20 lines
455 B
C#
20 lines
455 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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namespace UnityEngine
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{
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// Token: 0x0200012B RID: 299
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[Token(Token = "0x200012B")]
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public sealed class ShaderVariantCollection : Object
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{
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// Token: 0x06000B37 RID: 2871 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000B37")]
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[Address(RVA = "0x2CC5790", Offset = "0x2CC4590", VA = "0x182CC5790")]
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[NativeName("WarmupShaders")]
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public void WarmUp()
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{
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}
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}
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}
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