Files
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

124 lines
4.0 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000027 RID: 39
[Token(Token = "0x2000025")]
[MovedFrom("UnityEngine.Rendering.LWRP")]
public class UniversalRenderPipelineEditorResources : ScriptableObject
{
// Token: 0x06000092 RID: 146 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000090")]
[Address(RVA = "0x6EC220", Offset = "0x6EB020", VA = "0x1806EC220")]
public UniversalRenderPipelineEditorResources()
{
}
// Token: 0x040000BD RID: 189
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40000AE")]
public UniversalRenderPipelineEditorResources.ShaderResources shaders;
// Token: 0x040000BE RID: 190
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40000AF")]
public UniversalRenderPipelineEditorResources.MaterialResources materials;
// Token: 0x02000028 RID: 40
[Token(Token = "0x20000B2")]
[ReloadGroup]
[Serializable]
public sealed class ShaderResources
{
// Token: 0x06000093 RID: 147 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600042F")]
[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
public ShaderResources()
{
}
// Token: 0x040000BF RID: 191
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x400045F")]
[Reload("Shaders/Autodesk Interactive/Autodesk Interactive.shadergraph", ReloadAttribute.Package.Root)]
public Shader autodeskInteractivePS;
// Token: 0x040000C0 RID: 192
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000460")]
[Reload("Shaders/Autodesk Interactive/Autodesk Interactive Transparent.shadergraph", ReloadAttribute.Package.Root)]
public Shader autodeskInteractiveTransparentPS;
// Token: 0x040000C1 RID: 193
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000461")]
[Reload("Shaders/Autodesk Interactive/Autodesk Interactive Masked.shadergraph", ReloadAttribute.Package.Root)]
public Shader autodeskInteractiveMaskedPS;
// Token: 0x040000C2 RID: 194
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000462")]
[Reload("Shaders/Terrain/TerrainDetailLit.shader", ReloadAttribute.Package.Root)]
public Shader terrainDetailLitPS;
// Token: 0x040000C3 RID: 195
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4000463")]
[Reload("Shaders/Terrain/WavingGrass.shader", ReloadAttribute.Package.Root)]
public Shader terrainDetailGrassPS;
// Token: 0x040000C4 RID: 196
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000464")]
[Reload("Shaders/Terrain/WavingGrassBillboard.shader", ReloadAttribute.Package.Root)]
public Shader terrainDetailGrassBillboardPS;
// Token: 0x040000C5 RID: 197
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000465")]
[Reload("Shaders/Nature/SpeedTree7.shader", ReloadAttribute.Package.Root)]
public Shader defaultSpeedTree7PS;
// Token: 0x040000C6 RID: 198
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4000466")]
[Reload("Shaders/Nature/SpeedTree8.shader", ReloadAttribute.Package.Root)]
public Shader defaultSpeedTree8PS;
}
// Token: 0x02000029 RID: 41
[Token(Token = "0x20000B3")]
[ReloadGroup]
[Serializable]
public sealed class MaterialResources
{
// Token: 0x06000094 RID: 148 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000430")]
[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
public MaterialResources()
{
}
// Token: 0x040000C7 RID: 199
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000467")]
[Reload("Runtime/Materials/Lit.mat", ReloadAttribute.Package.Root)]
public Material lit;
// Token: 0x040000C8 RID: 200
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000468")]
[Reload("Runtime/Materials/ParticlesLit.mat", ReloadAttribute.Package.Root)]
public Material particleLit;
// Token: 0x040000C9 RID: 201
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000469")]
[Reload("Runtime/Materials/TerrainLit.mat", ReloadAttribute.Package.Root)]
public Material terrainLit;
}
}
}