Files
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

28 lines
735 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine.Playables
{
// Token: 0x02000293 RID: 659
[Token(Token = "0x2000293")]
[UsedByNativeCode]
[NativeHeader("Runtime/Export/Director/PlayableGraph.bindings.h")]
[NativeHeader("Runtime/Director/Core/HPlayable.h")]
[NativeHeader("Runtime/Director/Core/HPlayableGraph.h")]
[NativeHeader("Runtime/Director/Core/HPlayableOutput.h")]
public struct PlayableGraph
{
// Token: 0x04000864 RID: 2148
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000864")]
internal IntPtr m_Handle;
// Token: 0x04000865 RID: 2149
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x4000865")]
internal uint m_Version;
}
}