26 lines
613 B
C#
26 lines
613 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x0200000D RID: 13
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[Token(Token = "0x200000D")]
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[UsedByNativeCode]
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[NativeHeader("Modules/Animation/AnimatorInfo.h")]
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[NativeHeader("Modules/Animation/ScriptBindings/Animation.bindings.h")]
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public struct AnimatorClipInfo
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{
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// Token: 0x04000028 RID: 40
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4000028")]
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private int m_ClipInstanceID;
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// Token: 0x04000029 RID: 41
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[FieldOffset(Offset = "0x4")]
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[Token(Token = "0x4000029")]
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private float m_Weight;
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}
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}
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