This commit is contained in:
niko
2026-04-11 22:19:20 +02:00
parent 45b857ff11
commit 8fc35183db
17034 changed files with 2863552 additions and 0 deletions
@@ -0,0 +1,20 @@
using System;
namespace Cpp2IlInjected
{
// Token: 0x0200000D RID: 13
internal class AddressAttribute : Attribute
{
// Token: 0x0400002F RID: 47
public string RVA;
// Token: 0x04000030 RID: 48
public string Offset;
// Token: 0x04000031 RID: 49
public string VA;
// Token: 0x04000032 RID: 50
public string Slot;
}
}
@@ -0,0 +1,14 @@
using System;
namespace Cpp2IlInjected
{
// Token: 0x02000012 RID: 18
internal class AnalysisFailedException : Exception
{
// Token: 0x06000060 RID: 96 RVA: 0x000024DA File Offset: 0x000006DA
public AnalysisFailedException(string message)
: base(message)
{
}
}
}
@@ -0,0 +1,17 @@
using System;
namespace Cpp2IlInjected
{
// Token: 0x0200000F RID: 15
internal class AttributeAttribute : Attribute
{
// Token: 0x04000034 RID: 52
public string Name;
// Token: 0x04000035 RID: 53
public string RVA;
// Token: 0x04000036 RID: 54
public string Offset;
}
}
@@ -0,0 +1,11 @@
using System;
namespace Cpp2IlInjected
{
// Token: 0x0200000E RID: 14
internal class FieldOffsetAttribute : Attribute
{
// Token: 0x04000033 RID: 51
public string Offset;
}
}
@@ -0,0 +1,11 @@
using System;
namespace Cpp2IlInjected
{
// Token: 0x02000010 RID: 16
internal class MetadataOffsetAttribute : Attribute
{
// Token: 0x04000037 RID: 55
public string Offset;
}
}
@@ -0,0 +1,11 @@
using System;
namespace Cpp2IlInjected
{
// Token: 0x02000011 RID: 17
internal class TokenAttribute : Attribute
{
// Token: 0x04000038 RID: 56
public string Token;
}
}
@@ -0,0 +1,4 @@
using System;
using System.Reflection;
[assembly: AssemblyVersion("0.0.0.0")]
@@ -0,0 +1,74 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{2D4E062A-048A-43C7-9D34-B845ECC95AFF}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>UnityEngine.Physics2DModule</RootNamespace>
<AssemblyName>UnityEngine.Physics2DModule</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
</PropertyGroup>
<ItemGroup />
<ItemGroup>
<AppDesigner Include="Properties\" />
</ItemGroup>
<ItemGroup>
<Compile Include="Cpp2IlInjected\AddressAttribute.cs" />
<Compile Include="Cpp2IlInjected\AnalysisFailedException.cs" />
<Compile Include="Cpp2IlInjected\AttributeAttribute.cs" />
<Compile Include="Cpp2IlInjected\FieldOffsetAttribute.cs" />
<Compile Include="Cpp2IlInjected\MetadataOffsetAttribute.cs" />
<Compile Include="Cpp2IlInjected\TokenAttribute.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="UnityEngine\Collider2D.cs" />
<Compile Include="UnityEngine\Collision2D.cs" />
<Compile Include="UnityEngine\ContactFilter2D.cs" />
<Compile Include="UnityEngine\ContactPoint2D.cs" />
<Compile Include="UnityEngine\ForceMode2D.cs" />
<Compile Include="UnityEngine\Physics2D.cs" />
<Compile Include="UnityEngine\PhysicsScene2D.cs" />
<Compile Include="UnityEngine\PolygonCollider2D.cs" />
<Compile Include="UnityEngine\RaycastHit2D.cs" />
<Compile Include="UnityEngine\Rigidbody2D.cs" />
<Compile Include="UnityEngine\RigidbodyType2D.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\mscorlib\mscorlib.csproj">
<Project>{2d4e062a-048a-43c7-9d34-b845ecc95a9d}</Project>
<Name>mscorlib</Name>
</ProjectReference>
<ProjectReference Include="..\UnityEngine.CoreModule\UnityEngine.CoreModule.csproj">
<Project>{2d4e062a-048a-43c7-9d34-b845ecc95af4}</Project>
<Name>UnityEngine.CoreModule</Name>
</ProjectReference>
<ProjectReference Include="..\UnityEngine.SharedInternalsModule\UnityEngine.SharedInternalsModule.csproj">
<Project>{2d4e062a-048a-43c7-9d34-b845ecc95b02}</Project>
<Name>UnityEngine.SharedInternalsModule</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>
@@ -0,0 +1,62 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x0200000B RID: 11
[Token(Token = "0x200000B")]
[RequiredByNativeCode]
[RequireComponent(typeof(Transform))]
[NativeHeader("Modules/Physics2D/Public/Collider2D.h")]
public class Collider2D : Behaviour
{
// Token: 0x1700000E RID: 14
// (get) Token: 0x06000055 RID: 85 RVA: 0x000024A4 File Offset: 0x000006A4
[Token(Token = "0x1700000E")]
public Vector2 offset
{
[Token(Token = "0x6000055")]
[Address(RVA = "0x73FF80", Offset = "0x73ED80", VA = "0x18073FF80")]
get
{
return default(Vector2);
}
}
// Token: 0x1700000F RID: 15
// (get) Token: 0x06000056 RID: 86 RVA: 0x000024BC File Offset: 0x000006BC
[Token(Token = "0x1700000F")]
public Bounds bounds
{
[Token(Token = "0x6000056")]
[Address(RVA = "0x73FEC0", Offset = "0x73ECC0", VA = "0x18073FEC0")]
get
{
return default(Bounds);
}
}
// Token: 0x06000057 RID: 87 RVA: 0x000021D2 File Offset: 0x000003D2
[Token(Token = "0x6000057")]
[Address(RVA = "0x6E4ED0", Offset = "0x6E3CD0", VA = "0x1806E4ED0")]
public Collider2D()
{
}
// Token: 0x06000058 RID: 88 RVA: 0x000021D2 File Offset: 0x000003D2
[Token(Token = "0x6000058")]
[Address(RVA = "0x73FF30", Offset = "0x73ED30", VA = "0x18073FF30")]
private void get_offset_Injected(out Vector2 ret)
{
}
// Token: 0x06000059 RID: 89 RVA: 0x000021D2 File Offset: 0x000003D2
[Token(Token = "0x6000059")]
[Address(RVA = "0x73FE70", Offset = "0x73EC70", VA = "0x18073FE70")]
private void get_bounds_Injected(out Bounds ret)
{
}
}
}
@@ -0,0 +1,59 @@
using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x02000007 RID: 7
[Token(Token = "0x2000007")]
[RequiredByNativeCode]
[StructLayout(0)]
public class Collision2D
{
// Token: 0x04000015 RID: 21
[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000015")]
internal int m_Collider;
// Token: 0x04000016 RID: 22
[global::Cpp2IlInjected.FieldOffset(Offset = "0x14")]
[Token(Token = "0x4000016")]
internal int m_OtherCollider;
// Token: 0x04000017 RID: 23
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000017")]
internal int m_Rigidbody;
// Token: 0x04000018 RID: 24
[global::Cpp2IlInjected.FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4000018")]
internal int m_OtherRigidbody;
// Token: 0x04000019 RID: 25
[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000019")]
internal Vector2 m_RelativeVelocity;
// Token: 0x0400001A RID: 26
[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
[Token(Token = "0x400001A")]
internal int m_Enabled;
// Token: 0x0400001B RID: 27
[global::Cpp2IlInjected.FieldOffset(Offset = "0x2C")]
[Token(Token = "0x400001B")]
internal int m_ContactCount;
// Token: 0x0400001C RID: 28
[global::Cpp2IlInjected.FieldOffset(Offset = "0x30")]
[Token(Token = "0x400001C")]
internal ContactPoint2D[] m_ReusedContacts;
// Token: 0x0400001D RID: 29
[global::Cpp2IlInjected.FieldOffset(Offset = "0x38")]
[Token(Token = "0x400001D")]
internal ContactPoint2D[] m_LegacyContacts;
}
}
@@ -0,0 +1,118 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x02000006 RID: 6
[Token(Token = "0x2000006")]
[RequiredByNativeCode]
[NativeHeader("Modules/Physics2D/Public/Collider2D.h")]
[NativeClass("ContactFilter", "struct ContactFilter;")]
[Serializable]
public struct ContactFilter2D
{
// Token: 0x06000035 RID: 53 RVA: 0x000021D2 File Offset: 0x000003D2
[Token(Token = "0x6000035")]
[Address(RVA = "0x73FFD0", Offset = "0x73EDD0", VA = "0x18073FFD0")]
private void CheckConsistency()
{
}
// Token: 0x06000036 RID: 54 RVA: 0x000021D2 File Offset: 0x000003D2
[Token(Token = "0x6000036")]
[Address(RVA = "0x740170", Offset = "0x73EF70", VA = "0x180740170")]
public void SetLayerMask(LayerMask layerMask)
{
}
// Token: 0x06000037 RID: 55 RVA: 0x000021D2 File Offset: 0x000003D2
[Token(Token = "0x6000037")]
[Address(RVA = "0x740120", Offset = "0x73EF20", VA = "0x180740120")]
public void SetDepth(float minDepth, float maxDepth)
{
}
// Token: 0x06000038 RID: 56 RVA: 0x00002384 File Offset: 0x00000584
[Token(Token = "0x6000038")]
[Address(RVA = "0x740010", Offset = "0x73EE10", VA = "0x180740010")]
internal static ContactFilter2D CreateLegacyFilter(int layerMask, float minDepth, float maxDepth)
{
return default(ContactFilter2D);
}
// Token: 0x06000039 RID: 57 RVA: 0x000021D2 File Offset: 0x000003D2
[Token(Token = "0x6000039")]
[Address(RVA = "0x73FFD0", Offset = "0x73EDD0", VA = "0x18073FFD0")]
private static void CheckConsistency_Injected(ref ContactFilter2D _unity_self)
{
}
// Token: 0x0400000A RID: 10
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400000A")]
[NativeName("m_UseTriggers")]
public bool useTriggers;
// Token: 0x0400000B RID: 11
[FieldOffset(Offset = "0x1")]
[Token(Token = "0x400000B")]
[NativeName("m_UseLayerMask")]
public bool useLayerMask;
// Token: 0x0400000C RID: 12
[FieldOffset(Offset = "0x2")]
[Token(Token = "0x400000C")]
[NativeName("m_UseDepth")]
public bool useDepth;
// Token: 0x0400000D RID: 13
[FieldOffset(Offset = "0x3")]
[Token(Token = "0x400000D")]
[NativeName("m_UseOutsideDepth")]
public bool useOutsideDepth;
// Token: 0x0400000E RID: 14
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x400000E")]
[NativeName("m_UseNormalAngle")]
public bool useNormalAngle;
// Token: 0x0400000F RID: 15
[FieldOffset(Offset = "0x5")]
[Token(Token = "0x400000F")]
[NativeName("m_UseOutsideNormalAngle")]
public bool useOutsideNormalAngle;
// Token: 0x04000010 RID: 16
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x4000010")]
[NativeName("m_LayerMask")]
public LayerMask layerMask;
// Token: 0x04000011 RID: 17
[FieldOffset(Offset = "0xC")]
[Token(Token = "0x4000011")]
[NativeName("m_MinDepth")]
public float minDepth;
// Token: 0x04000012 RID: 18
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000012")]
[NativeName("m_MaxDepth")]
public float maxDepth;
// Token: 0x04000013 RID: 19
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x4000013")]
[NativeName("m_MinNormalAngle")]
public float minNormalAngle;
// Token: 0x04000014 RID: 20
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000014")]
[NativeName("m_MaxNormalAngle")]
public float maxNormalAngle;
}
}
@@ -0,0 +1,81 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x02000008 RID: 8
[Token(Token = "0x2000008")]
[RequiredByNativeCode]
[NativeClass("ScriptingContactPoint2D", "struct ScriptingContactPoint2D;")]
[NativeHeader("Modules/Physics2D/Public/PhysicsScripting2D.h")]
public struct ContactPoint2D
{
// Token: 0x0400001E RID: 30
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400001E")]
[NativeName("point")]
private Vector2 m_Point;
// Token: 0x0400001F RID: 31
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x400001F")]
[NativeName("normal")]
private Vector2 m_Normal;
// Token: 0x04000020 RID: 32
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000020")]
[NativeName("relativeVelocity")]
private Vector2 m_RelativeVelocity;
// Token: 0x04000021 RID: 33
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000021")]
[NativeName("separation")]
private float m_Separation;
// Token: 0x04000022 RID: 34
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4000022")]
[NativeName("normalImpulse")]
private float m_NormalImpulse;
// Token: 0x04000023 RID: 35
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000023")]
[NativeName("tangentImpulse")]
private float m_TangentImpulse;
// Token: 0x04000024 RID: 36
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x4000024")]
[NativeName("collider")]
private int m_Collider;
// Token: 0x04000025 RID: 37
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000025")]
[NativeName("otherCollider")]
private int m_OtherCollider;
// Token: 0x04000026 RID: 38
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4000026")]
[NativeName("rigidbody")]
private int m_Rigidbody;
// Token: 0x04000027 RID: 39
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4000027")]
[NativeName("otherRigidbody")]
private int m_OtherRigidbody;
// Token: 0x04000028 RID: 40
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x4000028")]
[NativeName("enabled")]
private int m_Enabled;
}
}
@@ -0,0 +1,17 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine
{
// Token: 0x02000005 RID: 5
[Token(Token = "0x2000005")]
public enum ForceMode2D
{
// Token: 0x04000008 RID: 8
[Token(Token = "0x4000008")]
Force,
// Token: 0x04000009 RID: 9
[Token(Token = "0x4000009")]
Impulse
}
}
@@ -0,0 +1,228 @@
using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Internal;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x02000003 RID: 3
[Token(Token = "0x2000003")]
[NativeHeader("Physics2DScriptingClasses.h")]
[StaticAccessor("GetPhysicsManager2D()", StaticAccessorType.Arrow)]
[NativeHeader("Modules/Physics2D/PhysicsManager2D.h")]
[NativeHeader("Physics2DScriptingClasses.h")]
public class Physics2D
{
// Token: 0x17000001 RID: 1
// (get) Token: 0x0600001E RID: 30 RVA: 0x0000221C File Offset: 0x0000041C
[Token(Token = "0x17000001")]
public static PhysicsScene2D defaultPhysicsScene
{
[Token(Token = "0x600001E")]
[Address(RVA = "0x532810", Offset = "0x531610", VA = "0x180532810")]
get
{
return default(PhysicsScene2D);
}
}
// Token: 0x17000002 RID: 2
// (get) Token: 0x0600001F RID: 31 RVA: 0x00002234 File Offset: 0x00000434
[Token(Token = "0x17000002")]
[StaticAccessor("GetPhysics2DSettings()")]
public static bool queriesHitTriggers
{
[Token(Token = "0x600001F")]
[Address(RVA = "0x741980", Offset = "0x740780", VA = "0x180741980")]
get
{
return default(bool);
}
}
// Token: 0x06000020 RID: 32 RVA: 0x0000224C File Offset: 0x0000044C
[Token(Token = "0x6000020")]
[Address(RVA = "0x740B60", Offset = "0x73F960", VA = "0x180740B60")]
[ExcludeFromDocs]
public static RaycastHit2D Linecast(Vector2 start, Vector2 end, int layerMask)
{
return default(RaycastHit2D);
}
// Token: 0x06000021 RID: 33 RVA: 0x00002264 File Offset: 0x00000464
[Token(Token = "0x6000021")]
[Address(RVA = "0x7417C0", Offset = "0x7405C0", VA = "0x1807417C0")]
[ExcludeFromDocs]
public static RaycastHit2D Raycast(Vector2 origin, Vector2 direction)
{
return default(RaycastHit2D);
}
// Token: 0x06000022 RID: 34 RVA: 0x0000227C File Offset: 0x0000047C
[Token(Token = "0x6000022")]
[Address(RVA = "0x741010", Offset = "0x73FE10", VA = "0x180741010")]
[ExcludeFromDocs]
public static RaycastHit2D Raycast(Vector2 origin, Vector2 direction, float distance)
{
return default(RaycastHit2D);
}
// Token: 0x06000023 RID: 35 RVA: 0x00002294 File Offset: 0x00000494
[Token(Token = "0x6000023")]
[Address(RVA = "0x741620", Offset = "0x740420", VA = "0x180741620")]
[RequiredByNativeCode]
[ExcludeFromDocs]
public static RaycastHit2D Raycast(Vector2 origin, Vector2 direction, float distance, int layerMask)
{
return default(RaycastHit2D);
}
// Token: 0x06000024 RID: 36 RVA: 0x000022AC File Offset: 0x000004AC
[Token(Token = "0x6000024")]
[Address(RVA = "0x741480", Offset = "0x740280", VA = "0x180741480")]
[ExcludeFromDocs]
public static RaycastHit2D Raycast(Vector2 origin, Vector2 direction, float distance, int layerMask, float minDepth)
{
return default(RaycastHit2D);
}
// Token: 0x06000025 RID: 37 RVA: 0x000022C4 File Offset: 0x000004C4
[Token(Token = "0x6000025")]
[Address(RVA = "0x7410E0", Offset = "0x73FEE0", VA = "0x1807410E0")]
public static RaycastHit2D Raycast(Vector2 origin, Vector2 direction, [DefaultValue("Mathf.Infinity")] float distance, [DefaultValue("DefaultRaycastLayers")] int layerMask, [DefaultValue("-Mathf.Infinity")] float minDepth, [DefaultValue("Mathf.Infinity")] float maxDepth)
{
return default(RaycastHit2D);
}
// Token: 0x06000026 RID: 38 RVA: 0x000022DC File Offset: 0x000004DC
[Token(Token = "0x6000026")]
[Address(RVA = "0x740F10", Offset = "0x73FD10", VA = "0x180740F10")]
[ExcludeFromDocs]
public static int Raycast(Vector2 origin, Vector2 direction, ContactFilter2D contactFilter, RaycastHit2D[] results)
{
return 0;
}
// Token: 0x06000027 RID: 39 RVA: 0x000022F4 File Offset: 0x000004F4
[Token(Token = "0x6000027")]
[Address(RVA = "0x741280", Offset = "0x740080", VA = "0x180741280")]
public static int Raycast(Vector2 origin, Vector2 direction, ContactFilter2D contactFilter, RaycastHit2D[] results, [DefaultValue("Mathf.Infinity")] float distance)
{
return 0;
}
// Token: 0x06000028 RID: 40 RVA: 0x0000230C File Offset: 0x0000050C
[Token(Token = "0x6000028")]
[Address(RVA = "0x741380", Offset = "0x740180", VA = "0x180741380")]
public static int Raycast(Vector2 origin, Vector2 direction, ContactFilter2D contactFilter, List<RaycastHit2D> results, [DefaultValue("Mathf.Infinity")] float distance = float.PositiveInfinity)
{
return 0;
}
// Token: 0x06000029 RID: 41 RVA: 0x00002324 File Offset: 0x00000524
[Token(Token = "0x6000029")]
[Address(RVA = "0x740180", Offset = "0x73EF80", VA = "0x180740180")]
[ExcludeFromDocs]
public static RaycastHit2D CircleCast(Vector2 origin, float radius, Vector2 direction, float distance, int layerMask)
{
return default(RaycastHit2D);
}
// Token: 0x0600002A RID: 42 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600002A")]
[Address(RVA = "0x7406C0", Offset = "0x73F4C0", VA = "0x1807406C0")]
[ExcludeFromDocs]
public static RaycastHit2D[] GetRayIntersectionAll(Ray ray)
{
return null;
}
// Token: 0x0600002B RID: 43 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600002B")]
[Address(RVA = "0x740580", Offset = "0x73F380", VA = "0x180740580")]
[ExcludeFromDocs]
public static RaycastHit2D[] GetRayIntersectionAll(Ray ray, float distance)
{
return null;
}
// Token: 0x0600002C RID: 44 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600002C")]
[Address(RVA = "0x740440", Offset = "0x73F240", VA = "0x180740440")]
[RequiredByNativeCode]
public static RaycastHit2D[] GetRayIntersectionAll(Ray ray, [DefaultValue("Mathf.Infinity")] float distance, [DefaultValue("DefaultRaycastLayers")] int layerMask)
{
return null;
}
// Token: 0x0600002D RID: 45 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600002D")]
[Address(RVA = "0x7403A0", Offset = "0x73F1A0", VA = "0x1807403A0")]
[NativeMethod]
[StaticAccessor("PhysicsQuery2D", StaticAccessorType.DoubleColon)]
[NativeMethod("GetRayIntersectionAll_Binding")]
private static RaycastHit2D[] GetRayIntersectionAll_Internal(PhysicsScene2D physicsScene, Vector3 origin, Vector3 direction, float distance, int layerMask)
{
return null;
}
// Token: 0x0600002E RID: 46 RVA: 0x0000233C File Offset: 0x0000053C
[Token(Token = "0x600002E")]
[Address(RVA = "0x740A40", Offset = "0x73F840", VA = "0x180740A40")]
[ExcludeFromDocs]
public static int GetRayIntersectionNonAlloc(Ray ray, RaycastHit2D[] results)
{
return 0;
}
// Token: 0x0600002F RID: 47 RVA: 0x00002354 File Offset: 0x00000554
[Token(Token = "0x600002F")]
[Address(RVA = "0x7407F0", Offset = "0x73F5F0", VA = "0x1807407F0")]
[ExcludeFromDocs]
public static int GetRayIntersectionNonAlloc(Ray ray, RaycastHit2D[] results, float distance)
{
return 0;
}
// Token: 0x06000030 RID: 48 RVA: 0x0000236C File Offset: 0x0000056C
[Token(Token = "0x6000030")]
[Address(RVA = "0x740910", Offset = "0x73F710", VA = "0x180740910")]
[RequiredByNativeCode]
public static int GetRayIntersectionNonAlloc(Ray ray, RaycastHit2D[] results, [DefaultValue("Mathf.Infinity")] float distance, [DefaultValue("DefaultRaycastLayers")] int layerMask)
{
return 0;
}
// Token: 0x06000031 RID: 49 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000031")]
[Address(RVA = "0x740E00", Offset = "0x73FC00", VA = "0x180740E00")]
[ExcludeFromDocs]
public static Collider2D OverlapPoint(Vector2 point, int layerMask)
{
return null;
}
// Token: 0x06000032 RID: 50 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000032")]
[Address(RVA = "0x740CF0", Offset = "0x73FAF0", VA = "0x180740CF0")]
[ExcludeFromDocs]
public static Collider2D OverlapCircle(Vector2 point, float radius, int layerMask)
{
return null;
}
// Token: 0x06000034 RID: 52 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000034")]
[Address(RVA = "0x740330", Offset = "0x73F130", VA = "0x180740330")]
private static RaycastHit2D[] GetRayIntersectionAll_Internal_Injected(ref PhysicsScene2D physicsScene, ref Vector3 origin, ref Vector3 direction, float distance, int layerMask)
{
return null;
}
// Token: 0x04000002 RID: 2
[Token(Token = "0x4000002")]
private static List<Rigidbody2D> m_LastDisabledRigidbody2D;
}
}
@@ -0,0 +1,272 @@
using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Internal;
namespace UnityEngine
{
// Token: 0x02000002 RID: 2
[Token(Token = "0x2000002")]
[NativeHeader("Modules/Physics2D/Public/PhysicsSceneHandle2D.h")]
public struct PhysicsScene2D : IEquatable<PhysicsScene2D>
{
// Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000001")]
[Address(RVA = "0x7428B0", Offset = "0x7416B0", VA = "0x1807428B0", Slot = "3")]
public override string ToString()
{
return null;
}
// Token: 0x06000002 RID: 2 RVA: 0x00002054 File Offset: 0x00000254
[Token(Token = "0x6000002")]
[Address(RVA = "0x6E5A50", Offset = "0x6E4850", VA = "0x1806E5A50", Slot = "2")]
public override int GetHashCode()
{
return 0;
}
// Token: 0x06000003 RID: 3 RVA: 0x0000206C File Offset: 0x0000026C
[Token(Token = "0x6000003")]
[Address(RVA = "0x741BE0", Offset = "0x7409E0", VA = "0x180741BE0", Slot = "0")]
public override bool Equals(object other)
{
return default(bool);
}
// Token: 0x06000004 RID: 4 RVA: 0x00002084 File Offset: 0x00000284
[Token(Token = "0x6000004")]
[Address(RVA = "0x70D290", Offset = "0x70C090", VA = "0x18070D290", Slot = "4")]
public bool Equals(PhysicsScene2D other)
{
return default(bool);
}
// Token: 0x06000005 RID: 5 RVA: 0x0000209C File Offset: 0x0000029C
[Token(Token = "0x6000005")]
[Address(RVA = "0x741F30", Offset = "0x740D30", VA = "0x180741F30")]
public RaycastHit2D Linecast(Vector2 start, Vector2 end, ContactFilter2D contactFilter)
{
return default(RaycastHit2D);
}
// Token: 0x06000006 RID: 6 RVA: 0x000020B4 File Offset: 0x000002B4
[Token(Token = "0x6000006")]
[Address(RVA = "0x741E90", Offset = "0x740C90", VA = "0x180741E90")]
[NativeMethod]
[StaticAccessor("PhysicsQuery2D", StaticAccessorType.DoubleColon)]
[NativeMethod("Linecast_Binding")]
private static RaycastHit2D Linecast_Internal(PhysicsScene2D physicsScene, Vector2 start, Vector2 end, ContactFilter2D contactFilter)
{
return default(RaycastHit2D);
}
// Token: 0x06000007 RID: 7 RVA: 0x000020CC File Offset: 0x000002CC
[Token(Token = "0x6000007")]
[Address(RVA = "0x742560", Offset = "0x741360", VA = "0x180742560")]
public RaycastHit2D Raycast(Vector2 origin, Vector2 direction, float distance, [DefaultValue("Physics2D.DefaultRaycastLayers")] int layerMask = -5)
{
return default(RaycastHit2D);
}
// Token: 0x06000008 RID: 8 RVA: 0x000020E4 File Offset: 0x000002E4
[Token(Token = "0x6000008")]
[Address(RVA = "0x7427E0", Offset = "0x7415E0", VA = "0x1807427E0")]
public RaycastHit2D Raycast(Vector2 origin, Vector2 direction, float distance, ContactFilter2D contactFilter)
{
return default(RaycastHit2D);
}
// Token: 0x06000009 RID: 9 RVA: 0x000020FC File Offset: 0x000002FC
[Token(Token = "0x6000009")]
[Address(RVA = "0x7424B0", Offset = "0x7412B0", VA = "0x1807424B0")]
[NativeMethod]
[NativeMethod("Raycast_Binding")]
[StaticAccessor("PhysicsQuery2D", StaticAccessorType.DoubleColon)]
private static RaycastHit2D Raycast_Internal(PhysicsScene2D physicsScene, Vector2 origin, Vector2 direction, float distance, ContactFilter2D contactFilter)
{
return default(RaycastHit2D);
}
// Token: 0x0600000A RID: 10 RVA: 0x00002114 File Offset: 0x00000314
[Token(Token = "0x600000A")]
[Address(RVA = "0x742740", Offset = "0x741540", VA = "0x180742740")]
public int Raycast(Vector2 origin, Vector2 direction, float distance, ContactFilter2D contactFilter, RaycastHit2D[] results)
{
return 0;
}
// Token: 0x0600000B RID: 11 RVA: 0x0000212C File Offset: 0x0000032C
[Token(Token = "0x600000B")]
[Address(RVA = "0x7422D0", Offset = "0x7410D0", VA = "0x1807422D0")]
[NativeMethod]
[NativeMethod("RaycastArray_Binding")]
[StaticAccessor("PhysicsQuery2D", StaticAccessorType.DoubleColon)]
private static int RaycastArray_Internal(PhysicsScene2D physicsScene, Vector2 origin, Vector2 direction, float distance, ContactFilter2D contactFilter, [NotNull] RaycastHit2D[] results)
{
return 0;
}
// Token: 0x0600000C RID: 12 RVA: 0x00002144 File Offset: 0x00000344
[Token(Token = "0x600000C")]
[Address(RVA = "0x7426A0", Offset = "0x7414A0", VA = "0x1807426A0")]
public int Raycast(Vector2 origin, Vector2 direction, float distance, ContactFilter2D contactFilter, List<RaycastHit2D> results)
{
return 0;
}
// Token: 0x0600000D RID: 13 RVA: 0x0000215C File Offset: 0x0000035C
[Token(Token = "0x600000D")]
[Address(RVA = "0x7423C0", Offset = "0x7411C0", VA = "0x1807423C0")]
[NativeMethod]
[NativeMethod("RaycastList_Binding")]
[StaticAccessor("PhysicsQuery2D", StaticAccessorType.DoubleColon)]
private static int RaycastList_Internal(PhysicsScene2D physicsScene, Vector2 origin, Vector2 direction, float distance, ContactFilter2D contactFilter, [NotNull] List<RaycastHit2D> results)
{
return 0;
}
// Token: 0x0600000E RID: 14 RVA: 0x00002174 File Offset: 0x00000374
[Token(Token = "0x600000E")]
[Address(RVA = "0x741AE0", Offset = "0x7408E0", VA = "0x180741AE0")]
public RaycastHit2D CircleCast(Vector2 origin, float radius, Vector2 direction, float distance, ContactFilter2D contactFilter)
{
return default(RaycastHit2D);
}
// Token: 0x0600000F RID: 15 RVA: 0x0000218C File Offset: 0x0000038C
[Token(Token = "0x600000F")]
[Address(RVA = "0x741A20", Offset = "0x740820", VA = "0x180741A20")]
[NativeMethod]
[StaticAccessor("PhysicsQuery2D", StaticAccessorType.DoubleColon)]
[NativeMethod("CircleCast_Binding")]
private static RaycastHit2D CircleCast_Internal(PhysicsScene2D physicsScene, Vector2 origin, float radius, Vector2 direction, float distance, ContactFilter2D contactFilter)
{
return default(RaycastHit2D);
}
// Token: 0x06000010 RID: 16 RVA: 0x000021A4 File Offset: 0x000003A4
[Token(Token = "0x6000010")]
[Address(RVA = "0x741D40", Offset = "0x740B40", VA = "0x180741D40")]
public int GetRayIntersection(Ray ray, float distance, RaycastHit2D[] results, [DefaultValue("Physics2D.DefaultRaycastLayers")] int layerMask = -5)
{
return 0;
}
// Token: 0x06000011 RID: 17 RVA: 0x000021BC File Offset: 0x000003BC
[Token(Token = "0x6000011")]
[Address(RVA = "0x741CD0", Offset = "0x740AD0", VA = "0x180741CD0")]
[NativeMethod]
[StaticAccessor("PhysicsQuery2D", StaticAccessorType.DoubleColon)]
[NativeMethod("GetRayIntersectionArray_Binding")]
private static int GetRayIntersectionArray_Internal(PhysicsScene2D physicsScene, Vector3 origin, Vector3 direction, float distance, int layerMask, [NotNull] RaycastHit2D[] results)
{
return 0;
}
// Token: 0x06000012 RID: 18 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000012")]
[Address(RVA = "0x7421F0", Offset = "0x740FF0", VA = "0x1807421F0")]
public Collider2D OverlapPoint(Vector2 point, ContactFilter2D contactFilter)
{
return null;
}
// Token: 0x06000013 RID: 19 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000013")]
[Address(RVA = "0x7421A0", Offset = "0x740FA0", VA = "0x1807421A0")]
[NativeMethod]
[StaticAccessor("PhysicsQuery2D", StaticAccessorType.DoubleColon)]
[NativeMethod("OverlapPoint_Binding")]
private static Collider2D OverlapPoint_Internal(PhysicsScene2D physicsScene, Vector2 point, ContactFilter2D contactFilter)
{
return null;
}
// Token: 0x06000014 RID: 20 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000014")]
[Address(RVA = "0x7420C0", Offset = "0x740EC0", VA = "0x1807420C0")]
public Collider2D OverlapCircle(Vector2 point, float radius, ContactFilter2D contactFilter)
{
return null;
}
// Token: 0x06000015 RID: 21 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000015")]
[Address(RVA = "0x742060", Offset = "0x740E60", VA = "0x180742060")]
[NativeMethod]
[StaticAccessor("PhysicsQuery2D", StaticAccessorType.DoubleColon)]
[NativeMethod("OverlapCircle_Binding")]
private static Collider2D OverlapCircle_Internal(PhysicsScene2D physicsScene, Vector2 point, float radius, ContactFilter2D contactFilter)
{
return null;
}
// Token: 0x06000016 RID: 22 RVA: 0x000021D2 File Offset: 0x000003D2
[Token(Token = "0x6000016")]
[Address(RVA = "0x741E20", Offset = "0x740C20", VA = "0x180741E20")]
private static void Linecast_Internal_Injected(ref PhysicsScene2D physicsScene, ref Vector2 start, ref Vector2 end, ref ContactFilter2D contactFilter, out RaycastHit2D ret)
{
}
// Token: 0x06000017 RID: 23 RVA: 0x000021D2 File Offset: 0x000003D2
[Token(Token = "0x6000017")]
[Address(RVA = "0x742440", Offset = "0x741240", VA = "0x180742440")]
private static void Raycast_Internal_Injected(ref PhysicsScene2D physicsScene, ref Vector2 origin, ref Vector2 direction, float distance, ref ContactFilter2D contactFilter, out RaycastHit2D ret)
{
}
// Token: 0x06000018 RID: 24 RVA: 0x000021D4 File Offset: 0x000003D4
[Token(Token = "0x6000018")]
[Address(RVA = "0x742260", Offset = "0x741060", VA = "0x180742260")]
private static int RaycastArray_Internal_Injected(ref PhysicsScene2D physicsScene, ref Vector2 origin, ref Vector2 direction, float distance, ref ContactFilter2D contactFilter, RaycastHit2D[] results)
{
return 0;
}
// Token: 0x06000019 RID: 25 RVA: 0x000021EC File Offset: 0x000003EC
[Token(Token = "0x6000019")]
[Address(RVA = "0x742350", Offset = "0x741150", VA = "0x180742350")]
private static int RaycastList_Internal_Injected(ref PhysicsScene2D physicsScene, ref Vector2 origin, ref Vector2 direction, float distance, ref ContactFilter2D contactFilter, List<RaycastHit2D> results)
{
return 0;
}
// Token: 0x0600001A RID: 26 RVA: 0x000021D2 File Offset: 0x000003D2
[Token(Token = "0x600001A")]
[Address(RVA = "0x7419B0", Offset = "0x7407B0", VA = "0x1807419B0")]
private static void CircleCast_Internal_Injected(ref PhysicsScene2D physicsScene, ref Vector2 origin, float radius, ref Vector2 direction, float distance, ref ContactFilter2D contactFilter, out RaycastHit2D ret)
{
}
// Token: 0x0600001B RID: 27 RVA: 0x00002204 File Offset: 0x00000404
[Token(Token = "0x600001B")]
[Address(RVA = "0x741C60", Offset = "0x740A60", VA = "0x180741C60")]
private static int GetRayIntersectionArray_Internal_Injected(ref PhysicsScene2D physicsScene, ref Vector3 origin, ref Vector3 direction, float distance, int layerMask, RaycastHit2D[] results)
{
return 0;
}
// Token: 0x0600001C RID: 28 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600001C")]
[Address(RVA = "0x742140", Offset = "0x740F40", VA = "0x180742140")]
private static Collider2D OverlapPoint_Internal_Injected(ref PhysicsScene2D physicsScene, ref Vector2 point, ref ContactFilter2D contactFilter)
{
return null;
}
// Token: 0x0600001D RID: 29 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600001D")]
[Address(RVA = "0x741FF0", Offset = "0x740DF0", VA = "0x180741FF0")]
private static Collider2D OverlapCircle_Internal_Injected(ref PhysicsScene2D physicsScene, ref Vector2 point, float radius, ref ContactFilter2D contactFilter)
{
return null;
}
// Token: 0x04000001 RID: 1
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000001")]
private int m_Handle;
}
}
@@ -0,0 +1,26 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
namespace UnityEngine
{
// Token: 0x0200000C RID: 12
[Token(Token = "0x200000C")]
[NativeHeader("Modules/Physics2D/Public/PolygonCollider2D.h")]
public sealed class PolygonCollider2D : Collider2D
{
// Token: 0x17000010 RID: 16
// (get) Token: 0x0600005A RID: 90 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000010")]
public Vector2[] points
{
[Token(Token = "0x600005A")]
[Address(RVA = "0x742980", Offset = "0x741780", VA = "0x180742980")]
[NativeMethod]
get
{
return null;
}
}
}
}
@@ -0,0 +1,124 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x02000009 RID: 9
[Token(Token = "0x2000009")]
[RequiredByNativeCode]
[NativeHeader("Runtime/Interfaces/IPhysics2D.h")]
[NativeClass("RaycastHit2D", "struct RaycastHit2D;")]
public struct RaycastHit2D
{
// Token: 0x17000003 RID: 3
// (get) Token: 0x0600003A RID: 58 RVA: 0x0000239C File Offset: 0x0000059C
[Token(Token = "0x17000003")]
public Vector2 point
{
[Token(Token = "0x600003A")]
[Address(RVA = "0x742A90", Offset = "0x741890", VA = "0x180742A90")]
get
{
return default(Vector2);
}
}
// Token: 0x17000004 RID: 4
// (get) Token: 0x0600003B RID: 59 RVA: 0x000023B4 File Offset: 0x000005B4
[Token(Token = "0x17000004")]
public Vector2 normal
{
[Token(Token = "0x600003B")]
[Address(RVA = "0x742A70", Offset = "0x741870", VA = "0x180742A70")]
get
{
return default(Vector2);
}
}
// Token: 0x17000005 RID: 5
// (get) Token: 0x0600003C RID: 60 RVA: 0x000023CC File Offset: 0x000005CC
[Token(Token = "0x17000005")]
public float distance
{
[Token(Token = "0x600003C")]
[Address(RVA = "0x728E90", Offset = "0x727C90", VA = "0x180728E90")]
get
{
return 0f;
}
}
// Token: 0x17000006 RID: 6
// (get) Token: 0x0600003D RID: 61 RVA: 0x000023E4 File Offset: 0x000005E4
[Token(Token = "0x17000006")]
public float fraction
{
[Token(Token = "0x600003D")]
[Address(RVA = "0x714220", Offset = "0x713020", VA = "0x180714220")]
get
{
return 0f;
}
}
// Token: 0x17000007 RID: 7
// (get) Token: 0x0600003E RID: 62 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000007")]
public Collider2D collider
{
[Token(Token = "0x600003E")]
[Address(RVA = "0x7429C0", Offset = "0x7417C0", VA = "0x1807429C0")]
get
{
return null;
}
}
// Token: 0x0600003F RID: 63 RVA: 0x000023FC File Offset: 0x000005FC
[Token(Token = "0x600003F")]
[Address(RVA = "0x742AB0", Offset = "0x7418B0", VA = "0x180742AB0")]
public static implicit operator bool(RaycastHit2D hit)
{
return default(bool);
}
// Token: 0x04000029 RID: 41
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000029")]
[NativeName("centroid")]
private Vector2 m_Centroid;
// Token: 0x0400002A RID: 42
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x400002A")]
[NativeName("point")]
private Vector2 m_Point;
// Token: 0x0400002B RID: 43
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x400002B")]
[NativeName("normal")]
private Vector2 m_Normal;
// Token: 0x0400002C RID: 44
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400002C")]
[NativeName("distance")]
private float m_Distance;
// Token: 0x0400002D RID: 45
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x400002D")]
[NativeName("fraction")]
private float m_Fraction;
// Token: 0x0400002E RID: 46
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400002E")]
[NativeName("collider")]
private int m_Collider;
}
}
@@ -0,0 +1,195 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Internal;
namespace UnityEngine
{
// Token: 0x0200000A RID: 10
[Token(Token = "0x200000A")]
[RequireComponent(typeof(Transform))]
[NativeHeader("Modules/Physics2D/Public/Rigidbody2D.h")]
public sealed class Rigidbody2D : Component
{
// Token: 0x17000008 RID: 8
// (get) Token: 0x06000040 RID: 64 RVA: 0x00002414 File Offset: 0x00000614
// (set) Token: 0x06000041 RID: 65 RVA: 0x000021D2 File Offset: 0x000003D2
[Token(Token = "0x17000008")]
public Vector2 position
{
[Token(Token = "0x6000040")]
[Address(RVA = "0x742E00", Offset = "0x741C00", VA = "0x180742E00")]
get
{
return default(Vector2);
}
[Token(Token = "0x6000041")]
[Address(RVA = "0x742FD0", Offset = "0x741DD0", VA = "0x180742FD0")]
set
{
}
}
// Token: 0x17000009 RID: 9
// (get) Token: 0x06000042 RID: 66 RVA: 0x0000242C File Offset: 0x0000062C
// (set) Token: 0x06000043 RID: 67 RVA: 0x000021D2 File Offset: 0x000003D2
[Token(Token = "0x17000009")]
public float rotation
{
[Token(Token = "0x6000042")]
[Address(RVA = "0x742E50", Offset = "0x741C50", VA = "0x180742E50")]
get
{
return 0f;
}
[Token(Token = "0x6000043")]
[Address(RVA = "0x743010", Offset = "0x741E10", VA = "0x180743010")]
set
{
}
}
// Token: 0x06000044 RID: 68 RVA: 0x000021D2 File Offset: 0x000003D2
[Token(Token = "0x6000044")]
[Address(RVA = "0x742C60", Offset = "0x741A60", VA = "0x180742C60")]
public void MovePosition(Vector2 position)
{
}
// Token: 0x06000045 RID: 69 RVA: 0x000021D2 File Offset: 0x000003D2
[Token(Token = "0x6000045")]
[Address(RVA = "0x742CA0", Offset = "0x741AA0", VA = "0x180742CA0")]
public void MoveRotation(float angle)
{
}
// Token: 0x06000046 RID: 70 RVA: 0x000021D2 File Offset: 0x000003D2
[Token(Token = "0x6000046")]
[Address(RVA = "0x742CA0", Offset = "0x741AA0", VA = "0x180742CA0")]
[NativeMethod]
private void MoveRotation_Angle(float angle)
{
}
// Token: 0x1700000A RID: 10
// (get) Token: 0x06000047 RID: 71 RVA: 0x00002444 File Offset: 0x00000644
// (set) Token: 0x06000048 RID: 72 RVA: 0x000021D2 File Offset: 0x000003D2
[Token(Token = "0x1700000A")]
public Vector2 velocity
{
[Token(Token = "0x6000047")]
[Address(RVA = "0x742EE0", Offset = "0x741CE0", VA = "0x180742EE0")]
get
{
return default(Vector2);
}
[Token(Token = "0x6000048")]
[Address(RVA = "0x7430B0", Offset = "0x741EB0", VA = "0x1807430B0")]
set
{
}
}
// Token: 0x1700000B RID: 11
// (get) Token: 0x06000049 RID: 73 RVA: 0x0000245C File Offset: 0x0000065C
// (set) Token: 0x0600004A RID: 74 RVA: 0x000021D2 File Offset: 0x000003D2
[Token(Token = "0x1700000B")]
public float angularVelocity
{
[Token(Token = "0x6000049")]
[Address(RVA = "0x742CF0", Offset = "0x741AF0", VA = "0x180742CF0")]
get
{
return 0f;
}
[Token(Token = "0x600004A")]
[Address(RVA = "0x742F30", Offset = "0x741D30", VA = "0x180742F30")]
set
{
}
}
// Token: 0x1700000C RID: 12
// (get) Token: 0x0600004B RID: 75 RVA: 0x00002474 File Offset: 0x00000674
[Token(Token = "0x1700000C")]
public RigidbodyType2D bodyType
{
[Token(Token = "0x600004B")]
[Address(RVA = "0x742D30", Offset = "0x741B30", VA = "0x180742D30")]
get
{
return RigidbodyType2D.Dynamic;
}
}
// Token: 0x1700000D RID: 13
// (get) Token: 0x0600004C RID: 76 RVA: 0x0000248C File Offset: 0x0000068C
[Token(Token = "0x1700000D")]
public bool isKinematic
{
[Token(Token = "0x600004C")]
[Address(RVA = "0x742D70", Offset = "0x741B70", VA = "0x180742D70")]
get
{
return default(bool);
}
}
// Token: 0x0600004D RID: 77 RVA: 0x000021D2 File Offset: 0x000003D2
[Token(Token = "0x600004D")]
[Address(RVA = "0x742BD0", Offset = "0x7419D0", VA = "0x180742BD0")]
[ExcludeFromDocs]
public void AddForce(Vector2 force)
{
}
// Token: 0x0600004E RID: 78 RVA: 0x000021D2 File Offset: 0x000003D2
[Token(Token = "0x600004E")]
[Address(RVA = "0x742B80", Offset = "0x741980", VA = "0x180742B80")]
public void AddForce(Vector2 force, [DefaultValue("ForceMode2D.Force")] ForceMode2D mode)
{
}
// Token: 0x0600004F RID: 79 RVA: 0x000021D2 File Offset: 0x000003D2
[Token(Token = "0x600004F")]
[Address(RVA = "0x742DB0", Offset = "0x741BB0", VA = "0x180742DB0")]
private void get_position_Injected(out Vector2 ret)
{
}
// Token: 0x06000050 RID: 80 RVA: 0x000021D2 File Offset: 0x000003D2
[Token(Token = "0x6000050")]
[Address(RVA = "0x742F80", Offset = "0x741D80", VA = "0x180742F80")]
private void set_position_Injected(ref Vector2 value)
{
}
// Token: 0x06000051 RID: 81 RVA: 0x000021D2 File Offset: 0x000003D2
[Token(Token = "0x6000051")]
[Address(RVA = "0x742C10", Offset = "0x741A10", VA = "0x180742C10")]
private void MovePosition_Injected(ref Vector2 position)
{
}
// Token: 0x06000052 RID: 82 RVA: 0x000021D2 File Offset: 0x000003D2
[Token(Token = "0x6000052")]
[Address(RVA = "0x742E90", Offset = "0x741C90", VA = "0x180742E90")]
private void get_velocity_Injected(out Vector2 ret)
{
}
// Token: 0x06000053 RID: 83 RVA: 0x000021D2 File Offset: 0x000003D2
[Token(Token = "0x6000053")]
[Address(RVA = "0x743060", Offset = "0x741E60", VA = "0x180743060")]
private void set_velocity_Injected(ref Vector2 value)
{
}
// Token: 0x06000054 RID: 84 RVA: 0x000021D2 File Offset: 0x000003D2
[Token(Token = "0x6000054")]
[Address(RVA = "0x742B20", Offset = "0x741920", VA = "0x180742B20")]
private void AddForce_Injected(ref Vector2 force, [DefaultValue("ForceMode2D.Force")] ForceMode2D mode)
{
}
}
}
@@ -0,0 +1,20 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine
{
// Token: 0x02000004 RID: 4
[Token(Token = "0x2000004")]
public enum RigidbodyType2D
{
// Token: 0x04000004 RID: 4
[Token(Token = "0x4000004")]
Dynamic,
// Token: 0x04000005 RID: 5
[Token(Token = "0x4000005")]
Kinematic,
// Token: 0x04000006 RID: 6
[Token(Token = "0x4000006")]
Static
}
}