47 lines
1.1 KiB
C#
47 lines
1.1 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x02000017 RID: 23
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[Token(Token = "0x2000017")]
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[NativeType]
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[RequiredByNativeCode]
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[NativeHeader("Modules/Animation/HumanDescription.h")]
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[NativeType(CodegenOptions.Custom, "MonoSkeletonBone")]
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public struct SkeletonBone
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{
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// Token: 0x0400007C RID: 124
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x400007C")]
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[NativeName("m_Name")]
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public string name;
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// Token: 0x0400007D RID: 125
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[FieldOffset(Offset = "0x8")]
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[Token(Token = "0x400007D")]
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[NativeName("m_ParentName")]
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internal string parentName;
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// Token: 0x0400007E RID: 126
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x400007E")]
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[NativeName("m_Position")]
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public Vector3 position;
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// Token: 0x0400007F RID: 127
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x400007F")]
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[NativeName("m_Rotation")]
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public Quaternion rotation;
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// Token: 0x04000080 RID: 128
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x4000080")]
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[NativeName("m_Scale")]
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public Vector3 scale;
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}
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}
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