31 lines
653 B
C#
31 lines
653 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering
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{
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// Token: 0x02000274 RID: 628
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[Token(Token = "0x2000274")]
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[Flags]
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public enum RenderStateMask
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{
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// Token: 0x040007CC RID: 1996
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[Token(Token = "0x40007CC")]
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Nothing = 0,
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// Token: 0x040007CD RID: 1997
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[Token(Token = "0x40007CD")]
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Blend = 1,
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// Token: 0x040007CE RID: 1998
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[Token(Token = "0x40007CE")]
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Raster = 2,
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// Token: 0x040007CF RID: 1999
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[Token(Token = "0x40007CF")]
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Depth = 4,
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// Token: 0x040007D0 RID: 2000
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[Token(Token = "0x40007D0")]
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Stencil = 8,
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// Token: 0x040007D1 RID: 2001
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[Token(Token = "0x40007D1")]
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Everything = 15
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}
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}
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