a
This commit is contained in:
+190
@@ -0,0 +1,190 @@
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using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.Universal.Internal
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{
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// Token: 0x02000089 RID: 137
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[Token(Token = "0x200007A")]
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public class AdditionalLightsShadowCasterPass : ScriptableRenderPass
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{
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// Token: 0x06000244 RID: 580 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600022E")]
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[Address(RVA = "0x19C48A0", Offset = "0x19C36A0", VA = "0x1819C48A0")]
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public AdditionalLightsShadowCasterPass(RenderPassEvent evt)
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{
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}
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// Token: 0x06000245 RID: 581 RVA: 0x00003510 File Offset: 0x00001710
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[Token(Token = "0x600022F")]
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[Address(RVA = "0x19C3B80", Offset = "0x19C2980", VA = "0x1819C3B80")]
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public bool Setup(ref RenderingData renderingData)
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{
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return default(bool);
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}
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// Token: 0x06000246 RID: 582 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000230")]
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[Address(RVA = "0x19C2BA0", Offset = "0x19C19A0", VA = "0x1819C2BA0", Slot = "4")]
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public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
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{
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}
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// Token: 0x06000247 RID: 583 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000231")]
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[Address(RVA = "0x19C2CB0", Offset = "0x19C1AB0", VA = "0x1819C2CB0", Slot = "7")]
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public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
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{
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}
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// Token: 0x06000248 RID: 584 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000232")]
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[Address(RVA = "0x19C2CF0", Offset = "0x19C1AF0", VA = "0x1819C2CF0", Slot = "5")]
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public override void FrameCleanup(CommandBuffer cmd)
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{
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}
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// Token: 0x06000249 RID: 585 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000233")]
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[Address(RVA = "0x19C2B30", Offset = "0x19C1930", VA = "0x1819C2B30")]
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private void Clear()
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{
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}
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// Token: 0x0600024A RID: 586 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000234")]
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[Address(RVA = "0x19C2F40", Offset = "0x19C1D40", VA = "0x1819C2F40")]
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private void RenderAdditionalShadowmapAtlas(ref ScriptableRenderContext context, ref CullingResults cullResults, ref LightData lightData, ref ShadowData shadowData)
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{
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}
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// Token: 0x0600024B RID: 587 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000235")]
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[Address(RVA = "0x19C35A0", Offset = "0x19C23A0", VA = "0x1819C35A0")]
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private void SetupAdditionalLightsShadowReceiverConstants(CommandBuffer cmd, ref ShadowData shadowData, bool softShadows)
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{
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}
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// Token: 0x0600024C RID: 588 RVA: 0x00003528 File Offset: 0x00001728
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[Token(Token = "0x6000236")]
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[Address(RVA = "0x19C2DA0", Offset = "0x19C1BA0", VA = "0x1819C2DA0")]
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private bool IsValidShadowCastingLight(ref LightData lightData, int i)
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{
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return default(bool);
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}
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// Token: 0x0400030F RID: 783
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[Token(Token = "0x40002CB")]
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public static int m_AdditionalShadowsBufferId;
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// Token: 0x04000310 RID: 784
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[Token(Token = "0x40002CC")]
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public static int m_AdditionalShadowsIndicesId;
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// Token: 0x04000311 RID: 785
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x40002CD")]
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private bool m_UseStructuredBuffer;
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// Token: 0x04000312 RID: 786
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[Token(Token = "0x40002CE")]
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private const int k_ShadowmapBufferBits = 16;
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// Token: 0x04000313 RID: 787
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[FieldOffset(Offset = "0x6C")]
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[Token(Token = "0x40002CF")]
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private RenderTargetHandle m_AdditionalLightsShadowmap;
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// Token: 0x04000314 RID: 788
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x40002D0")]
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private RenderTexture m_AdditionalLightsShadowmapTexture;
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// Token: 0x04000315 RID: 789
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x40002D1")]
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private int m_ShadowmapWidth;
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// Token: 0x04000316 RID: 790
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[FieldOffset(Offset = "0x7C")]
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[Token(Token = "0x40002D2")]
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private int m_ShadowmapHeight;
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// Token: 0x04000317 RID: 791
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x40002D3")]
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private ShadowSliceData[] m_AdditionalLightSlices;
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// Token: 0x04000318 RID: 792
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x40002D4")]
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private Matrix4x4[] m_AdditionalLightsWorldToShadow;
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// Token: 0x04000319 RID: 793
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x40002D5")]
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private Vector4[] m_AdditionalLightsShadowParams;
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// Token: 0x0400031A RID: 794
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[FieldOffset(Offset = "0x98")]
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[Token(Token = "0x40002D6")]
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private ShaderInput.ShadowData[] m_AdditionalLightsShadowData;
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// Token: 0x0400031B RID: 795
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[FieldOffset(Offset = "0xA0")]
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[Token(Token = "0x40002D7")]
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private List<int> m_AdditionalShadowCastingLightIndices;
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// Token: 0x0400031C RID: 796
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[FieldOffset(Offset = "0xA8")]
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[Token(Token = "0x40002D8")]
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private List<int> m_AdditionalShadowCastingLightIndicesMap;
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// Token: 0x0400031D RID: 797
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[FieldOffset(Offset = "0xB0")]
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[Token(Token = "0x40002D9")]
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private bool m_SupportsBoxFilterForShadows;
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// Token: 0x0400031E RID: 798
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[Token(Token = "0x40002DA")]
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private const string m_ProfilerTag = "Render Additional Shadows";
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// Token: 0x0400031F RID: 799
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[FieldOffset(Offset = "0xB8")]
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[Token(Token = "0x40002DB")]
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private ProfilingSampler m_ProfilingSampler;
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// Token: 0x0200008A RID: 138
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[Token(Token = "0x20000BF")]
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private static class AdditionalShadowsConstantBuffer
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{
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// Token: 0x04000320 RID: 800
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[Token(Token = "0x4000494")]
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public static int _AdditionalLightsWorldToShadow;
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// Token: 0x04000321 RID: 801
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[Token(Token = "0x4000495")]
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public static int _AdditionalShadowParams;
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// Token: 0x04000322 RID: 802
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[Token(Token = "0x4000496")]
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public static int _AdditionalShadowOffset0;
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// Token: 0x04000323 RID: 803
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[Token(Token = "0x4000497")]
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public static int _AdditionalShadowOffset1;
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// Token: 0x04000324 RID: 804
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[Token(Token = "0x4000498")]
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public static int _AdditionalShadowOffset2;
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// Token: 0x04000325 RID: 805
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[Token(Token = "0x4000499")]
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public static int _AdditionalShadowOffset3;
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// Token: 0x04000326 RID: 806
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[Token(Token = "0x400049A")]
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public static int _AdditionalShadowmapSize;
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}
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}
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}
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+47
@@ -0,0 +1,47 @@
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using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.Universal.Internal
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{
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// Token: 0x0200008B RID: 139
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[Token(Token = "0x200007B")]
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public class CV2FastLineRendererPass : ScriptableRenderPass
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{
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// Token: 0x0600024D RID: 589 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000237")]
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[Address(RVA = "0x19C6240", Offset = "0x19C5040", VA = "0x1819C6240")]
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public CV2FastLineRendererPass(RenderPassEvent evt)
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{
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}
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// Token: 0x0600024E RID: 590 RVA: 0x00003540 File Offset: 0x00001740
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[Token(Token = "0x6000238")]
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[Address(RVA = "0x19C5F80", Offset = "0x19C4D80", VA = "0x1819C5F80")]
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public bool Setup(ScriptableRenderContext context, ref RenderingData renderingData)
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{
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return default(bool);
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}
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// Token: 0x0600024F RID: 591 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000239")]
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[Address(RVA = "0x19C5CD0", Offset = "0x19C4AD0", VA = "0x1819C5CD0", Slot = "7")]
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public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
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{
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}
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// Token: 0x04000327 RID: 807
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[Token(Token = "0x40002DC")]
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public static List<IFastLineRenderInstance> RenderInstances;
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// Token: 0x04000328 RID: 808
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x40002DD")]
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private string m_ProfilerTag;
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// Token: 0x04000329 RID: 809
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x40002DE")]
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private ProfilingSampler m_ProfilingSampler;
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}
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}
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+234
@@ -0,0 +1,234 @@
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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.Universal.Internal
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{
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// Token: 0x0200008D RID: 141
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[Token(Token = "0x200007D")]
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public class CachedMainLightShadowCasterPass : ScriptableRenderPass
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{
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// Token: 0x06000253 RID: 595 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600023D")]
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[Address(RVA = "0x19C7680", Offset = "0x19C6480", VA = "0x1819C7680")]
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public static void SetDirty()
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{
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}
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// Token: 0x06000254 RID: 596 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600023E")]
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[Address(RVA = "0x19C76E0", Offset = "0x19C64E0", VA = "0x1819C76E0")]
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public static void SetShadowCasterLayerMask(uint layerMask)
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{
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}
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// Token: 0x06000255 RID: 597 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600023F")]
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[Address(RVA = "0x19C83A0", Offset = "0x19C71A0", VA = "0x1819C83A0")]
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public CachedMainLightShadowCasterPass(RenderPassEvent evt)
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{
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}
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// Token: 0x06000256 RID: 598 RVA: 0x00003558 File Offset: 0x00001758
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[Token(Token = "0x6000240")]
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[Address(RVA = "0x19C6770", Offset = "0x19C5570", VA = "0x1819C6770")]
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public bool NeedsRender(ref CameraData cameraData)
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{
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return default(bool);
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}
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|
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// Token: 0x06000257 RID: 599 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000241")]
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[Address(RVA = "0x19C6990", Offset = "0x19C5790", VA = "0x1819C6990")]
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public void PreCullSetup(ScriptableRenderContext context, ref CameraData cameraData)
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{
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}
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// Token: 0x06000258 RID: 600 RVA: 0x00003570 File Offset: 0x00001770
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[Token(Token = "0x6000242")]
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[Address(RVA = "0x19C7F40", Offset = "0x19C6D40", VA = "0x1819C7F40")]
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public bool Setup(ref RenderingData renderingData)
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{
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return default(bool);
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}
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// Token: 0x06000259 RID: 601 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000243")]
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[Address(RVA = "0x19C6520", Offset = "0x19C5320", VA = "0x1819C6520", Slot = "4")]
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public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
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{
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}
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|
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// Token: 0x0600025A RID: 602 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000244")]
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[Address(RVA = "0x19C66D0", Offset = "0x19C54D0", VA = "0x1819C66D0", Slot = "7")]
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public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
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{
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}
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|
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// Token: 0x0600025B RID: 603 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000245")]
|
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[Address(RVA = "0x19C6710", Offset = "0x19C5510", VA = "0x1819C6710", Slot = "5")]
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public override void FrameCleanup(CommandBuffer cmd)
|
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{
|
||||
}
|
||||
|
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// Token: 0x0600025C RID: 604 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000246")]
|
||||
[Address(RVA = "0x19C62C0", Offset = "0x19C50C0", VA = "0x1819C62C0")]
|
||||
private void Clear()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600025D RID: 605 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000247")]
|
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[Address(RVA = "0x19C6EA0", Offset = "0x19C5CA0", VA = "0x1819C6EA0")]
|
||||
private void RenderMainLightCascadeShadowmap(ref ScriptableRenderContext context, ref CullingResults cullResults, ref LightData lightData, ref ShadowData shadowData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600025E RID: 606 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000248")]
|
||||
[Address(RVA = "0x19C7740", Offset = "0x19C6540", VA = "0x1819C7740")]
|
||||
private void SetupMainLightShadowReceiverConstants(CommandBuffer cmd, VisibleLight shadowLight, bool softShadows, float sampleBias)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0400032A RID: 810
|
||||
[Token(Token = "0x40002DF")]
|
||||
private const int k_MaxCascades = 4;
|
||||
|
||||
// Token: 0x0400032B RID: 811
|
||||
[Token(Token = "0x40002E0")]
|
||||
private const int k_ShadowmapBufferBits = 16;
|
||||
|
||||
// Token: 0x0400032C RID: 812
|
||||
[FieldOffset(Offset = "0x68")]
|
||||
[Token(Token = "0x40002E1")]
|
||||
private int m_ShadowmapWidth;
|
||||
|
||||
// Token: 0x0400032D RID: 813
|
||||
[FieldOffset(Offset = "0x6C")]
|
||||
[Token(Token = "0x40002E2")]
|
||||
private int m_ShadowmapHeight;
|
||||
|
||||
// Token: 0x0400032E RID: 814
|
||||
[FieldOffset(Offset = "0x70")]
|
||||
[Token(Token = "0x40002E3")]
|
||||
private int m_ShadowCasterCascadesCount;
|
||||
|
||||
// Token: 0x0400032F RID: 815
|
||||
[FieldOffset(Offset = "0x74")]
|
||||
[Token(Token = "0x40002E4")]
|
||||
private bool m_SupportsBoxFilterForShadows;
|
||||
|
||||
// Token: 0x04000330 RID: 816
|
||||
[FieldOffset(Offset = "0x78")]
|
||||
[Token(Token = "0x40002E5")]
|
||||
private RenderTargetHandle m_MainLightShadowmap;
|
||||
|
||||
// Token: 0x04000331 RID: 817
|
||||
[FieldOffset(Offset = "0x80")]
|
||||
[Token(Token = "0x40002E6")]
|
||||
private RenderTexture m_MainLightShadowmapTexture;
|
||||
|
||||
// Token: 0x04000332 RID: 818
|
||||
[FieldOffset(Offset = "0x88")]
|
||||
[Token(Token = "0x40002E7")]
|
||||
private Matrix4x4[] m_MainLightShadowMatrices;
|
||||
|
||||
// Token: 0x04000333 RID: 819
|
||||
[FieldOffset(Offset = "0x90")]
|
||||
[Token(Token = "0x40002E8")]
|
||||
private ShadowSliceData[] m_CascadeSlices;
|
||||
|
||||
// Token: 0x04000334 RID: 820
|
||||
[FieldOffset(Offset = "0x98")]
|
||||
[Token(Token = "0x40002E9")]
|
||||
private Vector4[] m_CascadeSplitDistances;
|
||||
|
||||
// Token: 0x04000335 RID: 821
|
||||
[Token(Token = "0x40002EA")]
|
||||
private const string m_ProfilerTag = "Render Cached Main Shadowmap";
|
||||
|
||||
// Token: 0x04000336 RID: 822
|
||||
[FieldOffset(Offset = "0xA0")]
|
||||
[Token(Token = "0x40002EB")]
|
||||
private ProfilingSampler m_ProfilingSampler;
|
||||
|
||||
// Token: 0x04000337 RID: 823
|
||||
[FieldOffset(Offset = "0xA8")]
|
||||
[Token(Token = "0x40002EC")]
|
||||
private CullingResults cachedCullResults;
|
||||
|
||||
// Token: 0x04000338 RID: 824
|
||||
[Token(Token = "0x40002ED")]
|
||||
private static uint shadowCasterLayerMask;
|
||||
|
||||
// Token: 0x04000339 RID: 825
|
||||
[Token(Token = "0x40002EE")]
|
||||
private static bool isDirty;
|
||||
|
||||
// Token: 0x0400033A RID: 826
|
||||
[FieldOffset(Offset = "0xB8")]
|
||||
[Token(Token = "0x40002EF")]
|
||||
private Vector3 lastRenderCameraPosition;
|
||||
|
||||
// Token: 0x0400033B RID: 827
|
||||
[FieldOffset(Offset = "0xC4")]
|
||||
[Token(Token = "0x40002F0")]
|
||||
private bool isReusingCachedData;
|
||||
|
||||
// Token: 0x0200008E RID: 142
|
||||
[Token(Token = "0x20000C0")]
|
||||
private static class MainLightShadowConstantBuffer
|
||||
{
|
||||
// Token: 0x0400033C RID: 828
|
||||
[Token(Token = "0x400049B")]
|
||||
public static int _WorldToShadow;
|
||||
|
||||
// Token: 0x0400033D RID: 829
|
||||
[Token(Token = "0x400049C")]
|
||||
public static int _ShadowParams;
|
||||
|
||||
// Token: 0x0400033E RID: 830
|
||||
[Token(Token = "0x400049D")]
|
||||
public static int _CascadeShadowSplitSpheres0;
|
||||
|
||||
// Token: 0x0400033F RID: 831
|
||||
[Token(Token = "0x400049E")]
|
||||
public static int _CascadeShadowSplitSpheres1;
|
||||
|
||||
// Token: 0x04000340 RID: 832
|
||||
[Token(Token = "0x400049F")]
|
||||
public static int _CascadeShadowSplitSpheres2;
|
||||
|
||||
// Token: 0x04000341 RID: 833
|
||||
[Token(Token = "0x40004A0")]
|
||||
public static int _CascadeShadowSplitSpheres3;
|
||||
|
||||
// Token: 0x04000342 RID: 834
|
||||
[Token(Token = "0x40004A1")]
|
||||
public static int _CascadeShadowSplitSphereRadii;
|
||||
|
||||
// Token: 0x04000343 RID: 835
|
||||
[Token(Token = "0x40004A2")]
|
||||
public static int _ShadowOffset0;
|
||||
|
||||
// Token: 0x04000344 RID: 836
|
||||
[Token(Token = "0x40004A3")]
|
||||
public static int _ShadowOffset1;
|
||||
|
||||
// Token: 0x04000345 RID: 837
|
||||
[Token(Token = "0x40004A4")]
|
||||
public static int _ShadowOffset2;
|
||||
|
||||
// Token: 0x04000346 RID: 838
|
||||
[Token(Token = "0x40004A5")]
|
||||
public static int _ShadowOffset3;
|
||||
|
||||
// Token: 0x04000347 RID: 839
|
||||
[Token(Token = "0x40004A6")]
|
||||
public static int _ShadowmapSize;
|
||||
}
|
||||
}
|
||||
}
|
||||
+186
@@ -0,0 +1,186 @@
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Experimental.Rendering;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal.Internal
|
||||
{
|
||||
// Token: 0x0200008F RID: 143
|
||||
[Token(Token = "0x200007E")]
|
||||
public class ColorGradingLutPass : ScriptableRenderPass
|
||||
{
|
||||
// Token: 0x06000260 RID: 608 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600024A")]
|
||||
[Address(RVA = "0x19CB230", Offset = "0x19CA030", VA = "0x1819CB230")]
|
||||
public ColorGradingLutPass(RenderPassEvent evt, PostProcessData data)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000261 RID: 609 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600024B")]
|
||||
[Address(RVA = "0x19CB100", Offset = "0x19C9F00", VA = "0x1819CB100")]
|
||||
public void Setup(in RenderTargetHandle internalLut)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000262 RID: 610 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600024C")]
|
||||
[Address(RVA = "0x19C9FF0", Offset = "0x19C8DF0", VA = "0x1819C9FF0", Slot = "7")]
|
||||
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000263 RID: 611 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600024D")]
|
||||
[Address(RVA = "0x19CB0D0", Offset = "0x19C9ED0", VA = "0x1819CB0D0", Slot = "6")]
|
||||
internal override void OnFinishCameraStackRendering(CommandBuffer cmd)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000264 RID: 612 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600024E")]
|
||||
[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "5")]
|
||||
public override void FrameCleanup(CommandBuffer cmd)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000265 RID: 613 RVA: 0x00002052 File Offset: 0x00000252
|
||||
[Token(Token = "0x600024F")]
|
||||
[Address(RVA = "0x19CB110", Offset = "0x19C9F10", VA = "0x1819CB110")]
|
||||
[CompilerGenerated]
|
||||
private Material <.ctor>g__Load|6_0(Shader shader)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x04000348 RID: 840
|
||||
[Token(Token = "0x40002F1")]
|
||||
private const string k_ProfilerTag = "Color Grading LUT";
|
||||
|
||||
// Token: 0x04000349 RID: 841
|
||||
[FieldOffset(Offset = "0x68")]
|
||||
[Token(Token = "0x40002F2")]
|
||||
private readonly Material m_LutBuilderLdr;
|
||||
|
||||
// Token: 0x0400034A RID: 842
|
||||
[FieldOffset(Offset = "0x70")]
|
||||
[Token(Token = "0x40002F3")]
|
||||
private readonly Material m_LutBuilderHdr;
|
||||
|
||||
// Token: 0x0400034B RID: 843
|
||||
[FieldOffset(Offset = "0x78")]
|
||||
[Token(Token = "0x40002F4")]
|
||||
private readonly GraphicsFormat m_HdrLutFormat;
|
||||
|
||||
// Token: 0x0400034C RID: 844
|
||||
[FieldOffset(Offset = "0x7C")]
|
||||
[Token(Token = "0x40002F5")]
|
||||
private readonly GraphicsFormat m_LdrLutFormat;
|
||||
|
||||
// Token: 0x0400034D RID: 845
|
||||
[FieldOffset(Offset = "0x80")]
|
||||
[Token(Token = "0x40002F6")]
|
||||
private RenderTargetHandle m_InternalLut;
|
||||
|
||||
// Token: 0x02000090 RID: 144
|
||||
[Token(Token = "0x20000C1")]
|
||||
private static class ShaderConstants
|
||||
{
|
||||
// Token: 0x0400034E RID: 846
|
||||
[Token(Token = "0x40004A7")]
|
||||
public static readonly int _Lut_Params;
|
||||
|
||||
// Token: 0x0400034F RID: 847
|
||||
[Token(Token = "0x40004A8")]
|
||||
public static readonly int _ColorBalance;
|
||||
|
||||
// Token: 0x04000350 RID: 848
|
||||
[Token(Token = "0x40004A9")]
|
||||
public static readonly int _ColorFilter;
|
||||
|
||||
// Token: 0x04000351 RID: 849
|
||||
[Token(Token = "0x40004AA")]
|
||||
public static readonly int _ChannelMixerRed;
|
||||
|
||||
// Token: 0x04000352 RID: 850
|
||||
[Token(Token = "0x40004AB")]
|
||||
public static readonly int _ChannelMixerGreen;
|
||||
|
||||
// Token: 0x04000353 RID: 851
|
||||
[Token(Token = "0x40004AC")]
|
||||
public static readonly int _ChannelMixerBlue;
|
||||
|
||||
// Token: 0x04000354 RID: 852
|
||||
[Token(Token = "0x40004AD")]
|
||||
public static readonly int _HueSatCon;
|
||||
|
||||
// Token: 0x04000355 RID: 853
|
||||
[Token(Token = "0x40004AE")]
|
||||
public static readonly int _Lift;
|
||||
|
||||
// Token: 0x04000356 RID: 854
|
||||
[Token(Token = "0x40004AF")]
|
||||
public static readonly int _Gamma;
|
||||
|
||||
// Token: 0x04000357 RID: 855
|
||||
[Token(Token = "0x40004B0")]
|
||||
public static readonly int _Gain;
|
||||
|
||||
// Token: 0x04000358 RID: 856
|
||||
[Token(Token = "0x40004B1")]
|
||||
public static readonly int _Shadows;
|
||||
|
||||
// Token: 0x04000359 RID: 857
|
||||
[Token(Token = "0x40004B2")]
|
||||
public static readonly int _Midtones;
|
||||
|
||||
// Token: 0x0400035A RID: 858
|
||||
[Token(Token = "0x40004B3")]
|
||||
public static readonly int _Highlights;
|
||||
|
||||
// Token: 0x0400035B RID: 859
|
||||
[Token(Token = "0x40004B4")]
|
||||
public static readonly int _ShaHiLimits;
|
||||
|
||||
// Token: 0x0400035C RID: 860
|
||||
[Token(Token = "0x40004B5")]
|
||||
public static readonly int _SplitShadows;
|
||||
|
||||
// Token: 0x0400035D RID: 861
|
||||
[Token(Token = "0x40004B6")]
|
||||
public static readonly int _SplitHighlights;
|
||||
|
||||
// Token: 0x0400035E RID: 862
|
||||
[Token(Token = "0x40004B7")]
|
||||
public static readonly int _CurveMaster;
|
||||
|
||||
// Token: 0x0400035F RID: 863
|
||||
[Token(Token = "0x40004B8")]
|
||||
public static readonly int _CurveRed;
|
||||
|
||||
// Token: 0x04000360 RID: 864
|
||||
[Token(Token = "0x40004B9")]
|
||||
public static readonly int _CurveGreen;
|
||||
|
||||
// Token: 0x04000361 RID: 865
|
||||
[Token(Token = "0x40004BA")]
|
||||
public static readonly int _CurveBlue;
|
||||
|
||||
// Token: 0x04000362 RID: 866
|
||||
[Token(Token = "0x40004BB")]
|
||||
public static readonly int _CurveHueVsHue;
|
||||
|
||||
// Token: 0x04000363 RID: 867
|
||||
[Token(Token = "0x40004BC")]
|
||||
public static readonly int _CurveHueVsSat;
|
||||
|
||||
// Token: 0x04000364 RID: 868
|
||||
[Token(Token = "0x40004BD")]
|
||||
public static readonly int _CurveLumVsSat;
|
||||
|
||||
// Token: 0x04000365 RID: 869
|
||||
[Token(Token = "0x40004BE")]
|
||||
public static readonly int _CurveSatVsSat;
|
||||
}
|
||||
}
|
||||
}
|
||||
+107
@@ -0,0 +1,107 @@
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal.Internal
|
||||
{
|
||||
// Token: 0x02000091 RID: 145
|
||||
[Token(Token = "0x200007F")]
|
||||
public class CopyColorPass : ScriptableRenderPass
|
||||
{
|
||||
// Token: 0x170000A5 RID: 165
|
||||
// (get) Token: 0x06000267 RID: 615 RVA: 0x00003588 File Offset: 0x00001788
|
||||
// (set) Token: 0x06000268 RID: 616 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x170000A4")]
|
||||
private RenderTargetIdentifier source
|
||||
{
|
||||
[Token(Token = "0x6000250")]
|
||||
[Address(RVA = "0x105F1D0", Offset = "0x105DFD0", VA = "0x18105F1D0")]
|
||||
[CompilerGenerated]
|
||||
get
|
||||
{
|
||||
return default(RenderTargetIdentifier);
|
||||
}
|
||||
[Token(Token = "0x6000251")]
|
||||
[Address(RVA = "0x19CBC90", Offset = "0x19CAA90", VA = "0x1819CBC90")]
|
||||
[CompilerGenerated]
|
||||
set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x170000A6 RID: 166
|
||||
// (get) Token: 0x06000269 RID: 617 RVA: 0x000035A0 File Offset: 0x000017A0
|
||||
// (set) Token: 0x0600026A RID: 618 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x170000A5")]
|
||||
private RenderTargetHandle destination
|
||||
{
|
||||
[Token(Token = "0x6000252")]
|
||||
[Address(RVA = "0xA35760", Offset = "0xA34560", VA = "0x180A35760")]
|
||||
[CompilerGenerated]
|
||||
get
|
||||
{
|
||||
return default(RenderTargetHandle);
|
||||
}
|
||||
[Token(Token = "0x6000253")]
|
||||
[Address(RVA = "0xA351F0", Offset = "0xA33FF0", VA = "0x180A351F0")]
|
||||
[CompilerGenerated]
|
||||
set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x0600026B RID: 619 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000254")]
|
||||
[Address(RVA = "0x19CBC20", Offset = "0x19CAA20", VA = "0x1819CBC20")]
|
||||
public CopyColorPass(RenderPassEvent evt, Material samplingMaterial)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600026C RID: 620 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000255")]
|
||||
[Address(RVA = "0x19CBBF0", Offset = "0x19CA9F0", VA = "0x1819CBBF0")]
|
||||
public void Setup(RenderTargetIdentifier source, RenderTargetHandle destination, Downsampling downsampling)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600026D RID: 621 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000256")]
|
||||
[Address(RVA = "0x19CB660", Offset = "0x19CA460", VA = "0x1819CB660", Slot = "4")]
|
||||
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescripor)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600026E RID: 622 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000257")]
|
||||
[Address(RVA = "0x19CB770", Offset = "0x19CA570", VA = "0x1819CB770", Slot = "7")]
|
||||
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600026F RID: 623 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000258")]
|
||||
[Address(RVA = "0x19CBAE0", Offset = "0x19CA8E0", VA = "0x1819CBAE0", Slot = "5")]
|
||||
public override void FrameCleanup(CommandBuffer cmd)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x04000366 RID: 870
|
||||
[FieldOffset(Offset = "0x68")]
|
||||
[Token(Token = "0x40002F7")]
|
||||
private int m_SampleOffsetShaderHandle;
|
||||
|
||||
// Token: 0x04000367 RID: 871
|
||||
[FieldOffset(Offset = "0x70")]
|
||||
[Token(Token = "0x40002F8")]
|
||||
private Material m_SamplingMaterial;
|
||||
|
||||
// Token: 0x04000368 RID: 872
|
||||
[FieldOffset(Offset = "0x78")]
|
||||
[Token(Token = "0x40002F9")]
|
||||
private Downsampling m_DownsamplingMethod;
|
||||
|
||||
// Token: 0x0400036B RID: 875
|
||||
[Token(Token = "0x40002FC")]
|
||||
private const string m_ProfilerTag = "Copy Color";
|
||||
}
|
||||
}
|
||||
+102
@@ -0,0 +1,102 @@
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal.Internal
|
||||
{
|
||||
// Token: 0x02000092 RID: 146
|
||||
[Token(Token = "0x2000080")]
|
||||
public class CopyDepthPass : ScriptableRenderPass
|
||||
{
|
||||
// Token: 0x170000A7 RID: 167
|
||||
// (get) Token: 0x06000270 RID: 624 RVA: 0x000035B8 File Offset: 0x000017B8
|
||||
// (set) Token: 0x06000271 RID: 625 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x170000A6")]
|
||||
private RenderTargetHandle source
|
||||
{
|
||||
[Token(Token = "0x6000259")]
|
||||
[Address(RVA = "0x567200", Offset = "0x566000", VA = "0x180567200")]
|
||||
[CompilerGenerated]
|
||||
get
|
||||
{
|
||||
return default(RenderTargetHandle);
|
||||
}
|
||||
[Token(Token = "0x600025A")]
|
||||
[Address(RVA = "0x5674A0", Offset = "0x5662A0", VA = "0x1805674A0")]
|
||||
[CompilerGenerated]
|
||||
set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x170000A8 RID: 168
|
||||
// (get) Token: 0x06000272 RID: 626 RVA: 0x000035D0 File Offset: 0x000017D0
|
||||
// (set) Token: 0x06000273 RID: 627 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x170000A7")]
|
||||
private RenderTargetHandle destination
|
||||
{
|
||||
[Token(Token = "0x600025B")]
|
||||
[Address(RVA = "0x567210", Offset = "0x566010", VA = "0x180567210")]
|
||||
[CompilerGenerated]
|
||||
get
|
||||
{
|
||||
return default(RenderTargetHandle);
|
||||
}
|
||||
[Token(Token = "0x600025C")]
|
||||
[Address(RVA = "0x5674B0", Offset = "0x5662B0", VA = "0x1805674B0")]
|
||||
[CompilerGenerated]
|
||||
set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x06000274 RID: 628 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600025D")]
|
||||
[Address(RVA = "0x19CC4B0", Offset = "0x19CB2B0", VA = "0x1819CC4B0")]
|
||||
public CopyDepthPass(RenderPassEvent evt, Material copyDepthMaterial)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000275 RID: 629 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600025E")]
|
||||
[Address(RVA = "0x19CC4A0", Offset = "0x19CB2A0", VA = "0x1819CC4A0")]
|
||||
public void Setup(RenderTargetHandle source, RenderTargetHandle destination)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000276 RID: 630 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600025F")]
|
||||
[Address(RVA = "0x19CBCC0", Offset = "0x19CAAC0", VA = "0x1819CBCC0", Slot = "4")]
|
||||
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000277 RID: 631 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000260")]
|
||||
[Address(RVA = "0x19CBDD0", Offset = "0x19CABD0", VA = "0x1819CBDD0", Slot = "7")]
|
||||
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000278 RID: 632 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000261")]
|
||||
[Address(RVA = "0x19CC3F0", Offset = "0x19CB1F0", VA = "0x1819CC3F0", Slot = "5")]
|
||||
public override void FrameCleanup(CommandBuffer cmd)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0400036E RID: 878
|
||||
[FieldOffset(Offset = "0x70")]
|
||||
[Token(Token = "0x40002FF")]
|
||||
private Material m_CopyDepthMaterial;
|
||||
|
||||
// Token: 0x0400036F RID: 879
|
||||
[Token(Token = "0x4000300")]
|
||||
private const string m_ProfilerTag = "Copy Depth";
|
||||
|
||||
// Token: 0x04000370 RID: 880
|
||||
[FieldOffset(Offset = "0x78")]
|
||||
[Token(Token = "0x4000301")]
|
||||
private int m_ScaleBiasId;
|
||||
}
|
||||
}
|
||||
+112
@@ -0,0 +1,112 @@
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal.Internal
|
||||
{
|
||||
// Token: 0x02000093 RID: 147
|
||||
[Token(Token = "0x2000081")]
|
||||
public class DepthOnlyPass : ScriptableRenderPass
|
||||
{
|
||||
// Token: 0x170000A9 RID: 169
|
||||
// (get) Token: 0x06000279 RID: 633 RVA: 0x000035E8 File Offset: 0x000017E8
|
||||
// (set) Token: 0x0600027A RID: 634 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x170000A8")]
|
||||
private RenderTargetHandle depthAttachmentHandle
|
||||
{
|
||||
[Token(Token = "0x6000262")]
|
||||
[Address(RVA = "0x567210", Offset = "0x566010", VA = "0x180567210")]
|
||||
[CompilerGenerated]
|
||||
get
|
||||
{
|
||||
return default(RenderTargetHandle);
|
||||
}
|
||||
[Token(Token = "0x6000263")]
|
||||
[Address(RVA = "0x5674B0", Offset = "0x5662B0", VA = "0x1805674B0")]
|
||||
[CompilerGenerated]
|
||||
set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x170000AA RID: 170
|
||||
// (get) Token: 0x0600027B RID: 635 RVA: 0x00003600 File Offset: 0x00001800
|
||||
// (set) Token: 0x0600027C RID: 636 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x170000A9")]
|
||||
internal RenderTextureDescriptor descriptor
|
||||
{
|
||||
[Token(Token = "0x6000264")]
|
||||
[Address(RVA = "0x19CCEB0", Offset = "0x19CBCB0", VA = "0x1819CCEB0")]
|
||||
[CompilerGenerated]
|
||||
get
|
||||
{
|
||||
return default(RenderTextureDescriptor);
|
||||
}
|
||||
[Token(Token = "0x6000265")]
|
||||
[Address(RVA = "0x19CCEE0", Offset = "0x19CBCE0", VA = "0x1819CCEE0")]
|
||||
[CompilerGenerated]
|
||||
private set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x0600027D RID: 637 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000266")]
|
||||
[Address(RVA = "0x19CCD70", Offset = "0x19CBB70", VA = "0x1819CCD70")]
|
||||
public DepthOnlyPass(RenderPassEvent evt, RenderQueueRange renderQueueRange, LayerMask layerMask)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600027E RID: 638 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000267")]
|
||||
[Address(RVA = "0x19CCD00", Offset = "0x19CBB00", VA = "0x1819CCD00")]
|
||||
public void Setup(RenderTextureDescriptor baseDescriptor, RenderTargetHandle depthAttachmentHandle)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600027F RID: 639 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000268")]
|
||||
[Address(RVA = "0x19CC8A0", Offset = "0x19CB6A0", VA = "0x1819CC8A0", Slot = "4")]
|
||||
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000280 RID: 640 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000269")]
|
||||
[Address(RVA = "0x19CC990", Offset = "0x19CB790", VA = "0x1819CC990", Slot = "7")]
|
||||
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000281 RID: 641 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600026A")]
|
||||
[Address(RVA = "0x19CCC00", Offset = "0x19CBA00", VA = "0x1819CCC00", Slot = "5")]
|
||||
public override void FrameCleanup(CommandBuffer cmd)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x04000371 RID: 881
|
||||
[FieldOffset(Offset = "0x68")]
|
||||
[Token(Token = "0x4000302")]
|
||||
private int kDepthBufferBits;
|
||||
|
||||
// Token: 0x04000374 RID: 884
|
||||
[FieldOffset(Offset = "0xA4")]
|
||||
[Token(Token = "0x4000305")]
|
||||
private FilteringSettings m_FilteringSettings;
|
||||
|
||||
// Token: 0x04000375 RID: 885
|
||||
[Token(Token = "0x4000306")]
|
||||
private const string m_ProfilerTag = "Depth Prepass";
|
||||
|
||||
// Token: 0x04000376 RID: 886
|
||||
[FieldOffset(Offset = "0xC0")]
|
||||
[Token(Token = "0x4000307")]
|
||||
private ProfilingSampler m_ProfilingSampler;
|
||||
|
||||
// Token: 0x04000377 RID: 887
|
||||
[FieldOffset(Offset = "0xC8")]
|
||||
[Token(Token = "0x4000308")]
|
||||
private ShaderTagId m_ShaderTagId;
|
||||
}
|
||||
}
|
||||
+83
@@ -0,0 +1,83 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal.Internal
|
||||
{
|
||||
// Token: 0x02000094 RID: 148
|
||||
[Token(Token = "0x2000082")]
|
||||
public class DrawObjectsPass : ScriptableRenderPass
|
||||
{
|
||||
// Token: 0x06000282 RID: 642 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600026B")]
|
||||
[Address(RVA = "0x19CD2B0", Offset = "0x19CC0B0", VA = "0x1819CD2B0")]
|
||||
public DrawObjectsPass(string profilerTag, bool opaque, RenderPassEvent evt, RenderQueueRange renderQueueRange, LayerMask layerMask, StencilState stencilState, int stencilReference)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000283 RID: 643 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600026C")]
|
||||
[Address(RVA = "0x19CD240", Offset = "0x19CC040", VA = "0x1819CD240")]
|
||||
public void Setup(ClearFlag clearFlag, Color clearColor)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000284 RID: 644 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600026D")]
|
||||
[Address(RVA = "0x19CCF10", Offset = "0x19CBD10", VA = "0x1819CCF10", Slot = "4")]
|
||||
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000285 RID: 645 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600026E")]
|
||||
[Address(RVA = "0x19CCF40", Offset = "0x19CBD40", VA = "0x1819CCF40", Slot = "7")]
|
||||
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x04000378 RID: 888
|
||||
[FieldOffset(Offset = "0x68")]
|
||||
[Token(Token = "0x4000309")]
|
||||
private FilteringSettings m_FilteringSettings;
|
||||
|
||||
// Token: 0x04000379 RID: 889
|
||||
[FieldOffset(Offset = "0x80")]
|
||||
[Token(Token = "0x400030A")]
|
||||
private RenderStateBlock m_RenderStateBlock;
|
||||
|
||||
// Token: 0x0400037A RID: 890
|
||||
[FieldOffset(Offset = "0xF0")]
|
||||
[Token(Token = "0x400030B")]
|
||||
private List<ShaderTagId> m_ShaderTagIdList;
|
||||
|
||||
// Token: 0x0400037B RID: 891
|
||||
[FieldOffset(Offset = "0xF8")]
|
||||
[Token(Token = "0x400030C")]
|
||||
private string m_ProfilerTag;
|
||||
|
||||
// Token: 0x0400037C RID: 892
|
||||
[FieldOffset(Offset = "0x100")]
|
||||
[Token(Token = "0x400030D")]
|
||||
private ProfilingSampler m_ProfilingSampler;
|
||||
|
||||
// Token: 0x0400037D RID: 893
|
||||
[FieldOffset(Offset = "0x108")]
|
||||
[Token(Token = "0x400030E")]
|
||||
private bool m_IsOpaque;
|
||||
|
||||
// Token: 0x0400037E RID: 894
|
||||
[Token(Token = "0x400030F")]
|
||||
private static readonly int s_DrawObjectPassDataPropID;
|
||||
|
||||
// Token: 0x0400037F RID: 895
|
||||
[FieldOffset(Offset = "0x10C")]
|
||||
[Token(Token = "0x4000310")]
|
||||
private ClearFlag m_requestedClearFlag;
|
||||
|
||||
// Token: 0x04000380 RID: 896
|
||||
[FieldOffset(Offset = "0x110")]
|
||||
[Token(Token = "0x4000311")]
|
||||
private Color m_requestedClearColor;
|
||||
}
|
||||
}
|
||||
+50
@@ -0,0 +1,50 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal.Internal
|
||||
{
|
||||
// Token: 0x02000095 RID: 149
|
||||
[Token(Token = "0x2000083")]
|
||||
public class FinalBlitPass : ScriptableRenderPass
|
||||
{
|
||||
// Token: 0x06000287 RID: 647 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000270")]
|
||||
[Address(RVA = "0x19CE2A0", Offset = "0x19CD0A0", VA = "0x1819CE2A0")]
|
||||
public FinalBlitPass(RenderPassEvent evt, Material blitMaterial)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000288 RID: 648 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000271")]
|
||||
[Address(RVA = "0x19CE290", Offset = "0x19CD090", VA = "0x1819CE290")]
|
||||
public void Setup(RenderTextureDescriptor baseDescriptor, RenderTargetHandle colorHandle)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000289 RID: 649 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000272")]
|
||||
[Address(RVA = "0x19CDB20", Offset = "0x19CC920", VA = "0x1819CDB20", Slot = "7")]
|
||||
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x04000381 RID: 897
|
||||
[Token(Token = "0x4000312")]
|
||||
private const string m_ProfilerTag = "Final Blit Pass";
|
||||
|
||||
// Token: 0x04000382 RID: 898
|
||||
[FieldOffset(Offset = "0x68")]
|
||||
[Token(Token = "0x4000313")]
|
||||
private RenderTargetHandle m_Source;
|
||||
|
||||
// Token: 0x04000383 RID: 899
|
||||
[FieldOffset(Offset = "0x70")]
|
||||
[Token(Token = "0x4000314")]
|
||||
private Material m_BlitMaterial;
|
||||
|
||||
// Token: 0x04000384 RID: 900
|
||||
[FieldOffset(Offset = "0x78")]
|
||||
[Token(Token = "0x4000315")]
|
||||
private TextureDimension m_TargetDimension;
|
||||
}
|
||||
}
|
||||
+154
@@ -0,0 +1,154 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using Unity.Collections;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal.Internal
|
||||
{
|
||||
// Token: 0x02000087 RID: 135
|
||||
[Token(Token = "0x2000079")]
|
||||
public class ForwardLights
|
||||
{
|
||||
// Token: 0x0600023E RID: 574 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000228")]
|
||||
[Address(RVA = "0x19CF4F0", Offset = "0x19CE2F0", VA = "0x1819CF4F0")]
|
||||
public ForwardLights()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600023F RID: 575 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000229")]
|
||||
[Address(RVA = "0x19CF1D0", Offset = "0x19CDFD0", VA = "0x1819CF1D0")]
|
||||
public void Setup(ScriptableRenderContext context, ref RenderingData renderingData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000240 RID: 576 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600022A")]
|
||||
[Address(RVA = "0x19CE2E0", Offset = "0x19CD0E0", VA = "0x1819CE2E0")]
|
||||
private void InitializeLightConstants(NativeArray<VisibleLight> lights, int lightIndex, out Vector4 lightPos, out Vector4 lightColor, out Vector4 lightAttenuation, out Vector4 lightSpotDir, out Vector4 lightOcclusionProbeChannel)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000241 RID: 577 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600022B")]
|
||||
[Address(RVA = "0x19CF050", Offset = "0x19CDE50", VA = "0x1819CF050")]
|
||||
private void SetupShaderLightConstants(CommandBuffer cmd, ref RenderingData renderingData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000242 RID: 578 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600022C")]
|
||||
[Address(RVA = "0x19CEF00", Offset = "0x19CDD00", VA = "0x1819CEF00")]
|
||||
private void SetupMainLightConstants(CommandBuffer cmd, ref LightData lightData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000243 RID: 579 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600022D")]
|
||||
[Address(RVA = "0x19CEAD0", Offset = "0x19CD8D0", VA = "0x1819CEAD0")]
|
||||
private void SetupAdditionalLightConstants(CommandBuffer cmd, ref RenderingData renderingData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x040002FA RID: 762
|
||||
[Token(Token = "0x40002BE")]
|
||||
private const string k_SetupLightConstants = "Setup Light Constants";
|
||||
|
||||
// Token: 0x040002FB RID: 763
|
||||
[FieldOffset(Offset = "0x10")]
|
||||
[Token(Token = "0x40002BF")]
|
||||
private MixedLightingSetup m_MixedLightingSetup;
|
||||
|
||||
// Token: 0x040002FC RID: 764
|
||||
[FieldOffset(Offset = "0x14")]
|
||||
[Token(Token = "0x40002C0")]
|
||||
private Vector4 k_DefaultLightPosition;
|
||||
|
||||
// Token: 0x040002FD RID: 765
|
||||
[FieldOffset(Offset = "0x24")]
|
||||
[Token(Token = "0x40002C1")]
|
||||
private Vector4 k_DefaultLightColor;
|
||||
|
||||
// Token: 0x040002FE RID: 766
|
||||
[FieldOffset(Offset = "0x34")]
|
||||
[Token(Token = "0x40002C2")]
|
||||
private Vector4 k_DefaultLightAttenuation;
|
||||
|
||||
// Token: 0x040002FF RID: 767
|
||||
[FieldOffset(Offset = "0x44")]
|
||||
[Token(Token = "0x40002C3")]
|
||||
private Vector4 k_DefaultLightSpotDirection;
|
||||
|
||||
// Token: 0x04000300 RID: 768
|
||||
[FieldOffset(Offset = "0x54")]
|
||||
[Token(Token = "0x40002C4")]
|
||||
private Vector4 k_DefaultLightsProbeChannel;
|
||||
|
||||
// Token: 0x04000301 RID: 769
|
||||
[FieldOffset(Offset = "0x68")]
|
||||
[Token(Token = "0x40002C5")]
|
||||
private Vector4[] m_AdditionalLightPositions;
|
||||
|
||||
// Token: 0x04000302 RID: 770
|
||||
[FieldOffset(Offset = "0x70")]
|
||||
[Token(Token = "0x40002C6")]
|
||||
private Vector4[] m_AdditionalLightColors;
|
||||
|
||||
// Token: 0x04000303 RID: 771
|
||||
[FieldOffset(Offset = "0x78")]
|
||||
[Token(Token = "0x40002C7")]
|
||||
private Vector4[] m_AdditionalLightAttenuations;
|
||||
|
||||
// Token: 0x04000304 RID: 772
|
||||
[FieldOffset(Offset = "0x80")]
|
||||
[Token(Token = "0x40002C8")]
|
||||
private Vector4[] m_AdditionalLightSpotDirections;
|
||||
|
||||
// Token: 0x04000305 RID: 773
|
||||
[FieldOffset(Offset = "0x88")]
|
||||
[Token(Token = "0x40002C9")]
|
||||
private Vector4[] m_AdditionalLightOcclusionProbeChannels;
|
||||
|
||||
// Token: 0x04000306 RID: 774
|
||||
[FieldOffset(Offset = "0x90")]
|
||||
[Token(Token = "0x40002CA")]
|
||||
private bool m_UseStructuredBuffer;
|
||||
|
||||
// Token: 0x02000088 RID: 136
|
||||
[Token(Token = "0x20000BE")]
|
||||
private static class LightConstantBuffer
|
||||
{
|
||||
// Token: 0x04000307 RID: 775
|
||||
[Token(Token = "0x400048C")]
|
||||
public static int _MainLightPosition;
|
||||
|
||||
// Token: 0x04000308 RID: 776
|
||||
[Token(Token = "0x400048D")]
|
||||
public static int _MainLightColor;
|
||||
|
||||
// Token: 0x04000309 RID: 777
|
||||
[Token(Token = "0x400048E")]
|
||||
public static int _AdditionalLightsCount;
|
||||
|
||||
// Token: 0x0400030A RID: 778
|
||||
[Token(Token = "0x400048F")]
|
||||
public static int _AdditionalLightsPosition;
|
||||
|
||||
// Token: 0x0400030B RID: 779
|
||||
[Token(Token = "0x4000490")]
|
||||
public static int _AdditionalLightsColor;
|
||||
|
||||
// Token: 0x0400030C RID: 780
|
||||
[Token(Token = "0x4000491")]
|
||||
public static int _AdditionalLightsAttenuation;
|
||||
|
||||
// Token: 0x0400030D RID: 781
|
||||
[Token(Token = "0x4000492")]
|
||||
public static int _AdditionalLightsSpotDir;
|
||||
|
||||
// Token: 0x0400030E RID: 782
|
||||
[Token(Token = "0x4000493")]
|
||||
public static int _AdditionalLightOcclusionProbeChannel;
|
||||
}
|
||||
}
|
||||
}
|
||||
+41
@@ -0,0 +1,41 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal.Internal
|
||||
{
|
||||
// Token: 0x02000096 RID: 150
|
||||
[Token(Token = "0x2000084")]
|
||||
public sealed class FullscreenMaterialPass : ScriptableRenderPass
|
||||
{
|
||||
// Token: 0x0600028A RID: 650 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000273")]
|
||||
[Address(RVA = "0x19C9090", Offset = "0x19C7E90", VA = "0x1819C9090")]
|
||||
public FullscreenMaterialPass(RenderPassEvent evt)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600028B RID: 651 RVA: 0x00003618 File Offset: 0x00001818
|
||||
[Token(Token = "0x6000274")]
|
||||
[Address(RVA = "0x19D3350", Offset = "0x19D2150", VA = "0x1819D3350")]
|
||||
public bool Setup(Material material)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x0600028C RID: 652 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000275")]
|
||||
[Address(RVA = "0x19D3210", Offset = "0x19D2010", VA = "0x1819D3210", Slot = "7")]
|
||||
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x04000385 RID: 901
|
||||
[FieldOffset(Offset = "0x68")]
|
||||
[Token(Token = "0x4000316")]
|
||||
private Material m_Material;
|
||||
|
||||
// Token: 0x04000386 RID: 902
|
||||
[Token(Token = "0x4000317")]
|
||||
private const string k_ProfilerTag = "Blit Material Pass";
|
||||
}
|
||||
}
|
||||
+20
@@ -0,0 +1,20 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal.Internal
|
||||
{
|
||||
// Token: 0x0200008C RID: 140
|
||||
[Token(Token = "0x200007C")]
|
||||
public interface IFastLineRenderInstance
|
||||
{
|
||||
// Token: 0x06000251 RID: 593
|
||||
[Token(Token = "0x600023B")]
|
||||
[Address(Slot = "0")]
|
||||
bool UpdateBuffers(CommandBuffer commandBuffer, Camera camera);
|
||||
|
||||
// Token: 0x06000252 RID: 594
|
||||
[Token(Token = "0x600023C")]
|
||||
[Address(Slot = "1")]
|
||||
void RenderPass(Camera camera, CommandBuffer cmd);
|
||||
}
|
||||
}
|
||||
+182
@@ -0,0 +1,182 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal.Internal
|
||||
{
|
||||
// Token: 0x02000097 RID: 151
|
||||
[Token(Token = "0x2000085")]
|
||||
public class MainLightShadowCasterPass : ScriptableRenderPass
|
||||
{
|
||||
// Token: 0x0600028D RID: 653 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000276")]
|
||||
[Address(RVA = "0x19D4B30", Offset = "0x19D3930", VA = "0x1819D4B30")]
|
||||
public MainLightShadowCasterPass(RenderPassEvent evt)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600028E RID: 654 RVA: 0x00003630 File Offset: 0x00001830
|
||||
[Token(Token = "0x6000277")]
|
||||
[Address(RVA = "0x19D4750", Offset = "0x19D3550", VA = "0x1819D4750")]
|
||||
public bool Setup(ref RenderingData renderingData)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x0600028F RID: 655 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000278")]
|
||||
[Address(RVA = "0x19D35E0", Offset = "0x19D23E0", VA = "0x1819D35E0", Slot = "4")]
|
||||
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000290 RID: 656 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000279")]
|
||||
[Address(RVA = "0x19D36F0", Offset = "0x19D24F0", VA = "0x1819D36F0", Slot = "7")]
|
||||
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000291 RID: 657 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600027A")]
|
||||
[Address(RVA = "0x19D3730", Offset = "0x19D2530", VA = "0x1819D3730", Slot = "5")]
|
||||
public override void FrameCleanup(CommandBuffer cmd)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000292 RID: 658 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600027B")]
|
||||
[Address(RVA = "0x19D33C0", Offset = "0x19D21C0", VA = "0x1819D33C0")]
|
||||
private void Clear()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000293 RID: 659 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600027C")]
|
||||
[Address(RVA = "0x19D37F0", Offset = "0x19D25F0", VA = "0x1819D37F0")]
|
||||
private void RenderMainLightCascadeShadowmap(ref ScriptableRenderContext context, ref CullingResults cullResults, ref LightData lightData, ref ShadowData shadowData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000294 RID: 660 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600027D")]
|
||||
[Address(RVA = "0x19D3F50", Offset = "0x19D2D50", VA = "0x1819D3F50")]
|
||||
private void SetupMainLightShadowReceiverConstants(CommandBuffer cmd, VisibleLight shadowLight, bool softShadows, float sampleBias)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x04000387 RID: 903
|
||||
[Token(Token = "0x4000318")]
|
||||
private const int k_MaxCascades = 4;
|
||||
|
||||
// Token: 0x04000388 RID: 904
|
||||
[Token(Token = "0x4000319")]
|
||||
private const int k_ShadowmapBufferBits = 16;
|
||||
|
||||
// Token: 0x04000389 RID: 905
|
||||
[FieldOffset(Offset = "0x68")]
|
||||
[Token(Token = "0x400031A")]
|
||||
private int m_ShadowmapWidth;
|
||||
|
||||
// Token: 0x0400038A RID: 906
|
||||
[FieldOffset(Offset = "0x6C")]
|
||||
[Token(Token = "0x400031B")]
|
||||
private int m_ShadowmapHeight;
|
||||
|
||||
// Token: 0x0400038B RID: 907
|
||||
[FieldOffset(Offset = "0x70")]
|
||||
[Token(Token = "0x400031C")]
|
||||
private int m_ShadowCasterCascadesCount;
|
||||
|
||||
// Token: 0x0400038C RID: 908
|
||||
[FieldOffset(Offset = "0x74")]
|
||||
[Token(Token = "0x400031D")]
|
||||
private bool m_SupportsBoxFilterForShadows;
|
||||
|
||||
// Token: 0x0400038D RID: 909
|
||||
[FieldOffset(Offset = "0x78")]
|
||||
[Token(Token = "0x400031E")]
|
||||
private RenderTargetHandle m_MainLightShadowmap;
|
||||
|
||||
// Token: 0x0400038E RID: 910
|
||||
[FieldOffset(Offset = "0x80")]
|
||||
[Token(Token = "0x400031F")]
|
||||
private RenderTexture m_MainLightShadowmapTexture;
|
||||
|
||||
// Token: 0x0400038F RID: 911
|
||||
[FieldOffset(Offset = "0x88")]
|
||||
[Token(Token = "0x4000320")]
|
||||
private Matrix4x4[] m_MainLightShadowMatrices;
|
||||
|
||||
// Token: 0x04000390 RID: 912
|
||||
[FieldOffset(Offset = "0x90")]
|
||||
[Token(Token = "0x4000321")]
|
||||
private ShadowSliceData[] m_CascadeSlices;
|
||||
|
||||
// Token: 0x04000391 RID: 913
|
||||
[FieldOffset(Offset = "0x98")]
|
||||
[Token(Token = "0x4000322")]
|
||||
private Vector4[] m_CascadeSplitDistances;
|
||||
|
||||
// Token: 0x04000392 RID: 914
|
||||
[Token(Token = "0x4000323")]
|
||||
private const string m_ProfilerTag = "Render Main Shadowmap";
|
||||
|
||||
// Token: 0x04000393 RID: 915
|
||||
[FieldOffset(Offset = "0xA0")]
|
||||
[Token(Token = "0x4000324")]
|
||||
private ProfilingSampler m_ProfilingSampler;
|
||||
|
||||
// Token: 0x02000098 RID: 152
|
||||
[Token(Token = "0x20000C2")]
|
||||
private static class MainLightShadowConstantBuffer
|
||||
{
|
||||
// Token: 0x04000394 RID: 916
|
||||
[Token(Token = "0x40004BF")]
|
||||
public static int _WorldToShadow;
|
||||
|
||||
// Token: 0x04000395 RID: 917
|
||||
[Token(Token = "0x40004C0")]
|
||||
public static int _ShadowParams;
|
||||
|
||||
// Token: 0x04000396 RID: 918
|
||||
[Token(Token = "0x40004C1")]
|
||||
public static int _CascadeShadowSplitSpheres0;
|
||||
|
||||
// Token: 0x04000397 RID: 919
|
||||
[Token(Token = "0x40004C2")]
|
||||
public static int _CascadeShadowSplitSpheres1;
|
||||
|
||||
// Token: 0x04000398 RID: 920
|
||||
[Token(Token = "0x40004C3")]
|
||||
public static int _CascadeShadowSplitSpheres2;
|
||||
|
||||
// Token: 0x04000399 RID: 921
|
||||
[Token(Token = "0x40004C4")]
|
||||
public static int _CascadeShadowSplitSpheres3;
|
||||
|
||||
// Token: 0x0400039A RID: 922
|
||||
[Token(Token = "0x40004C5")]
|
||||
public static int _CascadeShadowSplitSphereRadii;
|
||||
|
||||
// Token: 0x0400039B RID: 923
|
||||
[Token(Token = "0x40004C6")]
|
||||
public static int _ShadowOffset0;
|
||||
|
||||
// Token: 0x0400039C RID: 924
|
||||
[Token(Token = "0x40004C7")]
|
||||
public static int _ShadowOffset1;
|
||||
|
||||
// Token: 0x0400039D RID: 925
|
||||
[Token(Token = "0x40004C8")]
|
||||
public static int _ShadowOffset2;
|
||||
|
||||
// Token: 0x0400039E RID: 926
|
||||
[Token(Token = "0x40004C9")]
|
||||
public static int _ShadowOffset3;
|
||||
|
||||
// Token: 0x0400039F RID: 927
|
||||
[Token(Token = "0x40004CA")]
|
||||
public static int _ShadowmapSize;
|
||||
}
|
||||
}
|
||||
}
|
||||
+99
@@ -0,0 +1,99 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal.Internal
|
||||
{
|
||||
// Token: 0x02000099 RID: 153
|
||||
[Token(Token = "0x2000086")]
|
||||
public abstract class MobileComfortEffectPass : ScriptableRenderPass
|
||||
{
|
||||
// Token: 0x170000AB RID: 171
|
||||
// (get) Token: 0x06000295 RID: 661 RVA: 0x00003648 File Offset: 0x00001848
|
||||
[Token(Token = "0x170000AA")]
|
||||
public static bool IsSupported
|
||||
{
|
||||
[Token(Token = "0x600027E")]
|
||||
[Address(RVA = "0x19D5610", Offset = "0x19D4410", VA = "0x1819D5610")]
|
||||
get
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x170000AC RID: 172
|
||||
// (get) Token: 0x06000296 RID: 662 RVA: 0x00002052 File Offset: 0x00000252
|
||||
[Token(Token = "0x170000AB")]
|
||||
protected static Mesh WorldSpaceQuadMesh
|
||||
{
|
||||
[Token(Token = "0x600027F")]
|
||||
[Address(RVA = "0x19D5670", Offset = "0x19D4470", VA = "0x1819D5670")]
|
||||
get
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x06000297 RID: 663 RVA: 0x00003660 File Offset: 0x00001860
|
||||
[Token(Token = "0x6000280")]
|
||||
[Address(RVA = "0x19D5330", Offset = "0x19D4130", VA = "0x1819D5330")]
|
||||
protected static Matrix4x4 GetWorldSpaceQuadTRSMatrix(Camera camera, bool scaleUniformly = false)
|
||||
{
|
||||
return default(Matrix4x4);
|
||||
}
|
||||
|
||||
// Token: 0x06000298 RID: 664 RVA: 0x00002052 File Offset: 0x00000252
|
||||
[Token(Token = "0x6000281")]
|
||||
[Address(RVA = "0x19D4DB0", Offset = "0x19D3BB0", VA = "0x1819D4DB0")]
|
||||
private static Mesh CreateWorldSpaceQuadMesh()
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x06000299 RID: 665 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000282")]
|
||||
[Address(RVA = "0x19D5600", Offset = "0x19D4400", VA = "0x1819D5600")]
|
||||
protected MobileComfortEffectPass()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x040003A0 RID: 928
|
||||
[Token(Token = "0x4000325")]
|
||||
protected const float QUAD_SCALE_FUDGE_FACTOR = 1.25f;
|
||||
|
||||
// Token: 0x040003A1 RID: 929
|
||||
[Token(Token = "0x4000326")]
|
||||
protected const float QUAD_LEFT_X_OUTER = -0.5f;
|
||||
|
||||
// Token: 0x040003A2 RID: 930
|
||||
[Token(Token = "0x4000327")]
|
||||
protected const float QUAD_RIGHT_X_OUTER = 0.5f;
|
||||
|
||||
// Token: 0x040003A3 RID: 931
|
||||
[Token(Token = "0x4000328")]
|
||||
protected const float QUAD_BOTTOM_Y_OUTER = -0.5f;
|
||||
|
||||
// Token: 0x040003A4 RID: 932
|
||||
[Token(Token = "0x4000329")]
|
||||
protected const float QUAD_TOP_Y_OUTER = 0.5f;
|
||||
|
||||
// Token: 0x040003A5 RID: 933
|
||||
[Token(Token = "0x400032A")]
|
||||
protected const float QUAD_LEFT_U_OUTER = 0f;
|
||||
|
||||
// Token: 0x040003A6 RID: 934
|
||||
[Token(Token = "0x400032B")]
|
||||
protected const float QUAD_RIGHT_U_OUTER = 1f;
|
||||
|
||||
// Token: 0x040003A7 RID: 935
|
||||
[Token(Token = "0x400032C")]
|
||||
protected const float QUAD_BOTTOM_V_OUTER = 0f;
|
||||
|
||||
// Token: 0x040003A8 RID: 936
|
||||
[Token(Token = "0x400032D")]
|
||||
protected const float QUAD_TOP_V_OUTER = 1f;
|
||||
|
||||
// Token: 0x040003A9 RID: 937
|
||||
[Token(Token = "0x400032E")]
|
||||
private static Mesh _worldSpaceQuadMesh;
|
||||
}
|
||||
}
|
||||
+81
@@ -0,0 +1,81 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal.Internal
|
||||
{
|
||||
// Token: 0x0200009A RID: 154
|
||||
[Token(Token = "0x2000087")]
|
||||
public sealed class MobileFadeEffectPass : MobileComfortEffectPass
|
||||
{
|
||||
// Token: 0x170000AD RID: 173
|
||||
// (get) Token: 0x0600029B RID: 667 RVA: 0x00003678 File Offset: 0x00001878
|
||||
[Token(Token = "0x170000AC")]
|
||||
public float CurrentFadeValue
|
||||
{
|
||||
[Token(Token = "0x6000284")]
|
||||
[Address(RVA = "0x19D5B50", Offset = "0x19D4950", VA = "0x1819D5B50")]
|
||||
get
|
||||
{
|
||||
return 0f;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x0600029C RID: 668 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000285")]
|
||||
[Address(RVA = "0x19D5AD0", Offset = "0x19D48D0", VA = "0x1819D5AD0")]
|
||||
public MobileFadeEffectPass(RenderPassEvent evt, Material material)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600029D RID: 669 RVA: 0x00003690 File Offset: 0x00001890
|
||||
[Token(Token = "0x6000286")]
|
||||
[Address(RVA = "0x19D5A00", Offset = "0x19D4800", VA = "0x1819D5A00")]
|
||||
public bool Setup()
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x0600029E RID: 670 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000287")]
|
||||
[Address(RVA = "0x19D5760", Offset = "0x19D4560", VA = "0x1819D5760", Slot = "7")]
|
||||
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x040003AA RID: 938
|
||||
[Token(Token = "0x400032F")]
|
||||
private static readonly int FADE_ID;
|
||||
|
||||
// Token: 0x040003AB RID: 939
|
||||
[Token(Token = "0x4000330")]
|
||||
private const float MONOCHROME_EFFECT_POWER = 0.667f;
|
||||
|
||||
// Token: 0x040003AC RID: 940
|
||||
[Token(Token = "0x4000331")]
|
||||
public static MobileFadeEffectPass.Settings CurrentSettings;
|
||||
|
||||
// Token: 0x040003AD RID: 941
|
||||
[FieldOffset(Offset = "0x68")]
|
||||
[Token(Token = "0x4000332")]
|
||||
private Material m_Material;
|
||||
|
||||
// Token: 0x040003AE RID: 942
|
||||
[Token(Token = "0x4000333")]
|
||||
private const string k_PostProcessingTag = "Render Mobile Fade Effect";
|
||||
|
||||
// Token: 0x0200009B RID: 155
|
||||
[Token(Token = "0x20000C3")]
|
||||
public struct Settings
|
||||
{
|
||||
// Token: 0x040003AF RID: 943
|
||||
[FieldOffset(Offset = "0x0")]
|
||||
[Token(Token = "0x40004CB")]
|
||||
public float fadeEffect;
|
||||
|
||||
// Token: 0x040003B0 RID: 944
|
||||
[FieldOffset(Offset = "0x4")]
|
||||
[Token(Token = "0x40004CC")]
|
||||
public float monochromeReplacementEffect;
|
||||
}
|
||||
}
|
||||
}
|
||||
+78
@@ -0,0 +1,78 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal.Internal
|
||||
{
|
||||
// Token: 0x0200009C RID: 156
|
||||
[Token(Token = "0x2000088")]
|
||||
public sealed class MobileVignetteEffectPass : MobileComfortEffectPass
|
||||
{
|
||||
// Token: 0x060002A0 RID: 672 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000289")]
|
||||
[Address(RVA = "0x19D5F30", Offset = "0x19D4D30", VA = "0x1819D5F30")]
|
||||
public MobileVignetteEffectPass(RenderPassEvent evt, Material material)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002A1 RID: 673 RVA: 0x000036A8 File Offset: 0x000018A8
|
||||
[Token(Token = "0x600028A")]
|
||||
[Address(RVA = "0x19D5DC0", Offset = "0x19D4BC0", VA = "0x1819D5DC0")]
|
||||
public bool Setup()
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x060002A2 RID: 674 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600028B")]
|
||||
[Address(RVA = "0x19D5C00", Offset = "0x19D4A00", VA = "0x1819D5C00", Slot = "7")]
|
||||
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x040003B1 RID: 945
|
||||
[Token(Token = "0x4000334")]
|
||||
private static readonly int POWER_ID;
|
||||
|
||||
// Token: 0x040003B2 RID: 946
|
||||
[Token(Token = "0x4000335")]
|
||||
private static readonly int COLOR_ID;
|
||||
|
||||
// Token: 0x040003B3 RID: 947
|
||||
[Token(Token = "0x4000336")]
|
||||
public static MobileVignetteEffectPass.Settings CurrentSettings;
|
||||
|
||||
// Token: 0x040003B4 RID: 948
|
||||
[FieldOffset(Offset = "0x68")]
|
||||
[Token(Token = "0x4000337")]
|
||||
private Material m_Material;
|
||||
|
||||
// Token: 0x040003B5 RID: 949
|
||||
[Token(Token = "0x4000338")]
|
||||
private const string k_ProfilerTag = "Render Mobile Vignette Effect";
|
||||
|
||||
// Token: 0x0200009D RID: 157
|
||||
[Token(Token = "0x20000C4")]
|
||||
public struct Settings
|
||||
{
|
||||
// Token: 0x040003B6 RID: 950
|
||||
[FieldOffset(Offset = "0x0")]
|
||||
[Token(Token = "0x40004CD")]
|
||||
public float vignettePowerNormalized;
|
||||
|
||||
// Token: 0x040003B7 RID: 951
|
||||
[FieldOffset(Offset = "0x4")]
|
||||
[Token(Token = "0x40004CE")]
|
||||
public Color vignetteColor;
|
||||
|
||||
// Token: 0x040003B8 RID: 952
|
||||
[FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x40004CF")]
|
||||
public Mesh vignetteMesh;
|
||||
|
||||
// Token: 0x040003B9 RID: 953
|
||||
[FieldOffset(Offset = "0x20")]
|
||||
[Token(Token = "0x40004D0")]
|
||||
public AnimationCurve vignetteIntensityCurve;
|
||||
}
|
||||
}
|
||||
}
|
||||
+666
@@ -0,0 +1,666 @@
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Experimental.Rendering;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal.Internal
|
||||
{
|
||||
// Token: 0x0200009E RID: 158
|
||||
[Token(Token = "0x2000089")]
|
||||
public class PostProcessPass : ScriptableRenderPass
|
||||
{
|
||||
// Token: 0x060002A4 RID: 676 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600028D")]
|
||||
[Address(RVA = "0x19DDE50", Offset = "0x19DCC50", VA = "0x1819DDE50")]
|
||||
public PostProcessPass(RenderPassEvent evt, PostProcessData data, [Optional] Material blitMaterial)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002A5 RID: 677 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600028E")]
|
||||
[Address(RVA = "0x19D6280", Offset = "0x19D5080", VA = "0x1819D6280")]
|
||||
public void Cleanup()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002A6 RID: 678 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600028F")]
|
||||
[Address(RVA = "0x19DDB90", Offset = "0x19DC990", VA = "0x1819DDB90")]
|
||||
public void Setup(in RenderTextureDescriptor baseDescriptor, in RenderTargetHandle source, in RenderTargetHandle destination, in RenderTargetHandle depth, in RenderTargetHandle internalLut, bool hasFinalPass, bool enableSRGBConversion)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002A7 RID: 679 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000290")]
|
||||
[Address(RVA = "0x19DD280", Offset = "0x19DC080", VA = "0x1819DD280")]
|
||||
public void SetupFinalPass(in RenderTargetHandle source)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002A8 RID: 680 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000291")]
|
||||
[Address(RVA = "0x19D62B0", Offset = "0x19D50B0", VA = "0x1819D62B0", Slot = "4")]
|
||||
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002A9 RID: 681 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000292")]
|
||||
[Address(RVA = "0x19DB990", Offset = "0x19DA790", VA = "0x1819DB990")]
|
||||
public void ResetHistory()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002AA RID: 682 RVA: 0x000036C0 File Offset: 0x000018C0
|
||||
[Token(Token = "0x6000293")]
|
||||
[Address(RVA = "0x403930", Offset = "0x402730", VA = "0x180403930")]
|
||||
public bool CanRunOnTile()
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x060002AB RID: 683 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000294")]
|
||||
[Address(RVA = "0x19D9070", Offset = "0x19D7E70", VA = "0x1819D9070", Slot = "7")]
|
||||
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002AC RID: 684 RVA: 0x000036D8 File Offset: 0x000018D8
|
||||
[Token(Token = "0x6000295")]
|
||||
[Address(RVA = "0x19D93B0", Offset = "0x19D81B0", VA = "0x1819D93B0")]
|
||||
private RenderTextureDescriptor GetStereoCompatibleDescriptor()
|
||||
{
|
||||
return default(RenderTextureDescriptor);
|
||||
}
|
||||
|
||||
// Token: 0x060002AD RID: 685 RVA: 0x000036F0 File Offset: 0x000018F0
|
||||
[Token(Token = "0x6000296")]
|
||||
[Address(RVA = "0x19D9300", Offset = "0x19D8100", VA = "0x1819D9300")]
|
||||
private RenderTextureDescriptor GetStereoCompatibleDescriptor(int width, int height, GraphicsFormat format, int depthBufferBits = 0)
|
||||
{
|
||||
return default(RenderTextureDescriptor);
|
||||
}
|
||||
|
||||
// Token: 0x060002AE RID: 686 RVA: 0x00003708 File Offset: 0x00001908
|
||||
[Token(Token = "0x6000297")]
|
||||
[Address(RVA = "0x19DB800", Offset = "0x19DA600", VA = "0x1819DB800")]
|
||||
private bool RequireSRGBConversionBlitToBackBuffer(CameraData cameraData)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x060002AF RID: 687 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000298")]
|
||||
[Address(RVA = "0x19D9DC0", Offset = "0x19D8BC0", VA = "0x1819D9DC0")]
|
||||
private void Render(CommandBuffer cmd, ref RenderingData renderingData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002B0 RID: 688 RVA: 0x00003720 File Offset: 0x00001920
|
||||
[Token(Token = "0x6000299")]
|
||||
[Address(RVA = "0x19D5FB0", Offset = "0x19D4DB0", VA = "0x1819D5FB0")]
|
||||
private BuiltinRenderTextureType BlitDstDiscardContent(CommandBuffer cmd, RenderTargetIdentifier rt)
|
||||
{
|
||||
return BuiltinRenderTextureType.None;
|
||||
}
|
||||
|
||||
// Token: 0x060002B1 RID: 689 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600029A")]
|
||||
[Address(RVA = "0x19D84D0", Offset = "0x19D72D0", VA = "0x1819D84D0")]
|
||||
private void DoSubpixelMorphologicalAntialiasing(ref CameraData cameraData, CommandBuffer cmd, int source, int destination)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002B2 RID: 690 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600029B")]
|
||||
[Address(RVA = "0x19D6D80", Offset = "0x19D5B80", VA = "0x1819D6D80")]
|
||||
private void DoDepthOfField(Camera camera, CommandBuffer cmd, int source, int destination, Rect pixelRect)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002B3 RID: 691 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600029C")]
|
||||
[Address(RVA = "0x19D6EA0", Offset = "0x19D5CA0", VA = "0x1819D6EA0")]
|
||||
private void DoGaussianDepthOfField(Camera camera, CommandBuffer cmd, int source, int destination, Rect pixelRect)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002B4 RID: 692 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600029D")]
|
||||
[Address(RVA = "0x19D9480", Offset = "0x19D8280", VA = "0x1819D9480")]
|
||||
private void PrepareBokehKernel()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002B5 RID: 693 RVA: 0x00003738 File Offset: 0x00001938
|
||||
[Token(Token = "0x600029E")]
|
||||
[Address(RVA = "0x19D9290", Offset = "0x19D8090", VA = "0x1819D9290")]
|
||||
private static float GetMaxBokehRadiusInPixels(float viewportHeight)
|
||||
{
|
||||
return 0f;
|
||||
}
|
||||
|
||||
// Token: 0x060002B6 RID: 694 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600029F")]
|
||||
[Address(RVA = "0x19D63E0", Offset = "0x19D51E0", VA = "0x1819D63E0")]
|
||||
private void DoBokehDepthOfField(CommandBuffer cmd, int source, int destination, Rect pixelRect)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002B7 RID: 695 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002A0")]
|
||||
[Address(RVA = "0x19D7C20", Offset = "0x19D6A20", VA = "0x1819D7C20")]
|
||||
private void DoMotionBlur(Camera camera, CommandBuffer cmd, int source, int destination)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002B8 RID: 696 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002A1")]
|
||||
[Address(RVA = "0x19D8050", Offset = "0x19D6E50", VA = "0x1819D8050")]
|
||||
private void DoPaniniProjection(Camera camera, CommandBuffer cmd, int source, int destination)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002B9 RID: 697 RVA: 0x00003750 File Offset: 0x00001950
|
||||
[Token(Token = "0x60002A2")]
|
||||
[Address(RVA = "0x19D61B0", Offset = "0x19D4FB0", VA = "0x1819D61B0")]
|
||||
private Vector2 CalcViewExtents(Camera camera)
|
||||
{
|
||||
return default(Vector2);
|
||||
}
|
||||
|
||||
// Token: 0x060002BA RID: 698 RVA: 0x00003768 File Offset: 0x00001968
|
||||
[Token(Token = "0x60002A3")]
|
||||
[Address(RVA = "0x19D6080", Offset = "0x19D4E80", VA = "0x1819D6080")]
|
||||
private Vector2 CalcCropExtents(Camera camera, float d)
|
||||
{
|
||||
return default(Vector2);
|
||||
}
|
||||
|
||||
// Token: 0x060002BB RID: 699 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002A4")]
|
||||
[Address(RVA = "0x19DB9A0", Offset = "0x19DA7A0", VA = "0x1819DB9A0")]
|
||||
private void SetupBloom(CommandBuffer cmd, int source, Material uberMaterial)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002BC RID: 700 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002A5")]
|
||||
[Address(RVA = "0x19DD4B0", Offset = "0x19DC2B0", VA = "0x1819DD4B0")]
|
||||
private void SetupLensDistortion(Material material, bool isSceneView)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002BD RID: 701 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002A6")]
|
||||
[Address(RVA = "0x19DCAE0", Offset = "0x19DB8E0", VA = "0x1819DCAE0")]
|
||||
private void SetupChromaticAberration(Material material)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002BE RID: 702 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002A7")]
|
||||
[Address(RVA = "0x19DD910", Offset = "0x19DC710", VA = "0x1819DD910")]
|
||||
private void SetupVignette(Material material)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002BF RID: 703 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002A8")]
|
||||
[Address(RVA = "0x19DCC20", Offset = "0x19DBA20", VA = "0x1819DCC20")]
|
||||
private void SetupColorGrading(CommandBuffer cmd, ref RenderingData renderingData, Material material)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002C0 RID: 704 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002A9")]
|
||||
[Address(RVA = "0x19DD310", Offset = "0x19DC110", VA = "0x1819DD310")]
|
||||
private void SetupGrain(in CameraData cameraData, Material material)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002C1 RID: 705 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002AA")]
|
||||
[Address(RVA = "0x19DD1A0", Offset = "0x19DBFA0", VA = "0x1819DD1A0")]
|
||||
private void SetupDithering(in CameraData cameraData, Material material)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002C2 RID: 706 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002AB")]
|
||||
[Address(RVA = "0x19D9800", Offset = "0x19D8600", VA = "0x1819D9800")]
|
||||
private void RenderFinalPass(CommandBuffer cmd, ref RenderingData renderingData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002C3 RID: 707 RVA: 0x00003780 File Offset: 0x00001980
|
||||
[Token(Token = "0x60002AC")]
|
||||
[Address(RVA = "0x9FD770", Offset = "0x9FC570", VA = "0x1809FD770")]
|
||||
[CompilerGenerated]
|
||||
private int <Render>g__GetSource|47_0(ref PostProcessPass.<>c__DisplayClass47_0 A_1)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Token: 0x060002C4 RID: 708 RVA: 0x00003798 File Offset: 0x00001998
|
||||
[Token(Token = "0x60002AD")]
|
||||
[Address(RVA = "0x19DDC10", Offset = "0x19DCA10", VA = "0x1819DDC10")]
|
||||
[CompilerGenerated]
|
||||
private int <Render>g__GetDestination|47_1(ref PostProcessPass.<>c__DisplayClass47_0 A_1)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Token: 0x060002C5 RID: 709 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002AE")]
|
||||
[Address(RVA = "0x19DDDE0", Offset = "0x19DCBE0", VA = "0x1819DDDE0")]
|
||||
[CompilerGenerated]
|
||||
private void <Render>g__Swap|47_2(ref PostProcessPass.<>c__DisplayClass47_0 A_1)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x040003BA RID: 954
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x68")]
|
||||
[Token(Token = "0x4000339")]
|
||||
private RenderTextureDescriptor m_Descriptor;
|
||||
|
||||
// Token: 0x040003BB RID: 955
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x9C")]
|
||||
[Token(Token = "0x400033A")]
|
||||
private RenderTargetHandle m_Source;
|
||||
|
||||
// Token: 0x040003BC RID: 956
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0xA0")]
|
||||
[Token(Token = "0x400033B")]
|
||||
private RenderTargetHandle m_Destination;
|
||||
|
||||
// Token: 0x040003BD RID: 957
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0xA4")]
|
||||
[Token(Token = "0x400033C")]
|
||||
private RenderTargetHandle m_Depth;
|
||||
|
||||
// Token: 0x040003BE RID: 958
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0xA8")]
|
||||
[Token(Token = "0x400033D")]
|
||||
private RenderTargetHandle m_InternalLut;
|
||||
|
||||
// Token: 0x040003BF RID: 959
|
||||
[Token(Token = "0x400033E")]
|
||||
private const string k_RenderPostProcessingTag = "Render PostProcessing Effects";
|
||||
|
||||
// Token: 0x040003C0 RID: 960
|
||||
[Token(Token = "0x400033F")]
|
||||
private const string k_RenderFinalPostProcessingTag = "Render Final PostProcessing Pass";
|
||||
|
||||
// Token: 0x040003C1 RID: 961
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0xB0")]
|
||||
[Token(Token = "0x4000340")]
|
||||
private PostProcessPass.MaterialLibrary m_Materials;
|
||||
|
||||
// Token: 0x040003C2 RID: 962
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0xB8")]
|
||||
[Token(Token = "0x4000341")]
|
||||
private PostProcessData m_Data;
|
||||
|
||||
// Token: 0x040003C3 RID: 963
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0xC0")]
|
||||
[Token(Token = "0x4000342")]
|
||||
private DepthOfField m_DepthOfField;
|
||||
|
||||
// Token: 0x040003C4 RID: 964
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0xC8")]
|
||||
[Token(Token = "0x4000343")]
|
||||
private MotionBlur m_MotionBlur;
|
||||
|
||||
// Token: 0x040003C5 RID: 965
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0xD0")]
|
||||
[Token(Token = "0x4000344")]
|
||||
private PaniniProjection m_PaniniProjection;
|
||||
|
||||
// Token: 0x040003C6 RID: 966
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0xD8")]
|
||||
[Token(Token = "0x4000345")]
|
||||
private Bloom m_Bloom;
|
||||
|
||||
// Token: 0x040003C7 RID: 967
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0xE0")]
|
||||
[Token(Token = "0x4000346")]
|
||||
private LensDistortion m_LensDistortion;
|
||||
|
||||
// Token: 0x040003C8 RID: 968
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0xE8")]
|
||||
[Token(Token = "0x4000347")]
|
||||
private ChromaticAberration m_ChromaticAberration;
|
||||
|
||||
// Token: 0x040003C9 RID: 969
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0xF0")]
|
||||
[Token(Token = "0x4000348")]
|
||||
private Vignette m_Vignette;
|
||||
|
||||
// Token: 0x040003CA RID: 970
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0xF8")]
|
||||
[Token(Token = "0x4000349")]
|
||||
private ColorLookup m_ColorLookup;
|
||||
|
||||
// Token: 0x040003CB RID: 971
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x100")]
|
||||
[Token(Token = "0x400034A")]
|
||||
private ColorAdjustments m_ColorAdjustments;
|
||||
|
||||
// Token: 0x040003CC RID: 972
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x108")]
|
||||
[Token(Token = "0x400034B")]
|
||||
private Tonemapping m_Tonemapping;
|
||||
|
||||
// Token: 0x040003CD RID: 973
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x110")]
|
||||
[Token(Token = "0x400034C")]
|
||||
private FilmGrain m_FilmGrain;
|
||||
|
||||
// Token: 0x040003CE RID: 974
|
||||
[Token(Token = "0x400034D")]
|
||||
private const int k_MaxPyramidSize = 16;
|
||||
|
||||
// Token: 0x040003CF RID: 975
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x118")]
|
||||
[Token(Token = "0x400034E")]
|
||||
private readonly GraphicsFormat m_DefaultHDRFormat;
|
||||
|
||||
// Token: 0x040003D0 RID: 976
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x11C")]
|
||||
[Token(Token = "0x400034F")]
|
||||
private bool m_UseRGBM;
|
||||
|
||||
// Token: 0x040003D1 RID: 977
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x120")]
|
||||
[Token(Token = "0x4000350")]
|
||||
private readonly GraphicsFormat m_SMAAEdgeFormat;
|
||||
|
||||
// Token: 0x040003D2 RID: 978
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x124")]
|
||||
[Token(Token = "0x4000351")]
|
||||
private readonly GraphicsFormat m_GaussianCoCFormat;
|
||||
|
||||
// Token: 0x040003D3 RID: 979
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x128")]
|
||||
[Token(Token = "0x4000352")]
|
||||
private Matrix4x4 m_PrevViewProjM;
|
||||
|
||||
// Token: 0x040003D4 RID: 980
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x168")]
|
||||
[Token(Token = "0x4000353")]
|
||||
private bool m_ResetHistory;
|
||||
|
||||
// Token: 0x040003D5 RID: 981
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x16C")]
|
||||
[Token(Token = "0x4000354")]
|
||||
private int m_DitheringTextureIndex;
|
||||
|
||||
// Token: 0x040003D6 RID: 982
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x170")]
|
||||
[Token(Token = "0x4000355")]
|
||||
private RenderTargetIdentifier[] m_MRT2;
|
||||
|
||||
// Token: 0x040003D7 RID: 983
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x178")]
|
||||
[Token(Token = "0x4000356")]
|
||||
private Vector4[] m_BokehKernel;
|
||||
|
||||
// Token: 0x040003D8 RID: 984
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x180")]
|
||||
[Token(Token = "0x4000357")]
|
||||
private int m_BokehHash;
|
||||
|
||||
// Token: 0x040003D9 RID: 985
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x184")]
|
||||
[Token(Token = "0x4000358")]
|
||||
private bool m_IsStereo;
|
||||
|
||||
// Token: 0x040003DA RID: 986
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x185")]
|
||||
[Token(Token = "0x4000359")]
|
||||
private bool m_IsFinalPass;
|
||||
|
||||
// Token: 0x040003DB RID: 987
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x186")]
|
||||
[Token(Token = "0x400035A")]
|
||||
private bool m_HasFinalPass;
|
||||
|
||||
// Token: 0x040003DC RID: 988
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x187")]
|
||||
[Token(Token = "0x400035B")]
|
||||
private bool m_EnableSRGBConversionIfNeeded;
|
||||
|
||||
// Token: 0x040003DD RID: 989
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x188")]
|
||||
[Token(Token = "0x400035C")]
|
||||
private Material m_BlitMaterial;
|
||||
|
||||
// Token: 0x0200009F RID: 159
|
||||
[Token(Token = "0x20000C5")]
|
||||
private class MaterialLibrary
|
||||
{
|
||||
// Token: 0x060002C6 RID: 710 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000444")]
|
||||
[Address(RVA = "0x1F25B50", Offset = "0x1F24950", VA = "0x181F25B50")]
|
||||
public MaterialLibrary(PostProcessData data)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002C7 RID: 711 RVA: 0x00002052 File Offset: 0x00000252
|
||||
[Token(Token = "0x6000445")]
|
||||
[Address(RVA = "0x1F25960", Offset = "0x1F24760", VA = "0x181F25960")]
|
||||
private Material Load(Shader shader)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x060002C8 RID: 712 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000446")]
|
||||
[Address(RVA = "0x1F258A0", Offset = "0x1F246A0", VA = "0x181F258A0")]
|
||||
internal void Cleanup()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x040003DE RID: 990
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
|
||||
[Token(Token = "0x40004D1")]
|
||||
public readonly Material stopNaN;
|
||||
|
||||
// Token: 0x040003DF RID: 991
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x40004D2")]
|
||||
public readonly Material subpixelMorphologicalAntialiasing;
|
||||
|
||||
// Token: 0x040003E0 RID: 992
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
|
||||
[Token(Token = "0x40004D3")]
|
||||
public readonly Material gaussianDepthOfField;
|
||||
|
||||
// Token: 0x040003E1 RID: 993
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
|
||||
[Token(Token = "0x40004D4")]
|
||||
public readonly Material bokehDepthOfField;
|
||||
|
||||
// Token: 0x040003E2 RID: 994
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x30")]
|
||||
[Token(Token = "0x40004D5")]
|
||||
public readonly Material cameraMotionBlur;
|
||||
|
||||
// Token: 0x040003E3 RID: 995
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x38")]
|
||||
[Token(Token = "0x40004D6")]
|
||||
public readonly Material paniniProjection;
|
||||
|
||||
// Token: 0x040003E4 RID: 996
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x40")]
|
||||
[Token(Token = "0x40004D7")]
|
||||
public readonly Material bloom;
|
||||
|
||||
// Token: 0x040003E5 RID: 997
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x48")]
|
||||
[Token(Token = "0x40004D8")]
|
||||
public readonly Material uber;
|
||||
|
||||
// Token: 0x040003E6 RID: 998
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x50")]
|
||||
[Token(Token = "0x40004D9")]
|
||||
public readonly Material finalPass;
|
||||
}
|
||||
|
||||
// Token: 0x020000A0 RID: 160
|
||||
[Token(Token = "0x20000C6")]
|
||||
private static class ShaderConstants
|
||||
{
|
||||
// Token: 0x040003E7 RID: 999
|
||||
[Token(Token = "0x40004DA")]
|
||||
public static readonly int _TempTarget;
|
||||
|
||||
// Token: 0x040003E8 RID: 1000
|
||||
[Token(Token = "0x40004DB")]
|
||||
public static readonly int _TempTarget2;
|
||||
|
||||
// Token: 0x040003E9 RID: 1001
|
||||
[Token(Token = "0x40004DC")]
|
||||
public static readonly int _StencilRef;
|
||||
|
||||
// Token: 0x040003EA RID: 1002
|
||||
[Token(Token = "0x40004DD")]
|
||||
public static readonly int _StencilMask;
|
||||
|
||||
// Token: 0x040003EB RID: 1003
|
||||
[Token(Token = "0x40004DE")]
|
||||
public static readonly int _FullCoCTexture;
|
||||
|
||||
// Token: 0x040003EC RID: 1004
|
||||
[Token(Token = "0x40004DF")]
|
||||
public static readonly int _HalfCoCTexture;
|
||||
|
||||
// Token: 0x040003ED RID: 1005
|
||||
[Token(Token = "0x40004E0")]
|
||||
public static readonly int _DofTexture;
|
||||
|
||||
// Token: 0x040003EE RID: 1006
|
||||
[Token(Token = "0x40004E1")]
|
||||
public static readonly int _CoCParams;
|
||||
|
||||
// Token: 0x040003EF RID: 1007
|
||||
[Token(Token = "0x40004E2")]
|
||||
public static readonly int _BokehKernel;
|
||||
|
||||
// Token: 0x040003F0 RID: 1008
|
||||
[Token(Token = "0x40004E3")]
|
||||
public static readonly int _PongTexture;
|
||||
|
||||
// Token: 0x040003F1 RID: 1009
|
||||
[Token(Token = "0x40004E4")]
|
||||
public static readonly int _PingTexture;
|
||||
|
||||
// Token: 0x040003F2 RID: 1010
|
||||
[Token(Token = "0x40004E5")]
|
||||
public static readonly int _Metrics;
|
||||
|
||||
// Token: 0x040003F3 RID: 1011
|
||||
[Token(Token = "0x40004E6")]
|
||||
public static readonly int _AreaTexture;
|
||||
|
||||
// Token: 0x040003F4 RID: 1012
|
||||
[Token(Token = "0x40004E7")]
|
||||
public static readonly int _SearchTexture;
|
||||
|
||||
// Token: 0x040003F5 RID: 1013
|
||||
[Token(Token = "0x40004E8")]
|
||||
public static readonly int _EdgeTexture;
|
||||
|
||||
// Token: 0x040003F6 RID: 1014
|
||||
[Token(Token = "0x40004E9")]
|
||||
public static readonly int _BlendTexture;
|
||||
|
||||
// Token: 0x040003F7 RID: 1015
|
||||
[Token(Token = "0x40004EA")]
|
||||
public static readonly int _ColorTexture;
|
||||
|
||||
// Token: 0x040003F8 RID: 1016
|
||||
[Token(Token = "0x40004EB")]
|
||||
public static readonly int _Params;
|
||||
|
||||
// Token: 0x040003F9 RID: 1017
|
||||
[Token(Token = "0x40004EC")]
|
||||
public static readonly int _MainTexLowMip;
|
||||
|
||||
// Token: 0x040003FA RID: 1018
|
||||
[Token(Token = "0x40004ED")]
|
||||
public static readonly int _Bloom_Params;
|
||||
|
||||
// Token: 0x040003FB RID: 1019
|
||||
[Token(Token = "0x40004EE")]
|
||||
public static readonly int _Bloom_RGBM;
|
||||
|
||||
// Token: 0x040003FC RID: 1020
|
||||
[Token(Token = "0x40004EF")]
|
||||
public static readonly int _Bloom_Texture;
|
||||
|
||||
// Token: 0x040003FD RID: 1021
|
||||
[Token(Token = "0x40004F0")]
|
||||
public static readonly int _LensDirt_Texture;
|
||||
|
||||
// Token: 0x040003FE RID: 1022
|
||||
[Token(Token = "0x40004F1")]
|
||||
public static readonly int _LensDirt_Params;
|
||||
|
||||
// Token: 0x040003FF RID: 1023
|
||||
[Token(Token = "0x40004F2")]
|
||||
public static readonly int _LensDirt_Intensity;
|
||||
|
||||
// Token: 0x04000400 RID: 1024
|
||||
[Token(Token = "0x40004F3")]
|
||||
public static readonly int _Distortion_Params1;
|
||||
|
||||
// Token: 0x04000401 RID: 1025
|
||||
[Token(Token = "0x40004F4")]
|
||||
public static readonly int _Distortion_Params2;
|
||||
|
||||
// Token: 0x04000402 RID: 1026
|
||||
[Token(Token = "0x40004F5")]
|
||||
public static readonly int _Chroma_Params;
|
||||
|
||||
// Token: 0x04000403 RID: 1027
|
||||
[Token(Token = "0x40004F6")]
|
||||
public static readonly int _Vignette_Params1;
|
||||
|
||||
// Token: 0x04000404 RID: 1028
|
||||
[Token(Token = "0x40004F7")]
|
||||
public static readonly int _Vignette_Params2;
|
||||
|
||||
// Token: 0x04000405 RID: 1029
|
||||
[Token(Token = "0x40004F8")]
|
||||
public static readonly int _Lut_Params;
|
||||
|
||||
// Token: 0x04000406 RID: 1030
|
||||
[Token(Token = "0x40004F9")]
|
||||
public static readonly int _UserLut_Params;
|
||||
|
||||
// Token: 0x04000407 RID: 1031
|
||||
[Token(Token = "0x40004FA")]
|
||||
public static readonly int _InternalLut;
|
||||
|
||||
// Token: 0x04000408 RID: 1032
|
||||
[Token(Token = "0x40004FB")]
|
||||
public static readonly int _UserLut;
|
||||
|
||||
// Token: 0x04000409 RID: 1033
|
||||
[Token(Token = "0x40004FC")]
|
||||
public static readonly int _FullscreenProjMat;
|
||||
|
||||
// Token: 0x0400040A RID: 1034
|
||||
[Token(Token = "0x40004FD")]
|
||||
public static int[] _BloomMipUp;
|
||||
|
||||
// Token: 0x0400040B RID: 1035
|
||||
[Token(Token = "0x40004FE")]
|
||||
public static int[] _BloomMipDown;
|
||||
}
|
||||
}
|
||||
}
|
||||
+64
@@ -0,0 +1,64 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal.Internal
|
||||
{
|
||||
// Token: 0x020000A2 RID: 162
|
||||
[Token(Token = "0x200008A")]
|
||||
public class ScreenSpaceShadowResolvePass : ScriptableRenderPass
|
||||
{
|
||||
// Token: 0x060002CA RID: 714 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002AF")]
|
||||
[Address(RVA = "0x1F29F10", Offset = "0x1F28D10", VA = "0x181F29F10")]
|
||||
public ScreenSpaceShadowResolvePass(RenderPassEvent evt, Material screenspaceShadowsMaterial)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002CB RID: 715 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002B0")]
|
||||
[Address(RVA = "0x1F29E50", Offset = "0x1F28C50", VA = "0x181F29E50")]
|
||||
public void Setup(RenderTextureDescriptor baseDescriptor)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002CC RID: 716 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002B1")]
|
||||
[Address(RVA = "0x1F29720", Offset = "0x1F28520", VA = "0x181F29720", Slot = "4")]
|
||||
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002CD RID: 717 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002B2")]
|
||||
[Address(RVA = "0x1F29830", Offset = "0x1F28630", VA = "0x181F29830", Slot = "7")]
|
||||
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002CE RID: 718 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002B3")]
|
||||
[Address(RVA = "0x1F29DD0", Offset = "0x1F28BD0", VA = "0x181F29DD0", Slot = "5")]
|
||||
public override void FrameCleanup(CommandBuffer cmd)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x04000412 RID: 1042
|
||||
[FieldOffset(Offset = "0x68")]
|
||||
[Token(Token = "0x400035D")]
|
||||
private Material m_ScreenSpaceShadowsMaterial;
|
||||
|
||||
// Token: 0x04000413 RID: 1043
|
||||
[FieldOffset(Offset = "0x70")]
|
||||
[Token(Token = "0x400035E")]
|
||||
private RenderTargetHandle m_ScreenSpaceShadowmap;
|
||||
|
||||
// Token: 0x04000414 RID: 1044
|
||||
[FieldOffset(Offset = "0x74")]
|
||||
[Token(Token = "0x400035F")]
|
||||
private RenderTextureDescriptor m_RenderTextureDescriptor;
|
||||
|
||||
// Token: 0x04000415 RID: 1045
|
||||
[Token(Token = "0x4000360")]
|
||||
private const string m_ProfilerTag = "Resolve Shadows";
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user