18 lines
331 B
C#
18 lines
331 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.PostProcessing
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{
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// Token: 0x02000010 RID: 16
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[Token(Token = "0x200000F")]
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public enum EyeAdaptation
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{
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// Token: 0x04000027 RID: 39
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[Token(Token = "0x4000022")]
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Progressive,
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// Token: 0x04000028 RID: 40
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[Token(Token = "0x4000023")]
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Fixed
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}
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}
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