279 lines
7.4 KiB
C#
279 lines
7.4 KiB
C#
using System;
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using System.Collections;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace Valve.VR
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{
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// Token: 0x020002FD RID: 765
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[Token(Token = "0x200014E")]
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public class SteamVR_LoadLevel : MonoBehaviour
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{
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// Token: 0x170001DA RID: 474
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// (get) Token: 0x06000E59 RID: 3673 RVA: 0x000063EC File Offset: 0x000045EC
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[Token(Token = "0x170001D2")]
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public static bool loading
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{
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[Token(Token = "0x60007A7")]
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[Address(RVA = "0x194DDD0", Offset = "0x194CBD0", VA = "0x18194DDD0")]
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get
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{
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return default(bool);
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}
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}
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// Token: 0x170001DB RID: 475
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// (get) Token: 0x06000E5A RID: 3674 RVA: 0x00006404 File Offset: 0x00004604
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[Token(Token = "0x170001D3")]
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public static float progress
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{
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[Token(Token = "0x60007A8")]
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[Address(RVA = "0x194DF40", Offset = "0x194CD40", VA = "0x18194DF40")]
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get
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{
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return 0f;
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}
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}
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// Token: 0x170001DC RID: 476
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// (get) Token: 0x06000E5B RID: 3675 RVA: 0x000021FE File Offset: 0x000003FE
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[Token(Token = "0x170001D4")]
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public static Texture progressTexture
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{
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[Token(Token = "0x60007A9")]
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[Address(RVA = "0x194DE60", Offset = "0x194CC60", VA = "0x18194DE60")]
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get
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{
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return null;
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}
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}
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// Token: 0x06000E5C RID: 3676 RVA: 0x00002201 File Offset: 0x00000401
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[Token(Token = "0x60007AA")]
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[Address(RVA = "0x194D560", Offset = "0x194C360", VA = "0x18194D560")]
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private void OnEnable()
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{
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}
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// Token: 0x06000E5D RID: 3677 RVA: 0x00002201 File Offset: 0x00000401
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[Token(Token = "0x60007AB")]
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[Address(RVA = "0x194DA90", Offset = "0x194C890", VA = "0x18194DA90")]
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public void Trigger()
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{
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}
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// Token: 0x06000E5E RID: 3678 RVA: 0x00002201 File Offset: 0x00000401
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[Token(Token = "0x60007AC")]
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[Address(RVA = "0x194CF10", Offset = "0x194BD10", VA = "0x18194CF10")]
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public static void Begin(string levelName, bool showGrid = false, float fadeOutTime = 0.5f, float r = 0f, float g = 0f, float b = 0f, float a = 1f)
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{
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}
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// Token: 0x06000E5F RID: 3679 RVA: 0x00002201 File Offset: 0x00000401
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[Token(Token = "0x60007AD")]
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[Address(RVA = "0x194D580", Offset = "0x194C380", VA = "0x18194D580")]
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private void OnGUI()
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{
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}
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// Token: 0x06000E60 RID: 3680 RVA: 0x00002201 File Offset: 0x00000401
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[Token(Token = "0x60007AE")]
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[Address(RVA = "0x194DBD0", Offset = "0x194C9D0", VA = "0x18194DBD0")]
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private void Update()
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{
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}
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// Token: 0x06000E61 RID: 3681 RVA: 0x000021FE File Offset: 0x000003FE
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[Token(Token = "0x60007AF")]
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[Address(RVA = "0x194D500", Offset = "0x194C300", VA = "0x18194D500")]
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private IEnumerator LoadLevel()
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{
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return null;
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}
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// Token: 0x06000E62 RID: 3682 RVA: 0x0000641C File Offset: 0x0000461C
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[Token(Token = "0x60007B0")]
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[Address(RVA = "0x194D020", Offset = "0x194BE20", VA = "0x18194D020")]
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private ulong GetOverlayHandle(string overlayName, Transform transform, float widthInMeters = 1f)
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{
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return 0UL;
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}
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// Token: 0x06000E63 RID: 3683 RVA: 0x00002201 File Offset: 0x00000401
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[Token(Token = "0x60007B1")]
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[Address(RVA = "0x194DD50", Offset = "0x194CB50", VA = "0x18194DD50")]
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public SteamVR_LoadLevel()
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{
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}
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// Token: 0x04000E03 RID: 3587
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[Token(Token = "0x4000D97")]
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private static SteamVR_LoadLevel _active;
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// Token: 0x04000E04 RID: 3588
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000D98")]
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public string levelName;
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// Token: 0x04000E05 RID: 3589
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4000D99")]
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public string internalProcessPath;
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// Token: 0x04000E06 RID: 3590
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4000D9A")]
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public string internalProcessArgs;
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// Token: 0x04000E07 RID: 3591
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4000D9B")]
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public bool loadAdditive;
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// Token: 0x04000E08 RID: 3592
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[FieldOffset(Offset = "0x31")]
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[Token(Token = "0x4000D9C")]
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public bool loadAsync;
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// Token: 0x04000E09 RID: 3593
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4000D9D")]
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public Texture loadingScreen;
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// Token: 0x04000E0A RID: 3594
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4000D9E")]
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public Texture progressBarEmpty;
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// Token: 0x04000E0B RID: 3595
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4000D9F")]
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public Texture progressBarFull;
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// Token: 0x04000E0C RID: 3596
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4000DA0")]
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public float loadingScreenWidthInMeters;
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// Token: 0x04000E0D RID: 3597
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[FieldOffset(Offset = "0x54")]
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[Token(Token = "0x4000DA1")]
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public float progressBarWidthInMeters;
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// Token: 0x04000E0E RID: 3598
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4000DA2")]
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public float loadingScreenDistance;
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// Token: 0x04000E0F RID: 3599
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x4000DA3")]
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public Transform loadingScreenTransform;
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// Token: 0x04000E10 RID: 3600
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4000DA4")]
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public Transform progressBarTransform;
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// Token: 0x04000E11 RID: 3601
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4000DA5")]
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public Texture front;
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// Token: 0x04000E12 RID: 3602
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x4000DA6")]
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public Texture back;
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// Token: 0x04000E13 RID: 3603
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x4000DA7")]
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public Texture left;
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// Token: 0x04000E14 RID: 3604
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x4000DA8")]
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public Texture right;
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// Token: 0x04000E15 RID: 3605
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x4000DA9")]
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public Texture top;
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// Token: 0x04000E16 RID: 3606
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[FieldOffset(Offset = "0x98")]
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[Token(Token = "0x4000DAA")]
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public Texture bottom;
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// Token: 0x04000E17 RID: 3607
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[FieldOffset(Offset = "0xA0")]
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[Token(Token = "0x4000DAB")]
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public Color backgroundColor;
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// Token: 0x04000E18 RID: 3608
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[FieldOffset(Offset = "0xB0")]
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[Token(Token = "0x4000DAC")]
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public bool showGrid;
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// Token: 0x04000E19 RID: 3609
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[FieldOffset(Offset = "0xB4")]
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[Token(Token = "0x4000DAD")]
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public float fadeOutTime;
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// Token: 0x04000E1A RID: 3610
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[FieldOffset(Offset = "0xB8")]
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[Token(Token = "0x4000DAE")]
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public float fadeInTime;
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// Token: 0x04000E1B RID: 3611
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[FieldOffset(Offset = "0xBC")]
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[Token(Token = "0x4000DAF")]
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public float postLoadSettleTime;
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// Token: 0x04000E1C RID: 3612
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[FieldOffset(Offset = "0xC0")]
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[Token(Token = "0x4000DB0")]
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public float loadingScreenFadeInTime;
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// Token: 0x04000E1D RID: 3613
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[FieldOffset(Offset = "0xC4")]
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[Token(Token = "0x4000DB1")]
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public float loadingScreenFadeOutTime;
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// Token: 0x04000E1E RID: 3614
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[FieldOffset(Offset = "0xC8")]
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[Token(Token = "0x4000DB2")]
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private float fadeRate;
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// Token: 0x04000E1F RID: 3615
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[FieldOffset(Offset = "0xCC")]
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[Token(Token = "0x4000DB3")]
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private float alpha;
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// Token: 0x04000E20 RID: 3616
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[FieldOffset(Offset = "0xD0")]
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[Token(Token = "0x4000DB4")]
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private AsyncOperation async;
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// Token: 0x04000E21 RID: 3617
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[FieldOffset(Offset = "0xD8")]
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[Token(Token = "0x4000DB5")]
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private RenderTexture renderTexture;
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// Token: 0x04000E22 RID: 3618
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[FieldOffset(Offset = "0xE0")]
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[Token(Token = "0x4000DB6")]
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private ulong loadingScreenOverlayHandle;
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// Token: 0x04000E23 RID: 3619
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[FieldOffset(Offset = "0xE8")]
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[Token(Token = "0x4000DB7")]
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private ulong progressBarOverlayHandle;
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// Token: 0x04000E24 RID: 3620
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[FieldOffset(Offset = "0xF0")]
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[Token(Token = "0x4000DB8")]
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public bool autoTriggerOnEnable;
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}
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}
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