", VA = "0x180888DA0")]
get
{
return default(bool);
}
}
// Token: 0x170000D8 RID: 216
// (get) Token: 0x0600036D RID: 877 RVA: 0x00003DF8 File Offset: 0x00001FF8
[Token(Token = "0x170000D5")]
internal FilterMode finalBlitFilterMode
{
[Token(Token = "0x6000348")]
[Address(RVA = "0x2278370", Offset = "0x2277170", VA = "0x182278370")]
get
{
return FilterMode.Point;
}
}
// Token: 0x170000D9 RID: 217
// (get) Token: 0x0600036E RID: 878 RVA: 0x00003E10 File Offset: 0x00002010
[Token(Token = "0x170000D6")]
internal Vector2Int offscreenRTSize
{
[Token(Token = "0x6000349")]
[Address(RVA = "0x22783B0", Offset = "0x22771B0", VA = "0x1822783B0")]
get
{
return default(Vector2Int);
}
}
// Token: 0x0600036F RID: 879 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600034A")]
[Address(RVA = "0x2277E40", Offset = "0x2276C40", VA = "0x182277E40")]
private void PixelSnap()
{
}
// Token: 0x06000370 RID: 880 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600034B")]
[Address(RVA = "0x2277860", Offset = "0x2276660", VA = "0x182277860")]
private void Awake()
{
}
// Token: 0x06000371 RID: 881 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600034C")]
[Address(RVA = "0x2277930", Offset = "0x2276730", VA = "0x182277930")]
private void OnBeginCameraRendering(ScriptableRenderContext context, Camera camera)
{
}
// Token: 0x06000372 RID: 882 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600034D")]
[Address(RVA = "0x2277DC0", Offset = "0x2276BC0", VA = "0x182277DC0")]
private void OnEndCameraRendering(ScriptableRenderContext context, Camera camera)
{
}
// Token: 0x06000373 RID: 883 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600034E")]
[Address(RVA = "0x2277D00", Offset = "0x2276B00", VA = "0x182277D00")]
private void OnEnable()
{
}
// Token: 0x06000374 RID: 884 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600034F")]
[Address(RVA = "0x2277BC0", Offset = "0x22769C0", VA = "0x182277BC0")]
internal void OnDisable()
{
}
// Token: 0x06000375 RID: 885 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000350")]
[Address(RVA = "0x2278350", Offset = "0x2277150", VA = "0x182278350")]
public PixelPerfectCamera()
{
}
// Token: 0x04000491 RID: 1169
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40003B8")]
[SerializeField]
private int m_AssetsPPU;
// Token: 0x04000492 RID: 1170
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x40003B9")]
[SerializeField]
private int m_RefResolutionX;
// Token: 0x04000493 RID: 1171
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40003BA")]
[SerializeField]
private int m_RefResolutionY;
// Token: 0x04000494 RID: 1172
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x40003BB")]
[SerializeField]
private bool m_UpscaleRT;
// Token: 0x04000495 RID: 1173
[FieldOffset(Offset = "0x25")]
[Token(Token = "0x40003BC")]
[SerializeField]
private bool m_PixelSnapping;
// Token: 0x04000496 RID: 1174
[FieldOffset(Offset = "0x26")]
[Token(Token = "0x40003BD")]
[SerializeField]
private bool m_CropFrameX;
// Token: 0x04000497 RID: 1175
[FieldOffset(Offset = "0x27")]
[Token(Token = "0x40003BE")]
[SerializeField]
private bool m_CropFrameY;
// Token: 0x04000498 RID: 1176
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40003BF")]
[SerializeField]
private bool m_StretchFill;
// Token: 0x04000499 RID: 1177
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40003C0")]
private Camera m_Camera;
// Token: 0x0400049A RID: 1178
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40003C1")]
private PixelPerfectCameraInternal m_Internal;
// Token: 0x0400049B RID: 1179
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40003C2")]
private bool m_CinemachineCompatibilityMode;
}
}
@@ -0,0 +1,131 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000B7 RID: 183
[Token(Token = "0x2000097")]
[Serializable]
internal class PixelPerfectCameraInternal : ISerializationCallbackReceiver
{
// Token: 0x06000386 RID: 902 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000361")]
[Address(RVA = "0x2277800", Offset = "0x2276600", VA = "0x182277800")]
internal PixelPerfectCameraInternal(IPixelPerfectCamera component)
{
}
// Token: 0x06000387 RID: 903 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000362")]
[Address(RVA = "0x2277770", Offset = "0x2276570", VA = "0x182277770", Slot = "4")]
public void OnBeforeSerialize()
{
}
// Token: 0x06000388 RID: 904 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000363")]
[Address(RVA = "0x2277700", Offset = "0x2276500", VA = "0x182277700", Slot = "5")]
public void OnAfterDeserialize()
{
}
// Token: 0x06000389 RID: 905 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000364")]
[Address(RVA = "0x2276DB0", Offset = "0x2275BB0", VA = "0x182276DB0")]
internal void CalculateCameraProperties(int screenWidth, int screenHeight)
{
}
// Token: 0x0600038A RID: 906 RVA: 0x00003E28 File Offset: 0x00002028
[Token(Token = "0x6000365")]
[Address(RVA = "0x22772A0", Offset = "0x22760A0", VA = "0x1822772A0")]
internal Rect CalculateFinalBlitPixelRect(int screenWidth, int screenHeight)
{
return default(Rect);
}
// Token: 0x0600038B RID: 907 RVA: 0x00003E40 File Offset: 0x00002040
[Token(Token = "0x6000366")]
[Address(RVA = "0x2277530", Offset = "0x2276330", VA = "0x182277530")]
internal float CorrectCinemachineOrthoSize(float targetOrthoSize)
{
return 0f;
}
// Token: 0x0400049C RID: 1180
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x40003C3")]
[NonSerialized]
private IPixelPerfectCamera m_Component;
// Token: 0x0400049D RID: 1181
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40003C4")]
private PixelPerfectCamera m_SerializableComponent;
// Token: 0x0400049E RID: 1182
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40003C5")]
internal float originalOrthoSize;
// Token: 0x0400049F RID: 1183
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x40003C6")]
internal bool hasPostProcessLayer;
// Token: 0x040004A0 RID: 1184
[FieldOffset(Offset = "0x25")]
[Token(Token = "0x40003C7")]
internal bool cropFrameXAndY;
// Token: 0x040004A1 RID: 1185
[FieldOffset(Offset = "0x26")]
[Token(Token = "0x40003C8")]
internal bool cropFrameXOrY;
// Token: 0x040004A2 RID: 1186
[FieldOffset(Offset = "0x27")]
[Token(Token = "0x40003C9")]
internal bool useStretchFill;
// Token: 0x040004A3 RID: 1187
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40003CA")]
internal int zoom;
// Token: 0x040004A4 RID: 1188
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x40003CB")]
internal bool useOffscreenRT;
// Token: 0x040004A5 RID: 1189
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40003CC")]
internal int offscreenRTWidth;
// Token: 0x040004A6 RID: 1190
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x40003CD")]
internal int offscreenRTHeight;
// Token: 0x040004A7 RID: 1191
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40003CE")]
internal Rect pixelRect;
// Token: 0x040004A8 RID: 1192
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40003CF")]
internal float orthoSize;
// Token: 0x040004A9 RID: 1193
[FieldOffset(Offset = "0x4C")]
[Token(Token = "0x40003D0")]
internal float unitsPerPixel;
// Token: 0x040004AA RID: 1194
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40003D1")]
internal int cinemachineVCamZoom;
}
}
@@ -0,0 +1,63 @@
using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000B2 RID: 178
[Token(Token = "0x2000092")]
internal class Render2DLightingPass : ScriptableRenderPass
{
// Token: 0x06000337 RID: 823 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000312")]
[Address(RVA = "0x2279CB0", Offset = "0x2278AB0", VA = "0x182279CB0")]
public Render2DLightingPass(Renderer2DData rendererData)
{
}
// Token: 0x06000338 RID: 824 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000313")]
[Address(RVA = "0x2279A50", Offset = "0x2278850", VA = "0x182279A50")]
public void GetTransparencySortingMode(Camera camera, ref SortingSettings sortingSettings)
{
}
// Token: 0x06000339 RID: 825 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000314")]
[Address(RVA = "0x2278530", Offset = "0x2277330", VA = "0x182278530", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x0400046E RID: 1134
[Token(Token = "0x4000395")]
private static SortingLayer[] s_SortingLayers;
// Token: 0x0400046F RID: 1135
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000396")]
private Renderer2DData m_Renderer2DData;
// Token: 0x04000470 RID: 1136
[Token(Token = "0x4000397")]
private static readonly ShaderTagId k_CombinedRenderingPassNameOld;
// Token: 0x04000471 RID: 1137
[Token(Token = "0x4000398")]
private static readonly ShaderTagId k_CombinedRenderingPassName;
// Token: 0x04000472 RID: 1138
[Token(Token = "0x4000399")]
private static readonly ShaderTagId k_NormalsRenderingPassName;
// Token: 0x04000473 RID: 1139
[Token(Token = "0x400039A")]
private static readonly ShaderTagId k_LegacyPassName;
// Token: 0x04000474 RID: 1140
[Token(Token = "0x400039B")]
private static readonly List<ShaderTagId> k_ShaderTags;
}
}
@@ -0,0 +1,170 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000C3 RID: 195
[Token(Token = "0x20000A0")]
[ExcludeFromPreset]
[MovedFrom("UnityEngine.Experimental.Rendering.LWRP")]
public class RenderObjects : ScriptableRendererFeature
{
// Token: 0x060003D7 RID: 983 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003AB")]
[Address(RVA = "0x227AA50", Offset = "0x2279850", VA = "0x18227AA50", Slot = "4")]
public override void Create()
{
}
// Token: 0x060003D8 RID: 984 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003AC")]
[Address(RVA = "0x227AA20", Offset = "0x2279820", VA = "0x18227AA20", Slot = "5")]
public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)
{
}
// Token: 0x060003D9 RID: 985 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003AD")]
[Address(RVA = "0x227AD40", Offset = "0x2279B40", VA = "0x18227AD40")]
public RenderObjects()
{
}
// Token: 0x040004EF RID: 1263
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400040B")]
public RenderObjects.RenderObjectsSettings settings;
// Token: 0x040004F0 RID: 1264
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400040C")]
private RenderObjectsPass renderObjectsPass;
// Token: 0x020000C4 RID: 196
[Token(Token = "0x20000D3")]
[Serializable]
public class RenderObjectsSettings
{
// Token: 0x060003DA RID: 986 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000459")]
[Address(RVA = "0x227A950", Offset = "0x2279750", VA = "0x18227A950")]
public RenderObjectsSettings()
{
}
// Token: 0x040004F1 RID: 1265
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000534")]
public string passTag;
// Token: 0x040004F2 RID: 1266
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000535")]
public RenderPassEvent Event;
// Token: 0x040004F3 RID: 1267
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000536")]
public RenderObjects.FilterSettings filterSettings;
// Token: 0x040004F4 RID: 1268
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000537")]
public Material overrideMaterial;
// Token: 0x040004F5 RID: 1269
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4000538")]
public int overrideMaterialPassIndex;
// Token: 0x040004F6 RID: 1270
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x4000539")]
public bool overrideDepthState;
// Token: 0x040004F7 RID: 1271
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400053A")]
public CompareFunction depthCompareFunction;
// Token: 0x040004F8 RID: 1272
[FieldOffset(Offset = "0x3C")]
[Token(Token = "0x400053B")]
public bool enableWrite;
// Token: 0x040004F9 RID: 1273
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x400053C")]
public StencilStateData stencilSettings;
// Token: 0x040004FA RID: 1274
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x400053D")]
public RenderObjects.CustomCameraSettings cameraSettings;
}
// Token: 0x020000C5 RID: 197
[Token(Token = "0x20000D4")]
[Serializable]
public class FilterSettings
{
// Token: 0x060003DB RID: 987 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600045A")]
[Address(RVA = "0x226F070", Offset = "0x226DE70", VA = "0x18226F070")]
public FilterSettings()
{
}
// Token: 0x040004FB RID: 1275
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x400053E")]
public RenderQueueType RenderQueueType;
// Token: 0x040004FC RID: 1276
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x400053F")]
public LayerMask LayerMask;
// Token: 0x040004FD RID: 1277
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000540")]
public string[] PassNames;
}
// Token: 0x020000C6 RID: 198
[Token(Token = "0x20000D5")]
[Serializable]
public class CustomCameraSettings
{
// Token: 0x060003DC RID: 988 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600045B")]
[Address(RVA = "0x226ECB0", Offset = "0x226DAB0", VA = "0x18226ECB0")]
public CustomCameraSettings()
{
}
// Token: 0x040004FE RID: 1278
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000541")]
public bool overrideCamera;
// Token: 0x040004FF RID: 1279
[FieldOffset(Offset = "0x11")]
[Token(Token = "0x4000542")]
public bool restoreCamera;
// Token: 0x04000500 RID: 1280
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x4000543")]
public Vector4 offset;
// Token: 0x04000501 RID: 1281
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x4000544")]
public float cameraFieldOfView;
}
}
}
@@ -0,0 +1,121 @@
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000C1 RID: 193
[Token(Token = "0x200009E")]
[MovedFrom("UnityEngine.Experimental.Rendering.LWRP")]
public class RenderObjectsPass : ScriptableRenderPass
{
// Token: 0x170000F8 RID: 248
// (get) Token: 0x060003CF RID: 975 RVA: 0x00002052 File Offset: 0x00000252
// (set) Token: 0x060003D0 RID: 976 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000F5")]
public Material overrideMaterial
{
[Token(Token = "0x60003A3")]
[Address(RVA = "0x536420", Offset = "0x535220", VA = "0x180536420")]
[CompilerGenerated]
get
{
return null;
}
[Token(Token = "0x60003A4")]
[Address(RVA = "0x536B50", Offset = "0x535950", VA = "0x180536B50")]
[CompilerGenerated]
set
{
}
}
// Token: 0x170000F9 RID: 249
// (get) Token: 0x060003D1 RID: 977 RVA: 0x00004008 File Offset: 0x00002208
// (set) Token: 0x060003D2 RID: 978 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000F6")]
public int overrideMaterialPassIndex
{
[Token(Token = "0x60003A5")]
[Address(RVA = "0xA35760", Offset = "0xA34560", VA = "0x180A35760")]
[CompilerGenerated]
get
{
return 0;
}
[Token(Token = "0x60003A6")]
[Address(RVA = "0xA351F0", Offset = "0xA33FF0", VA = "0x180A351F0")]
[CompilerGenerated]
set
{
}
}
// Token: 0x060003D3 RID: 979 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003A7")]
[Address(RVA = "0x227A470", Offset = "0x2279270", VA = "0x18227A470")]
public void SetDetphState(bool writeEnabled, CompareFunction function = CompareFunction.Less)
{
}
// Token: 0x060003D4 RID: 980 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003A8")]
[Address(RVA = "0x227A4F0", Offset = "0x22792F0", VA = "0x18227A4F0")]
public void SetStencilState(int reference, CompareFunction compareFunction, StencilOp passOp, StencilOp failOp, StencilOp zFailOp)
{
}
// Token: 0x060003D5 RID: 981 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003A9")]
[Address(RVA = "0x227A600", Offset = "0x2279400", VA = "0x18227A600")]
public RenderObjectsPass(string profilerTag, RenderPassEvent renderPassEvent, string[] shaderTags, RenderQueueType renderQueueType, int layerMask, RenderObjects.CustomCameraSettings cameraSettings)
{
}
// Token: 0x060003D6 RID: 982 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003AA")]
[Address(RVA = "0x2279D70", Offset = "0x2278B70", VA = "0x182279D70", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x040004E3 RID: 1251
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40003FF")]
private RenderQueueType renderQueueType;
// Token: 0x040004E4 RID: 1252
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x4000400")]
private FilteringSettings m_FilteringSettings;
// Token: 0x040004E5 RID: 1253
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4000401")]
private RenderObjects.CustomCameraSettings m_CameraSettings;
// Token: 0x040004E6 RID: 1254
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4000402")]
private string m_ProfilerTag;
// Token: 0x040004E7 RID: 1255
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4000403")]
private ProfilingSampler m_ProfilingSampler;
// Token: 0x040004EA RID: 1258
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x4000406")]
private List<ShaderTagId> m_ShaderTagIdList;
// Token: 0x040004EB RID: 1259
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4000407")]
private RenderStateBlock m_RenderStateBlock;
}
}
@@ -0,0 +1,19 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000C2 RID: 194
[Token(Token = "0x200009F")]
[MovedFrom("UnityEngine.Experimental.Rendering.LWRP")]
public enum RenderQueueType
{
// Token: 0x040004ED RID: 1261
[Token(Token = "0x4000409")]
Opaque,
// Token: 0x040004EE RID: 1262
[Token(Token = "0x400040A")]
Transparent
}
}
@@ -0,0 +1,164 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
using UnityEngine.Rendering.Universal.Internal;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000B8 RID: 184
[Token(Token = "0x2000098")]
internal class Renderer2D : ScriptableRenderer
{
// Token: 0x170000E2 RID: 226
// (get) Token: 0x0600038C RID: 908 RVA: 0x00003E58 File Offset: 0x00002058
[Token(Token = "0x170000DF")]
internal bool createColorTexture
{
[Token(Token = "0x6000367")]
[Address(RVA = "0xFD8EB0", Offset = "0xFD7CB0", VA = "0x180FD8EB0")]
get
{
return default(bool);
}
}
// Token: 0x170000E3 RID: 227
// (get) Token: 0x0600038D RID: 909 RVA: 0x00003E70 File Offset: 0x00002070
[Token(Token = "0x170000E0")]
internal bool createDepthTexture
{
[Token(Token = "0x6000368")]
[Address(RVA = "0x13827E0", Offset = "0x13815E0", VA = "0x1813827E0")]
get
{
return default(bool);
}
}
// Token: 0x0600038E RID: 910 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000369")]
[Address(RVA = "0x227BA00", Offset = "0x227A800", VA = "0x18227BA00")]
public Renderer2D(Renderer2DData data)
{
}
// Token: 0x0600038F RID: 911 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600036A")]
[Address(RVA = "0x227B250", Offset = "0x227A050", VA = "0x18227B250", Slot = "5")]
protected override void Dispose(bool disposing)
{
}
// Token: 0x06000390 RID: 912 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x600036B")]
[Address(RVA = "0x8C1910", Offset = "0x8C0710", VA = "0x1808C1910")]
public Renderer2DData GetRenderer2DData()
{
return null;
}
// Token: 0x06000391 RID: 913 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600036C")]
[Address(RVA = "0x227AF30", Offset = "0x2279D30", VA = "0x18227AF30")]
private void CreateRenderTextures(ref CameraData cameraData, bool forceCreateColorTexture, FilterMode colorTextureFilterMode, CommandBuffer cmd, out RenderTargetHandle colorTargetHandle, out RenderTargetHandle depthTargetHandle)
{
}
// Token: 0x06000392 RID: 914 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600036D")]
[Address(RVA = "0x227B370", Offset = "0x227A170", VA = "0x18227B370", Slot = "6")]
public override void Setup(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x06000393 RID: 915 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600036E")]
[Address(RVA = "0x227B310", Offset = "0x227A110", VA = "0x18227B310", Slot = "8")]
public override void SetupCullingParameters(ref ScriptableCullingParameters cullingParameters, ref CameraData cameraData)
{
}
// Token: 0x06000394 RID: 916 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600036F")]
[Address(RVA = "0x227B2B0", Offset = "0x227A0B0", VA = "0x18227B2B0", Slot = "10")]
public override void FinishRendering(CommandBuffer cmd)
{
}
// Token: 0x040004AB RID: 1195
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x40003D2")]
private ColorGradingLutPass m_ColorGradingLutPass;
// Token: 0x040004AC RID: 1196
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x40003D3")]
private Render2DLightingPass m_Render2DLightingPass;
// Token: 0x040004AD RID: 1197
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x40003D4")]
private PostProcessPass m_PostProcessPass;
// Token: 0x040004AE RID: 1198
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x40003D5")]
private FinalBlitPass m_FinalBlitPass;
// Token: 0x040004AF RID: 1199
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x40003D6")]
private PostProcessPass m_FinalPostProcessPass;
// Token: 0x040004B0 RID: 1200
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x40003D7")]
private PostProcessPassCompat m_PostProcessPassCompat;
// Token: 0x040004B1 RID: 1201
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x40003D8")]
private bool m_UseDepthStencilBuffer;
// Token: 0x040004B2 RID: 1202
[FieldOffset(Offset = "0xB1")]
[Token(Token = "0x40003D9")]
private bool m_CreateColorTexture;
// Token: 0x040004B3 RID: 1203
[FieldOffset(Offset = "0xB2")]
[Token(Token = "0x40003DA")]
private bool m_CreateDepthTexture;
// Token: 0x040004B4 RID: 1204
[FieldOffset(Offset = "0xB4")]
[Token(Token = "0x40003DB")]
private readonly RenderTargetHandle k_ColorTextureHandle;
// Token: 0x040004B5 RID: 1205
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x40003DC")]
private readonly RenderTargetHandle k_DepthTextureHandle;
// Token: 0x040004B6 RID: 1206
[FieldOffset(Offset = "0xBC")]
[Token(Token = "0x40003DD")]
private readonly RenderTargetHandle k_AfterPostProcessColorHandle;
// Token: 0x040004B7 RID: 1207
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x40003DE")]
private readonly RenderTargetHandle k_ColorGradingLutHandle;
// Token: 0x040004B8 RID: 1208
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x40003DF")]
private Material m_BlitMaterial;
// Token: 0x040004B9 RID: 1209
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x40003E0")]
private Renderer2DData m_Renderer2DData;
}
}
@@ -0,0 +1,304 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
using UnityEngine.Scripting.APIUpdating;
using UnityEngine.Serialization;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000B9 RID: 185
[Token(Token = "0x2000099")]
[ReloadGroup]
[ExcludeFromPreset]
[MovedFrom("UnityEngine.Experimental.Rendering.LWRP")]
[Serializable]
public class Renderer2DData : ScriptableRendererData
{
// Token: 0x170000E4 RID: 228
// (get) Token: 0x06000395 RID: 917 RVA: 0x00003E88 File Offset: 0x00002088
[Token(Token = "0x170000E1")]
public float hdrEmulationScale
{
[Token(Token = "0x6000370")]
[Address(RVA = "0x805C40", Offset = "0x804A40", VA = "0x180805C40")]
get
{
return 0f;
}
}
// Token: 0x170000E5 RID: 229
// (get) Token: 0x06000396 RID: 918 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170000E2")]
public Light2DBlendStyle[] lightBlendStyles
{
[Token(Token = "0x6000371")]
[Address(RVA = "0x3FA170", Offset = "0x3F8F70", VA = "0x1803FA170")]
get
{
return null;
}
}
// Token: 0x170000E6 RID: 230
// (get) Token: 0x06000397 RID: 919 RVA: 0x00003EA0 File Offset: 0x000020A0
[Token(Token = "0x170000E3")]
internal bool useDepthStencilBuffer
{
[Token(Token = "0x6000372")]
[Address(RVA = "0x7722A0", Offset = "0x7710A0", VA = "0x1807722A0")]
get
{
return default(bool);
}
}
// Token: 0x170000E7 RID: 231
// (get) Token: 0x06000398 RID: 920 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170000E4")]
internal Shader shapeLightShader
{
[Token(Token = "0x6000373")]
[Address(RVA = "0x423D40", Offset = "0x422B40", VA = "0x180423D40")]
get
{
return null;
}
}
// Token: 0x170000E8 RID: 232
// (get) Token: 0x06000399 RID: 921 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170000E5")]
internal Shader shapeLightVolumeShader
{
[Token(Token = "0x6000374")]
[Address(RVA = "0x423DE0", Offset = "0x422BE0", VA = "0x180423DE0")]
get
{
return null;
}
}
// Token: 0x170000E9 RID: 233
// (get) Token: 0x0600039A RID: 922 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170000E6")]
internal Shader pointLightShader
{
[Token(Token = "0x6000375")]
[Address(RVA = "0x423E10", Offset = "0x422C10", VA = "0x180423E10")]
get
{
return null;
}
}
// Token: 0x170000EA RID: 234
// (get) Token: 0x0600039B RID: 923 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170000E7")]
internal Shader pointLightVolumeShader
{
[Token(Token = "0x6000376")]
[Address(RVA = "0x4335D0", Offset = "0x4323D0", VA = "0x1804335D0")]
get
{
return null;
}
}
// Token: 0x170000EB RID: 235
// (get) Token: 0x0600039C RID: 924 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170000E8")]
internal Shader blitShader
{
[Token(Token = "0x6000377")]
[Address(RVA = "0x4391F0", Offset = "0x437FF0", VA = "0x1804391F0")]
get
{
return null;
}
}
// Token: 0x170000EC RID: 236
// (get) Token: 0x0600039D RID: 925 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170000E9")]
internal Shader shadowGroupShader
{
[Token(Token = "0x6000378")]
[Address(RVA = "0x567CE0", Offset = "0x566AE0", VA = "0x180567CE0")]
get
{
return null;
}
}
// Token: 0x170000ED RID: 237
// (get) Token: 0x0600039E RID: 926 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170000EA")]
internal Shader removeSelfShadowShader
{
[Token(Token = "0x6000379")]
[Address(RVA = "0x44EC80", Offset = "0x44DA80", VA = "0x18044EC80")]
get
{
return null;
}
}
// Token: 0x170000EE RID: 238
// (get) Token: 0x0600039F RID: 927 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170000EB")]
internal PostProcessData postProcessData
{
[Token(Token = "0x600037A")]
[Address(RVA = "0x44EC40", Offset = "0x44DA40", VA = "0x18044EC40")]
get
{
return null;
}
}
// Token: 0x170000EF RID: 239
// (get) Token: 0x060003A0 RID: 928 RVA: 0x00003EB8 File Offset: 0x000020B8
[Token(Token = "0x170000EC")]
internal TransparencySortMode transparencySortMode
{
[Token(Token = "0x600037B")]
[Address(RVA = "0x4730E0", Offset = "0x471EE0", VA = "0x1804730E0")]
get
{
return TransparencySortMode.Default;
}
}
// Token: 0x170000F0 RID: 240
// (get) Token: 0x060003A1 RID: 929 RVA: 0x00003ED0 File Offset: 0x000020D0
[Token(Token = "0x170000ED")]
internal Vector3 transparencySortAxis
{
[Token(Token = "0x600037C")]
[Address(RVA = "0xCFAE60", Offset = "0xCF9C60", VA = "0x180CFAE60")]
get
{
return default(Vector3);
}
}
// Token: 0x060003A2 RID: 930 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x600037D")]
[Address(RVA = "0x227AE50", Offset = "0x2279C50", VA = "0x18227AE50", Slot = "4")]
protected override ScriptableRenderer Create()
{
return null;
}
// Token: 0x060003A3 RID: 931 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600037E")]
[Address(RVA = "0x227AEB0", Offset = "0x2279CB0", VA = "0x18227AEB0")]
public Renderer2DData()
{
}
// Token: 0x040004BA RID: 1210
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40003E1")]
[SerializeField]
private TransparencySortMode m_TransparencySortMode;
// Token: 0x040004BB RID: 1211
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x40003E2")]
[SerializeField]
private Vector3 m_TransparencySortAxis;
// Token: 0x040004BC RID: 1212
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40003E3")]
[SerializeField]
private float m_HDREmulationScale;
// Token: 0x040004BD RID: 1213
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40003E4")]
[SerializeField]
[FormerlySerializedAs("m_LightOperations")]
private Light2DBlendStyle[] m_LightBlendStyles;
// Token: 0x040004BE RID: 1214
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40003E5")]
[SerializeField]
private bool m_UseDepthStencilBuffer;
// Token: 0x040004BF RID: 1215
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x40003E6")]
[SerializeField]
[Reload("Shaders/2D/Light2D-Shape.shader", ReloadAttribute.Package.Root)]
private Shader m_ShapeLightShader;
// Token: 0x040004C0 RID: 1216
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x40003E7")]
[SerializeField]
[Reload("Shaders/2D/Light2D-Shape-Volumetric.shader", ReloadAttribute.Package.Root)]
private Shader m_ShapeLightVolumeShader;
// Token: 0x040004C1 RID: 1217
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40003E8")]
[SerializeField]
[Reload("Shaders/2D/Light2D-Point.shader", ReloadAttribute.Package.Root)]
private Shader m_PointLightShader;
// Token: 0x040004C2 RID: 1218
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40003E9")]
[SerializeField]
[Reload("Shaders/2D/Light2D-Point-Volumetric.shader", ReloadAttribute.Package.Root)]
private Shader m_PointLightVolumeShader;
// Token: 0x040004C3 RID: 1219
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x40003EA")]
[SerializeField]
[Reload("Shaders/Utils/Blit.shader", ReloadAttribute.Package.Root)]
private Shader m_BlitShader;
// Token: 0x040004C4 RID: 1220
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x40003EB")]
[SerializeField]
[Reload("Shaders/2D/ShadowGroup2D.shader", ReloadAttribute.Package.Root)]
private Shader m_ShadowGroupShader;
// Token: 0x040004C5 RID: 1221
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x40003EC")]
[SerializeField]
[Reload("Shaders/2D/Shadow2DRemoveSelf.shader", ReloadAttribute.Package.Root)]
private Shader m_RemoveSelfShadowShader;
// Token: 0x040004C6 RID: 1222
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x40003ED")]
[SerializeField]
[Reload("Runtime/Data/PostProcessData.asset", ReloadAttribute.Package.Root)]
private PostProcessData m_PostProcessData;
// Token: 0x020000BA RID: 186
[Token(Token = "0x20000D0")]
public enum Renderer2DDefaultMaterialType
{
// Token: 0x040004C8 RID: 1224
[Token(Token = "0x400052A")]
Lit,
// Token: 0x040004C9 RID: 1225
[Token(Token = "0x400052B")]
Unlit,
// Token: 0x040004CA RID: 1226
[Token(Token = "0x400052C")]
Custom
}
}
}
@@ -0,0 +1,316 @@
using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000B4 RID: 180
[Token(Token = "0x2000094")]
internal static class RendererLighting
{
// Token: 0x0600033D RID: 829 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000318")]
[Address(RVA = "0x22806B0", Offset = "0x227F4B0", VA = "0x1822806B0")]
public static void Setup(RenderingData renderingData, Renderer2DData renderer2DData)
{
}
// Token: 0x0600033E RID: 830 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000319")]
[Address(RVA = "0x227C6F0", Offset = "0x227B4F0", VA = "0x18227C6F0")]
public static void CreateNormalMapRenderTexture(CommandBuffer cmd)
{
}
// Token: 0x0600033F RID: 831 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600031A")]
[Address(RVA = "0x227BF60", Offset = "0x227AD60", VA = "0x18227BF60")]
public static void CreateBlendStyleRenderTexture(CommandBuffer cmd, int blendStyleIndex)
{
}
// Token: 0x06000340 RID: 832 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600031B")]
[Address(RVA = "0x227CB80", Offset = "0x227B980", VA = "0x18227CB80")]
public static void EnableBlendStyle(CommandBuffer cmd, int blendStyleIndex, bool enabled)
{
}
// Token: 0x06000341 RID: 833 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600031C")]
[Address(RVA = "0x227C970", Offset = "0x227B770", VA = "0x18227C970")]
public static void CreateShadowRenderTexture(CommandBuffer cmd, int blendStyleIndex)
{
}
// Token: 0x06000342 RID: 834 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600031D")]
[Address(RVA = "0x227DBA0", Offset = "0x227C9A0", VA = "0x18227DBA0")]
public static void ReleaseShadowRenderTexture(CommandBuffer cmd)
{
}
// Token: 0x06000343 RID: 835 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600031E")]
[Address(RVA = "0x227DA40", Offset = "0x227C840", VA = "0x18227DA40")]
public static void ReleaseRenderTextures(CommandBuffer cmd)
{
}
// Token: 0x06000344 RID: 836 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600031F")]
[Address(RVA = "0x227F350", Offset = "0x227E150", VA = "0x18227F350")]
private static void RenderShadows(CommandBuffer cmdBuffer, int layerToRender, Light2D light, float shadowIntensity, RenderTargetIdentifier renderTexture, RenderTargetIdentifier depthTexture)
{
}
// Token: 0x06000345 RID: 837 RVA: 0x00003C78 File Offset: 0x00001E78
[Token(Token = "0x6000320")]
[Address(RVA = "0x227DC20", Offset = "0x227CA20", VA = "0x18227DC20")]
private static bool RenderLightSet(Camera camera, int blendStyleIndex, CommandBuffer cmdBuffer, int layerToRender, RenderTargetIdentifier renderTexture, List<Light2D> lights)
{
return default(bool);
}
// Token: 0x06000346 RID: 838 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000321")]
[Address(RVA = "0x227E350", Offset = "0x227D150", VA = "0x18227E350")]
private static void RenderLightVolumeSet(Camera camera, int blendStyleIndex, CommandBuffer cmdBuffer, int layerToRender, RenderTargetIdentifier renderTexture, RenderTargetIdentifier depthTexture, List<Light2D> lights)
{
}
// Token: 0x06000347 RID: 839 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000322")]
[Address(RVA = "0x2280300", Offset = "0x227F100", VA = "0x182280300")]
public static void SetShapeLightShaderGlobals(CommandBuffer cmdBuffer)
{
}
// Token: 0x06000348 RID: 840 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000323")]
[Address(RVA = "0x227CD50", Offset = "0x227BB50", VA = "0x18227CD50")]
private static Texture GetLightLookupTexture()
{
return null;
}
// Token: 0x06000349 RID: 841 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000324")]
[Address(RVA = "0x227CC50", Offset = "0x227BA50", VA = "0x18227CC50")]
private static Texture GetFalloffLookupTexture()
{
return null;
}
// Token: 0x0600034A RID: 842 RVA: 0x00003C90 File Offset: 0x00001E90
[Token(Token = "0x6000325")]
[Address(RVA = "0x227D2A0", Offset = "0x227C0A0", VA = "0x18227D2A0")]
public static float GetNormalizedInnerRadius(Light2D light)
{
return 0f;
}
// Token: 0x0600034B RID: 843 RVA: 0x00003CA8 File Offset: 0x00001EA8
[Token(Token = "0x6000326")]
[Address(RVA = "0x227D290", Offset = "0x227C090", VA = "0x18227D290")]
public static float GetNormalizedAngle(float angle)
{
return 0f;
}
// Token: 0x0600034C RID: 844 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000327")]
[Address(RVA = "0x227D560", Offset = "0x227C360", VA = "0x18227D560")]
public static void GetScaledLightInvMatrix(Light2D light, out Matrix4x4 retMatrix, bool includeRotation)
{
}
// Token: 0x0600034D RID: 845 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000328")]
[Address(RVA = "0x227FD70", Offset = "0x227EB70", VA = "0x18227FD70")]
public static void SetPointLightShaderGlobals(CommandBuffer cmdBuffer, Light2D light)
{
}
// Token: 0x0600034E RID: 846 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000329")]
[Address(RVA = "0x227BD20", Offset = "0x227AB20", VA = "0x18227BD20")]
public static void ClearDirtyLighting(CommandBuffer cmdBuffer, uint blendStylesUsed)
{
}
// Token: 0x0600034F RID: 847 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600032A")]
[Address(RVA = "0x227F170", Offset = "0x227DF70", VA = "0x18227F170")]
public static void RenderNormals(ScriptableRenderContext renderContext, CullingResults cullResults, DrawingSettings drawSettings, FilteringSettings filterSettings, RenderTargetIdentifier depthTarget)
{
}
// Token: 0x06000350 RID: 848 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600032B")]
[Address(RVA = "0x227ED70", Offset = "0x227DB70", VA = "0x18227ED70")]
public static void RenderLights(Camera camera, CommandBuffer cmdBuffer, int layerToRender, uint blendStylesUsed)
{
}
// Token: 0x06000351 RID: 849 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600032C")]
[Address(RVA = "0x227EB80", Offset = "0x227D980", VA = "0x18227EB80")]
public static void RenderLightVolumes(Camera camera, CommandBuffer cmdBuffer, int layerToRender, RenderTargetIdentifier renderTarget, RenderTargetIdentifier depthTarget, uint blendStylesUsed)
{
}
// Token: 0x06000352 RID: 850 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600032D")]
[Address(RVA = "0x227FCF0", Offset = "0x227EAF0", VA = "0x18227FCF0")]
private static void SetBlendModes(Material material, BlendMode src, BlendMode dst)
{
}
// Token: 0x06000353 RID: 851 RVA: 0x00003CC0 File Offset: 0x00001EC0
[Token(Token = "0x600032E")]
[Address(RVA = "0x227CE50", Offset = "0x227BC50", VA = "0x18227CE50")]
private static uint GetLightMaterialIndex(Light2D light, bool isVolume)
{
return 0U;
}
// Token: 0x06000354 RID: 852 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x600032F")]
[Address(RVA = "0x227C2F0", Offset = "0x227B0F0", VA = "0x18227C2F0")]
private static Material CreateLightMaterial(Light2D light, bool isVolume)
{
return null;
}
// Token: 0x06000355 RID: 853 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000330")]
[Address(RVA = "0x227CFA0", Offset = "0x227BDA0", VA = "0x18227CFA0")]
private static Material GetLightMaterial(Light2D light, bool isVolume)
{
return null;
}
// Token: 0x06000356 RID: 854 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000331")]
[Address(RVA = "0x227D7B0", Offset = "0x227C5B0", VA = "0x18227D7B0")]
private static Material GetShadowMaterial(int index)
{
return null;
}
// Token: 0x06000357 RID: 855 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000332")]
[Address(RVA = "0x227D2D0", Offset = "0x227C0D0", VA = "0x18227D2D0")]
private static Material GetRemoveSelfShadowMaterial(int index)
{
return null;
}
// Token: 0x04000477 RID: 1143
[Token(Token = "0x400039E")]
private static readonly ShaderTagId k_NormalsRenderingPassName;
// Token: 0x04000478 RID: 1144
[Token(Token = "0x400039F")]
private static readonly Color k_NormalClearColor;
// Token: 0x04000479 RID: 1145
[Token(Token = "0x40003A0")]
private static readonly string k_SpriteLightKeyword;
// Token: 0x0400047A RID: 1146
[Token(Token = "0x40003A1")]
private static readonly string k_UsePointLightCookiesKeyword;
// Token: 0x0400047B RID: 1147
[Token(Token = "0x40003A2")]
private static readonly string k_LightQualityFastKeyword;
// Token: 0x0400047C RID: 1148
[Token(Token = "0x40003A3")]
private static readonly string k_UseNormalMap;
// Token: 0x0400047D RID: 1149
[Token(Token = "0x40003A4")]
private static readonly string k_UseAdditiveBlendingKeyword;
// Token: 0x0400047E RID: 1150
[Token(Token = "0x40003A5")]
private const int k_NumberOfLightMaterials = 256;
// Token: 0x0400047F RID: 1151
[Token(Token = "0x40003A6")]
private static readonly string[] k_UseBlendStyleKeywords;
// Token: 0x04000480 RID: 1152
[Token(Token = "0x40003A7")]
private static readonly string[] k_BlendFactorsPropNames;
// Token: 0x04000481 RID: 1153
[Token(Token = "0x40003A8")]
private static readonly string[] k_MaskFilterPropNames;
// Token: 0x04000482 RID: 1154
[Token(Token = "0x40003A9")]
private static readonly string[] k_InvertedFilterPropNames;
// Token: 0x04000483 RID: 1155
[Token(Token = "0x40003AA")]
private static Renderer2DData s_Renderer2DData;
// Token: 0x04000484 RID: 1156
[Token(Token = "0x40003AB")]
private static RenderingData s_RenderingData;
// Token: 0x04000485 RID: 1157
[Token(Token = "0x40003AC")]
private static Light2DBlendStyle[] s_BlendStyles;
// Token: 0x04000486 RID: 1158
[Token(Token = "0x40003AD")]
private static RenderTargetHandle[] s_LightRenderTargets;
// Token: 0x04000487 RID: 1159
[Token(Token = "0x40003AE")]
private static bool[] s_LightRenderTargetsDirty;
// Token: 0x04000488 RID: 1160
[Token(Token = "0x40003AF")]
private static RenderTargetHandle s_ShadowsRenderTarget;
// Token: 0x04000489 RID: 1161
[Token(Token = "0x40003B0")]
private static RenderTargetHandle s_NormalsTarget;
// Token: 0x0400048A RID: 1162
[Token(Token = "0x40003B1")]
private static Texture s_LightLookupTexture;
// Token: 0x0400048B RID: 1163
[Token(Token = "0x40003B2")]
private static Texture s_FalloffLookupTexture;
// Token: 0x0400048C RID: 1164
[Token(Token = "0x40003B3")]
private static Material[] s_LightMaterials;
// Token: 0x0400048D RID: 1165
[Token(Token = "0x40003B4")]
private static Material[] s_ShadowMaterials;
// Token: 0x0400048E RID: 1166
[Token(Token = "0x40003B5")]
private static Material[] s_RemoveSelfShadowMaterials;
// Token: 0x0400048F RID: 1167
[Token(Token = "0x40003B6")]
private static GraphicsFormat s_RenderTextureFormatToUse;
// Token: 0x04000490 RID: 1168
[Token(Token = "0x40003B7")]
private static bool s_HasSetupRenderTextureFormatToUse;
}
}
@@ -0,0 +1,245 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000BB RID: 187
[Token(Token = "0x200009A")]
[ExecuteInEditMode]
[DisallowMultipleComponent]
[AddComponentMenu("Rendering/2D/Shadow Caster 2D (Experimental)")]
public class ShadowCaster2D : ShadowCasterGroup2D
{
// Token: 0x170000F1 RID: 241
// (get) Token: 0x060003A4 RID: 932 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170000EE")]
internal Mesh mesh
{
[Token(Token = "0x600037F")]
[Address(RVA = "0x3FA170", Offset = "0x3F8F70", VA = "0x1803FA170")]
get
{
return null;
}
}
// Token: 0x170000F2 RID: 242
// (get) Token: 0x060003A5 RID: 933 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170000EF")]
internal Vector3[] shapePath
{
[Token(Token = "0x6000380")]
[Address(RVA = "0x3F63D0", Offset = "0x3F51D0", VA = "0x1803F63D0")]
get
{
return null;
}
}
// Token: 0x170000F3 RID: 243
// (get) Token: 0x060003A6 RID: 934 RVA: 0x00003EE8 File Offset: 0x000020E8
// (set) Token: 0x060003A7 RID: 935 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000F0")]
internal int shapePathHash
{
[Token(Token = "0x6000381")]
[Address(RVA = "0x3F63F0", Offset = "0x3F51F0", VA = "0x1803F63F0")]
get
{
return 0;
}
[Token(Token = "0x6000382")]
[Address(RVA = "0x445D00", Offset = "0x444B00", VA = "0x180445D00")]
set
{
}
}
// Token: 0x170000F4 RID: 244
// (get) Token: 0x060003A9 RID: 937 RVA: 0x00003F00 File Offset: 0x00002100
// (set) Token: 0x060003A8 RID: 936 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000F1")]
public bool useRendererSilhouette
{
[Token(Token = "0x6000384")]
[Address(RVA = "0x19DF010", Offset = "0x19DDE10", VA = "0x1819DF010")]
get
{
return default(bool);
}
[Token(Token = "0x6000383")]
[Address(RVA = "0x4944F0", Offset = "0x4932F0", VA = "0x1804944F0")]
set
{
}
}
// Token: 0x170000F5 RID: 245
// (get) Token: 0x060003AB RID: 939 RVA: 0x00003F18 File Offset: 0x00002118
// (set) Token: 0x060003AA RID: 938 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000F2")]
public bool selfShadows
{
[Token(Token = "0x6000386")]
[Address(RVA = "0x494250", Offset = "0x493050", VA = "0x180494250")]
get
{
return default(bool);
}
[Token(Token = "0x6000385")]
[Address(RVA = "0x9ACF70", Offset = "0x9ABD70", VA = "0x1809ACF70")]
set
{
}
}
// Token: 0x170000F6 RID: 246
// (get) Token: 0x060003AD RID: 941 RVA: 0x00003F30 File Offset: 0x00002130
// (set) Token: 0x060003AC RID: 940 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000F3")]
public bool castsShadows
{
[Token(Token = "0x6000388")]
[Address(RVA = "0x494240", Offset = "0x493040", VA = "0x180494240")]
get
{
return default(bool);
}
[Token(Token = "0x6000387")]
[Address(RVA = "0x6CEB60", Offset = "0x6CD960", VA = "0x1806CEB60")]
set
{
}
}
// Token: 0x060003AE RID: 942 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000389")]
[Address(RVA = "0x19DECA0", Offset = "0x19DDAA0", VA = "0x1819DECA0")]
private static int[] SetDefaultSortingLayers()
{
return null;
}
// Token: 0x060003AF RID: 943 RVA: 0x00003F48 File Offset: 0x00002148
[Token(Token = "0x600038A")]
[Address(RVA = "0x19DEB50", Offset = "0x19DD950", VA = "0x1819DEB50")]
internal bool IsShadowedLayer(int layer)
{
return default(bool);
}
// Token: 0x060003B0 RID: 944 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600038B")]
[Address(RVA = "0x19DE4C0", Offset = "0x19DD2C0", VA = "0x1819DE4C0")]
private void Awake()
{
}
// Token: 0x060003B1 RID: 945 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600038C")]
[Address(RVA = "0x19DEBC0", Offset = "0x19DD9C0", VA = "0x1819DEBC0")]
protected void OnEnable()
{
}
// Token: 0x060003B2 RID: 946 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600038D")]
[Address(RVA = "0x19DEBB0", Offset = "0x19DD9B0", VA = "0x1819DEBB0")]
protected void OnDisable()
{
}
// Token: 0x060003B3 RID: 947 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600038E")]
[Address(RVA = "0x19DED80", Offset = "0x19DDB80", VA = "0x1819DED80")]
public void Update()
{
}
// Token: 0x060003B4 RID: 948 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600038F")]
[Address(RVA = "0x19DEFF0", Offset = "0x19DDDF0", VA = "0x1819DEFF0")]
public ShadowCaster2D()
{
}
// Token: 0x040004CB RID: 1227
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40003EE")]
[SerializeField]
private bool m_HasRenderer;
// Token: 0x040004CC RID: 1228
[FieldOffset(Offset = "0x29")]
[Token(Token = "0x40003EF")]
[SerializeField]
private bool m_UseRendererSilhouette;
// Token: 0x040004CD RID: 1229
[FieldOffset(Offset = "0x2A")]
[Token(Token = "0x40003F0")]
[SerializeField]
private bool m_CastsShadows;
// Token: 0x040004CE RID: 1230
[FieldOffset(Offset = "0x2B")]
[Token(Token = "0x40003F1")]
[SerializeField]
private bool m_SelfShadows;
// Token: 0x040004CF RID: 1231
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40003F2")]
[SerializeField]
private int[] m_ApplyToSortingLayers;
// Token: 0x040004D0 RID: 1232
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40003F3")]
[SerializeField]
private Vector3[] m_ShapePath;
// Token: 0x040004D1 RID: 1233
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40003F4")]
[SerializeField]
private int m_ShapePathHash;
// Token: 0x040004D2 RID: 1234
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40003F5")]
[SerializeField]
private Mesh m_Mesh;
// Token: 0x040004D3 RID: 1235
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40003F6")]
[SerializeField]
private int m_InstanceId;
// Token: 0x040004D4 RID: 1236
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x40003F7")]
internal ShadowCasterGroup2D m_ShadowCasterGroup;
// Token: 0x040004D5 RID: 1237
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x40003F8")]
internal ShadowCasterGroup2D m_PreviousShadowCasterGroup;
// Token: 0x040004D6 RID: 1238
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40003F9")]
private int m_PreviousShadowGroup;
// Token: 0x040004D7 RID: 1239
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x40003FA")]
private bool m_PreviousCastsShadows;
// Token: 0x040004D8 RID: 1240
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40003FB")]
private int m_PreviousPathHash;
}
}
@@ -0,0 +1,59 @@
using System;
using System.Collections.Generic;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000BC RID: 188
[Token(Token = "0x200009B")]
public abstract class ShadowCasterGroup2D : MonoBehaviour
{
// Token: 0x060003B5 RID: 949 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000390")]
[Address(RVA = "0x3F6400", Offset = "0x3F5200", VA = "0x1803F6400")]
public List<ShadowCaster2D> GetShadowCasters()
{
return null;
}
// Token: 0x060003B6 RID: 950 RVA: 0x00003F60 File Offset: 0x00002160
[Token(Token = "0x6000391")]
[Address(RVA = "0x40B720", Offset = "0x40A520", VA = "0x18040B720")]
public int GetShadowGroup()
{
return 0;
}
// Token: 0x060003B7 RID: 951 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000392")]
[Address(RVA = "0x19DF280", Offset = "0x19DE080", VA = "0x1819DF280")]
public void RegisterShadowCaster2D(ShadowCaster2D shadowCaster2D)
{
}
// Token: 0x060003B8 RID: 952 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000393")]
[Address(RVA = "0x19DF310", Offset = "0x19DE110", VA = "0x1819DF310")]
public void UnregisterShadowCaster2D(ShadowCaster2D shadowCaster2D)
{
}
// Token: 0x060003B9 RID: 953 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000394")]
[Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")]
protected ShadowCasterGroup2D()
{
}
// Token: 0x040004D9 RID: 1241
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40003FC")]
[SerializeField]
internal int m_ShadowGroup;
// Token: 0x040004DA RID: 1242
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40003FD")]
private List<ShadowCaster2D> m_ShadowCasters;
}
}
@@ -0,0 +1,49 @@
using System;
using System.Collections.Generic;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000BD RID: 189
[Token(Token = "0x200009C")]
internal class ShadowCasterGroup2DManager
{
// Token: 0x170000F7 RID: 247
// (get) Token: 0x060003BA RID: 954 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170000F4")]
public static List<ShadowCasterGroup2D> shadowCasterGroups
{
[Token(Token = "0x6000395")]
[Address(RVA = "0x19DF220", Offset = "0x19DE020", VA = "0x1819DF220")]
get
{
return null;
}
}
// Token: 0x060003BB RID: 955 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000396")]
[Address(RVA = "0x19DF020", Offset = "0x19DDE20", VA = "0x1819DF020")]
public static void AddGroup(ShadowCasterGroup2D group)
{
}
// Token: 0x060003BC RID: 956 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000397")]
[Address(RVA = "0x19DF150", Offset = "0x19DDF50", VA = "0x1819DF150")]
public static void RemoveGroup(ShadowCasterGroup2D group)
{
}
// Token: 0x060003BD RID: 957 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000398")]
[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
public ShadowCasterGroup2DManager()
{
}
// Token: 0x040004DB RID: 1243
[Token(Token = "0x40003FE")]
private static List<ShadowCasterGroup2D> s_ShadowCasterGroups;
}
}
@@ -0,0 +1,126 @@
using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine.Experimental.Rendering.Universal.LibTessDotNet;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000BE RID: 190
[Token(Token = "0x200009D")]
internal class ShadowUtility
{
// Token: 0x060003BF RID: 959 RVA: 0x00003F78 File Offset: 0x00002178
[Token(Token = "0x600039A")]
[Address(RVA = "0x19DF360", Offset = "0x19DE160", VA = "0x1819DF360")]
private static ShadowUtility.Edge CreateEdge(int triangleIndexA, int triangleIndexB, List<Vector3> vertices, List<int> triangles)
{
return default(ShadowUtility.Edge);
}
// Token: 0x060003C0 RID: 960 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600039B")]
[Address(RVA = "0x19E0110", Offset = "0x19DEF10", VA = "0x1819E0110")]
private static void PopulateEdgeArray(List<Vector3> vertices, List<int> triangles, List<ShadowUtility.Edge> edges)
{
}
// Token: 0x060003C1 RID: 961 RVA: 0x00003F90 File Offset: 0x00002190
[Token(Token = "0x600039C")]
[Address(RVA = "0x19DFF50", Offset = "0x19DED50", VA = "0x1819DFF50")]
private static bool IsOutsideEdge(int edgeIndex, List<ShadowUtility.Edge> edgesToProcess)
{
return default(bool);
}
// Token: 0x060003C2 RID: 962 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600039D")]
[Address(RVA = "0x19E02C0", Offset = "0x19DF0C0", VA = "0x1819E02C0")]
private static void SortEdges(List<ShadowUtility.Edge> edgesToProcess)
{
}
// Token: 0x060003C3 RID: 963 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600039E")]
[Address(RVA = "0x19DF5B0", Offset = "0x19DE3B0", VA = "0x1819DF5B0")]
private static void CreateShadowTriangles(List<Vector3> vertices, List<int> triangles, List<Vector4> tangents, List<ShadowUtility.Edge> edges)
{
}
// Token: 0x060003C4 RID: 964 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x600039F")]
[Address(RVA = "0x19DFF20", Offset = "0x19DED20", VA = "0x1819DFF20")]
private static object InterpCustomVertexData(Vec3 position, object[] data, float[] weights)
{
return null;
}
// Token: 0x060003C5 RID: 965 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003A0")]
[Address(RVA = "0x19DFE70", Offset = "0x19DEC70", VA = "0x1819DFE70")]
private static void InitializeTangents(int tangentsToAdd, List<Vector4> tangents)
{
}
// Token: 0x060003C6 RID: 966 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003A1")]
[Address(RVA = "0x19DF7D0", Offset = "0x19DE5D0", VA = "0x1819DF7D0")]
public static void GenerateShadowMesh(Mesh mesh, Vector3[] shapePath)
{
}
// Token: 0x060003C7 RID: 967 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003A2")]
[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
public ShadowUtility()
{
}
// Token: 0x020000BF RID: 191
[Token(Token = "0x20000D1")]
internal struct Edge : IComparable<ShadowUtility.Edge>
{
// Token: 0x060003C8 RID: 968 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000452")]
[Address(RVA = "0x19CD7B0", Offset = "0x19CC5B0", VA = "0x1819CD7B0")]
public void AssignVertexIndices(int vi0, int vi1)
{
}
// Token: 0x060003C9 RID: 969 RVA: 0x00003FA8 File Offset: 0x000021A8
[Token(Token = "0x6000453")]
[Address(RVA = "0x19CD850", Offset = "0x19CC650", VA = "0x1819CD850")]
public int Compare(ShadowUtility.Edge a, ShadowUtility.Edge b)
{
return 0;
}
// Token: 0x060003CA RID: 970 RVA: 0x00003FC0 File Offset: 0x000021C0
[Token(Token = "0x6000454")]
[Address(RVA = "0x19CD7C0", Offset = "0x19CC5C0", VA = "0x1819CD7C0", Slot = "4")]
public int CompareTo(ShadowUtility.Edge edgeToCompare)
{
return 0;
}
// Token: 0x040004DC RID: 1244
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400052D")]
public int vertexIndex0;
// Token: 0x040004DD RID: 1245
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x400052E")]
public int vertexIndex1;
// Token: 0x040004DE RID: 1246
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x400052F")]
public Vector4 tangent;
// Token: 0x040004DF RID: 1247
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000530")]
private bool compareReversed;
}
}
}