Files
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

279 lines
7.4 KiB
C#

using System;
using System.Collections;
using Cpp2IlInjected;
using UnityEngine;
namespace Valve.VR
{
// Token: 0x020002FD RID: 765
[Token(Token = "0x200014E")]
public class SteamVR_LoadLevel : MonoBehaviour
{
// Token: 0x170001DA RID: 474
// (get) Token: 0x06000E59 RID: 3673 RVA: 0x000063EC File Offset: 0x000045EC
[Token(Token = "0x170001D2")]
public static bool loading
{
[Token(Token = "0x60007A7")]
[Address(RVA = "0x194DDD0", Offset = "0x194CBD0", VA = "0x18194DDD0")]
get
{
return default(bool);
}
}
// Token: 0x170001DB RID: 475
// (get) Token: 0x06000E5A RID: 3674 RVA: 0x00006404 File Offset: 0x00004604
[Token(Token = "0x170001D3")]
public static float progress
{
[Token(Token = "0x60007A8")]
[Address(RVA = "0x194DF40", Offset = "0x194CD40", VA = "0x18194DF40")]
get
{
return 0f;
}
}
// Token: 0x170001DC RID: 476
// (get) Token: 0x06000E5B RID: 3675 RVA: 0x000021FE File Offset: 0x000003FE
[Token(Token = "0x170001D4")]
public static Texture progressTexture
{
[Token(Token = "0x60007A9")]
[Address(RVA = "0x194DE60", Offset = "0x194CC60", VA = "0x18194DE60")]
get
{
return null;
}
}
// Token: 0x06000E5C RID: 3676 RVA: 0x00002201 File Offset: 0x00000401
[Token(Token = "0x60007AA")]
[Address(RVA = "0x194D560", Offset = "0x194C360", VA = "0x18194D560")]
private void OnEnable()
{
}
// Token: 0x06000E5D RID: 3677 RVA: 0x00002201 File Offset: 0x00000401
[Token(Token = "0x60007AB")]
[Address(RVA = "0x194DA90", Offset = "0x194C890", VA = "0x18194DA90")]
public void Trigger()
{
}
// Token: 0x06000E5E RID: 3678 RVA: 0x00002201 File Offset: 0x00000401
[Token(Token = "0x60007AC")]
[Address(RVA = "0x194CF10", Offset = "0x194BD10", VA = "0x18194CF10")]
public static void Begin(string levelName, bool showGrid = false, float fadeOutTime = 0.5f, float r = 0f, float g = 0f, float b = 0f, float a = 1f)
{
}
// Token: 0x06000E5F RID: 3679 RVA: 0x00002201 File Offset: 0x00000401
[Token(Token = "0x60007AD")]
[Address(RVA = "0x194D580", Offset = "0x194C380", VA = "0x18194D580")]
private void OnGUI()
{
}
// Token: 0x06000E60 RID: 3680 RVA: 0x00002201 File Offset: 0x00000401
[Token(Token = "0x60007AE")]
[Address(RVA = "0x194DBD0", Offset = "0x194C9D0", VA = "0x18194DBD0")]
private void Update()
{
}
// Token: 0x06000E61 RID: 3681 RVA: 0x000021FE File Offset: 0x000003FE
[Token(Token = "0x60007AF")]
[Address(RVA = "0x194D500", Offset = "0x194C300", VA = "0x18194D500")]
private IEnumerator LoadLevel()
{
return null;
}
// Token: 0x06000E62 RID: 3682 RVA: 0x0000641C File Offset: 0x0000461C
[Token(Token = "0x60007B0")]
[Address(RVA = "0x194D020", Offset = "0x194BE20", VA = "0x18194D020")]
private ulong GetOverlayHandle(string overlayName, Transform transform, float widthInMeters = 1f)
{
return 0UL;
}
// Token: 0x06000E63 RID: 3683 RVA: 0x00002201 File Offset: 0x00000401
[Token(Token = "0x60007B1")]
[Address(RVA = "0x194DD50", Offset = "0x194CB50", VA = "0x18194DD50")]
public SteamVR_LoadLevel()
{
}
// Token: 0x04000E03 RID: 3587
[Token(Token = "0x4000D97")]
private static SteamVR_LoadLevel _active;
// Token: 0x04000E04 RID: 3588
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000D98")]
public string levelName;
// Token: 0x04000E05 RID: 3589
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000D99")]
public string internalProcessPath;
// Token: 0x04000E06 RID: 3590
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000D9A")]
public string internalProcessArgs;
// Token: 0x04000E07 RID: 3591
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4000D9B")]
public bool loadAdditive;
// Token: 0x04000E08 RID: 3592
[FieldOffset(Offset = "0x31")]
[Token(Token = "0x4000D9C")]
public bool loadAsync;
// Token: 0x04000E09 RID: 3593
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000D9D")]
public Texture loadingScreen;
// Token: 0x04000E0A RID: 3594
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000D9E")]
public Texture progressBarEmpty;
// Token: 0x04000E0B RID: 3595
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4000D9F")]
public Texture progressBarFull;
// Token: 0x04000E0C RID: 3596
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4000DA0")]
public float loadingScreenWidthInMeters;
// Token: 0x04000E0D RID: 3597
[FieldOffset(Offset = "0x54")]
[Token(Token = "0x4000DA1")]
public float progressBarWidthInMeters;
// Token: 0x04000E0E RID: 3598
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4000DA2")]
public float loadingScreenDistance;
// Token: 0x04000E0F RID: 3599
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4000DA3")]
public Transform loadingScreenTransform;
// Token: 0x04000E10 RID: 3600
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000DA4")]
public Transform progressBarTransform;
// Token: 0x04000E11 RID: 3601
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4000DA5")]
public Texture front;
// Token: 0x04000E12 RID: 3602
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4000DA6")]
public Texture back;
// Token: 0x04000E13 RID: 3603
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4000DA7")]
public Texture left;
// Token: 0x04000E14 RID: 3604
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4000DA8")]
public Texture right;
// Token: 0x04000E15 RID: 3605
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4000DA9")]
public Texture top;
// Token: 0x04000E16 RID: 3606
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4000DAA")]
public Texture bottom;
// Token: 0x04000E17 RID: 3607
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4000DAB")]
public Color backgroundColor;
// Token: 0x04000E18 RID: 3608
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x4000DAC")]
public bool showGrid;
// Token: 0x04000E19 RID: 3609
[FieldOffset(Offset = "0xB4")]
[Token(Token = "0x4000DAD")]
public float fadeOutTime;
// Token: 0x04000E1A RID: 3610
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4000DAE")]
public float fadeInTime;
// Token: 0x04000E1B RID: 3611
[FieldOffset(Offset = "0xBC")]
[Token(Token = "0x4000DAF")]
public float postLoadSettleTime;
// Token: 0x04000E1C RID: 3612
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4000DB0")]
public float loadingScreenFadeInTime;
// Token: 0x04000E1D RID: 3613
[FieldOffset(Offset = "0xC4")]
[Token(Token = "0x4000DB1")]
public float loadingScreenFadeOutTime;
// Token: 0x04000E1E RID: 3614
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4000DB2")]
private float fadeRate;
// Token: 0x04000E1F RID: 3615
[FieldOffset(Offset = "0xCC")]
[Token(Token = "0x4000DB3")]
private float alpha;
// Token: 0x04000E20 RID: 3616
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x4000DB4")]
private AsyncOperation async;
// Token: 0x04000E21 RID: 3617
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x4000DB5")]
private RenderTexture renderTexture;
// Token: 0x04000E22 RID: 3618
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x4000DB6")]
private ulong loadingScreenOverlayHandle;
// Token: 0x04000E23 RID: 3619
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x4000DB7")]
private ulong progressBarOverlayHandle;
// Token: 0x04000E24 RID: 3620
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x4000DB8")]
public bool autoTriggerOnEnable;
}
}