59 lines
1.5 KiB
C#
59 lines
1.5 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting.APIUpdating;
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namespace UnityEngine.Rendering.Universal
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{
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// Token: 0x0200007E RID: 126
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[Token(Token = "0x2000070")]
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[MovedFrom("UnityEngine.Rendering.LWRP")]
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public struct RenderingData
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{
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// Token: 0x0400026E RID: 622
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4000232")]
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public CullingResults cullResults;
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// Token: 0x0400026F RID: 623
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4000233")]
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public CameraData cameraData;
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// Token: 0x04000270 RID: 624
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[FieldOffset(Offset = "0x178")]
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[Token(Token = "0x4000234")]
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public LightData lightData;
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// Token: 0x04000271 RID: 625
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[FieldOffset(Offset = "0x198")]
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[Token(Token = "0x4000235")]
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public ShadowData shadowData;
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// Token: 0x04000272 RID: 626
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[FieldOffset(Offset = "0x1D8")]
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[Token(Token = "0x4000236")]
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public PostProcessingData postProcessingData;
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// Token: 0x04000273 RID: 627
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[FieldOffset(Offset = "0x1E0")]
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[Token(Token = "0x4000237")]
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public bool supportsDynamicBatching;
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// Token: 0x04000274 RID: 628
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[FieldOffset(Offset = "0x1E4")]
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[Token(Token = "0x4000238")]
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public PerObjectData perObjectData;
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// Token: 0x04000275 RID: 629
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[FieldOffset(Offset = "0x1E8")]
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[Token(Token = "0x4000239")]
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[Obsolete]
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public bool killAlphaInFinalBlit;
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// Token: 0x04000276 RID: 630
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[FieldOffset(Offset = "0x1E9")]
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[Token(Token = "0x400023A")]
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public bool postProcessingEnabled;
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}
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}
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