58 lines
1.5 KiB
C#
58 lines
1.5 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom.Tools.Groups
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{
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// Token: 0x02002B33 RID: 11059
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[Token(Token = "0x2002B33")]
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public class PokerChipVisual : MonoBehaviour
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{
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// Token: 0x170033E2 RID: 13282
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// (set) Token: 0x060128D1 RID: 75985 RVA: 0x0043E1A8 File Offset: 0x0043C3A8
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[Token(Token = "0x170033E2")]
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public PokerChip.OIOHECHKDAB DMLIOOCLKKP
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{
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[Token(Token = "0x60128D1")]
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[Address(RVA = "0x1054560", Offset = "0x1053360", VA = "0x181054560")]
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set
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{
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Renderer[] array = this.chipRenderers;
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int num = 0;
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if (num < array.Length)
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{
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Renderer[] array2 = this.chipRenderers;
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Renderer[] array3 = this.chipRenderers;
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num++;
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}
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}
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}
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// Token: 0x060128D2 RID: 75986 RVA: 0x0043E1E4 File Offset: 0x0043C3E4
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[Token(Token = "0x60128D2")]
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[Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")]
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public PokerChipVisual()
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{
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}
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// Token: 0x0400BF9E RID: 49054
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400BF9E")]
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[SerializeField]
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private Renderer[] chipRenderers;
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// Token: 0x02002B34 RID: 11060
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[Token(Token = "0x2002B34")]
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private static class BGODNNFMJBF
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{
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// Token: 0x0400BF9F RID: 49055
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[Token(Token = "0x400BF9F")]
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public static readonly int FPKNNKGGHOI = Shader.PropertyToID("_Green_Col");
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// Token: 0x0400BFA0 RID: 49056
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[Token(Token = "0x400BFA0")]
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public static readonly int PIHIJOBHDPP = Shader.PropertyToID("_Red_Col");
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}
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}
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}
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