21 lines
450 B
C#
21 lines
450 B
C#
using System;
|
|
using Cpp2IlInjected;
|
|
|
|
namespace UnityEngine.ResourceManagement.Util
|
|
{
|
|
// Token: 0x02000017 RID: 23
|
|
[Token(Token = "0x2000017")]
|
|
public interface IAllocationStrategy
|
|
{
|
|
// Token: 0x060000B2 RID: 178
|
|
[Token(Token = "0x60000B2")]
|
|
[Address(Slot = "0")]
|
|
object New(Type type, int typeHash);
|
|
|
|
// Token: 0x060000B3 RID: 179
|
|
[Token(Token = "0x60000B3")]
|
|
[Address(Slot = "1")]
|
|
void Release(int typeHash, object obj);
|
|
}
|
|
}
|