Files
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

540 lines
16 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x02000147 RID: 327
[Token(Token = "0x2000147")]
[NativeType]
[ExcludeFromPreset]
[NativeHeader("Runtime/2D/Common/SpriteDataAccess.h")]
[NativeType("Runtime/Graphics/SpriteFrame.h")]
[NativeHeader("Runtime/Graphics/SpriteUtility.h")]
[NativeHeader("Runtime/2D/Common/ScriptBindings/SpritesMarshalling.h")]
public sealed class Sprite : Object
{
// Token: 0x06000C7A RID: 3194 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000C7A")]
[Address(RVA = "0x2CCE450", Offset = "0x2CCD250", VA = "0x182CCE450")]
[RequiredByNativeCode]
private Sprite()
{
}
// Token: 0x06000C7B RID: 3195 RVA: 0x00008B98 File Offset: 0x00006D98
[Token(Token = "0x6000C7B")]
[Address(RVA = "0x2CCDAC0", Offset = "0x2CCC8C0", VA = "0x182CCDAC0")]
internal int GetPackingMode()
{
return 0;
}
// Token: 0x06000C7C RID: 3196 RVA: 0x00008BB0 File Offset: 0x00006DB0
[Token(Token = "0x6000C7C")]
[Address(RVA = "0x2CCDB00", Offset = "0x2CCC900", VA = "0x182CCDB00")]
internal int GetPackingRotation()
{
return 0;
}
// Token: 0x06000C7D RID: 3197 RVA: 0x00008BC8 File Offset: 0x00006DC8
[Token(Token = "0x6000C7D")]
[Address(RVA = "0x2CCDA80", Offset = "0x2CCC880", VA = "0x182CCDA80")]
internal int GetPacked()
{
return 0;
}
// Token: 0x06000C7E RID: 3198 RVA: 0x00008BE0 File Offset: 0x00006DE0
[Token(Token = "0x6000C7E")]
[Address(RVA = "0x2CCDFD0", Offset = "0x2CCCDD0", VA = "0x182CCDFD0")]
internal Rect GetTextureRect()
{
return default(Rect);
}
// Token: 0x06000C7F RID: 3199 RVA: 0x00008BF8 File Offset: 0x00006DF8
[Token(Token = "0x6000C7F")]
[Address(RVA = "0x2CCDF30", Offset = "0x2CCCD30", VA = "0x182CCDF30")]
internal Vector2 GetTextureRectOffset()
{
return default(Vector2);
}
// Token: 0x06000C80 RID: 3200 RVA: 0x00008C10 File Offset: 0x00006E10
[Token(Token = "0x6000C80")]
[Address(RVA = "0x2CCD970", Offset = "0x2CCC770", VA = "0x182CCD970")]
internal Vector4 GetInnerUVs()
{
return default(Vector4);
}
// Token: 0x06000C81 RID: 3201 RVA: 0x00008C28 File Offset: 0x00006E28
[Token(Token = "0x6000C81")]
[Address(RVA = "0x2CCDA20", Offset = "0x2CCC820", VA = "0x182CCDA20")]
internal Vector4 GetOuterUVs()
{
return default(Vector4);
}
// Token: 0x06000C82 RID: 3202 RVA: 0x00008C40 File Offset: 0x00006E40
[Token(Token = "0x6000C82")]
[Address(RVA = "0x2CCDB90", Offset = "0x2CCC990", VA = "0x182CCDB90")]
internal Vector4 GetPadding()
{
return default(Vector4);
}
// Token: 0x06000C83 RID: 3203 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000C83")]
[Address(RVA = "0x2CCCEC0", Offset = "0x2CCBCC0", VA = "0x182CCCEC0")]
[FreeFunction]
internal static Sprite CreateSpriteWithoutTextureScripting(Rect rect, Vector2 pivot, float pixelsToUnits, Texture2D texture)
{
return null;
}
// Token: 0x06000C84 RID: 3204 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000C84")]
[Address(RVA = "0x2CCCFA0", Offset = "0x2CCBDA0", VA = "0x182CCCFA0")]
[FreeFunction]
internal static Sprite CreateSprite(Texture2D texture, Rect rect, Vector2 pivot, float pixelsPerUnit, uint extrude, SpriteMeshType meshType, Vector4 border, bool generateFallbackPhysicsShape)
{
return null;
}
// Token: 0x17000286 RID: 646
// (get) Token: 0x06000C85 RID: 3205 RVA: 0x00008C58 File Offset: 0x00006E58
[Token(Token = "0x17000286")]
public Bounds bounds
{
[Token(Token = "0x6000C85")]
[Address(RVA = "0x2CCE5F0", Offset = "0x2CCD3F0", VA = "0x182CCE5F0")]
get
{
return default(Bounds);
}
}
// Token: 0x17000287 RID: 647
// (get) Token: 0x06000C86 RID: 3206 RVA: 0x00008C70 File Offset: 0x00006E70
[Token(Token = "0x17000287")]
public Rect rect
{
[Token(Token = "0x6000C86")]
[Address(RVA = "0x2CCE7D0", Offset = "0x2CCD5D0", VA = "0x182CCE7D0")]
get
{
return default(Rect);
}
}
// Token: 0x17000288 RID: 648
// (get) Token: 0x06000C87 RID: 3207 RVA: 0x00008C88 File Offset: 0x00006E88
[Token(Token = "0x17000288")]
public Vector4 border
{
[Token(Token = "0x6000C87")]
[Address(RVA = "0x2CCE540", Offset = "0x2CCD340", VA = "0x182CCE540")]
get
{
return default(Vector4);
}
}
// Token: 0x17000289 RID: 649
// (get) Token: 0x06000C88 RID: 3208 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x17000289")]
public Texture2D texture
{
[Token(Token = "0x6000C88")]
[Address(RVA = "0x2CCEA20", Offset = "0x2CCD820", VA = "0x182CCEA20")]
get
{
return null;
}
}
// Token: 0x1700028A RID: 650
// (get) Token: 0x06000C89 RID: 3209 RVA: 0x00008CA0 File Offset: 0x00006EA0
[Token(Token = "0x1700028A")]
public float pixelsPerUnit
{
[Token(Token = "0x6000C89")]
[Address(RVA = "0x2CCE740", Offset = "0x2CCD540", VA = "0x182CCE740")]
[NativeMethod]
get
{
return 0f;
}
}
// Token: 0x1700028B RID: 651
// (get) Token: 0x06000C8A RID: 3210 RVA: 0x00008CB8 File Offset: 0x00006EB8
[Token(Token = "0x1700028B")]
public float spriteAtlasTextureScale
{
[Token(Token = "0x6000C8A")]
[Address(RVA = "0x2CCE830", Offset = "0x2CCD630", VA = "0x182CCE830")]
[NativeMethod]
get
{
return 0f;
}
}
// Token: 0x1700028C RID: 652
// (get) Token: 0x06000C8B RID: 3211 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x1700028C")]
public Texture2D associatedAlphaSplitTexture
{
[Token(Token = "0x6000C8B")]
[Address(RVA = "0x2CCE4B0", Offset = "0x2CCD2B0", VA = "0x182CCE4B0")]
[NativeMethod]
get
{
return null;
}
}
// Token: 0x1700028D RID: 653
// (get) Token: 0x06000C8C RID: 3212 RVA: 0x00008CD0 File Offset: 0x00006ED0
[Token(Token = "0x1700028D")]
public Vector2 pivot
{
[Token(Token = "0x6000C8C")]
[Address(RVA = "0x2CCE6F0", Offset = "0x2CCD4F0", VA = "0x182CCE6F0")]
[NativeMethod]
get
{
return default(Vector2);
}
}
// Token: 0x1700028E RID: 654
// (get) Token: 0x06000C8D RID: 3213 RVA: 0x00008CE8 File Offset: 0x00006EE8
[Token(Token = "0x1700028E")]
public bool packed
{
[Token(Token = "0x6000C8D")]
[Address(RVA = "0x2CCE660", Offset = "0x2CCD460", VA = "0x182CCE660")]
get
{
return default(bool);
}
}
// Token: 0x1700028F RID: 655
// (get) Token: 0x06000C8E RID: 3214 RVA: 0x00008D00 File Offset: 0x00006F00
[Token(Token = "0x1700028F")]
public SpritePackingMode packingMode
{
[Token(Token = "0x6000C8E")]
[Address(RVA = "0x2CCDAC0", Offset = "0x2CCC8C0", VA = "0x182CCDAC0")]
get
{
return SpritePackingMode.Tight;
}
}
// Token: 0x17000290 RID: 656
// (get) Token: 0x06000C8F RID: 3215 RVA: 0x00008D18 File Offset: 0x00006F18
[Token(Token = "0x17000290")]
public SpritePackingRotation packingRotation
{
[Token(Token = "0x6000C8F")]
[Address(RVA = "0x2CCDB00", Offset = "0x2CCC900", VA = "0x182CCDB00")]
get
{
return SpritePackingRotation.None;
}
}
// Token: 0x17000291 RID: 657
// (get) Token: 0x06000C90 RID: 3216 RVA: 0x00008D30 File Offset: 0x00006F30
[Token(Token = "0x17000291")]
public Rect textureRect
{
[Token(Token = "0x6000C90")]
[Address(RVA = "0x2CCE950", Offset = "0x2CCD750", VA = "0x182CCE950")]
get
{
return default(Rect);
}
}
// Token: 0x17000292 RID: 658
// (get) Token: 0x06000C91 RID: 3217 RVA: 0x00008D48 File Offset: 0x00006F48
[Token(Token = "0x17000292")]
public Vector2 textureRectOffset
{
[Token(Token = "0x6000C91")]
[Address(RVA = "0x2CCE870", Offset = "0x2CCD670", VA = "0x182CCE870")]
get
{
return default(Vector2);
}
}
// Token: 0x17000293 RID: 659
// (get) Token: 0x06000C92 RID: 3218 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x17000293")]
public Vector2[] vertices
{
[Token(Token = "0x6000C92")]
[Address(RVA = "0x2CCEAE0", Offset = "0x2CCD8E0", VA = "0x182CCEAE0")]
[FreeFunction]
get
{
return null;
}
}
// Token: 0x17000294 RID: 660
// (get) Token: 0x06000C93 RID: 3219 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x17000294")]
public ushort[] triangles
{
[Token(Token = "0x6000C93")]
[Address(RVA = "0x2CCEA60", Offset = "0x2CCD860", VA = "0x182CCEA60")]
[FreeFunction]
get
{
return null;
}
}
// Token: 0x17000295 RID: 661
// (get) Token: 0x06000C94 RID: 3220 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x17000295")]
public Vector2[] uv
{
[Token(Token = "0x6000C94")]
[Address(RVA = "0x2CCEAA0", Offset = "0x2CCD8A0", VA = "0x182CCEAA0")]
[FreeFunction]
get
{
return null;
}
}
// Token: 0x06000C95 RID: 3221 RVA: 0x00008D60 File Offset: 0x00006F60
[Token(Token = "0x6000C95")]
[Address(RVA = "0x2CCDBF0", Offset = "0x2CCC9F0", VA = "0x182CCDBF0")]
public int GetPhysicsShapeCount()
{
return 0;
}
// Token: 0x06000C96 RID: 3222 RVA: 0x00008D78 File Offset: 0x00006F78
[Token(Token = "0x6000C96")]
[Address(RVA = "0x2CCDC80", Offset = "0x2CCCA80", VA = "0x182CCDC80")]
public int GetPhysicsShapePointCount(int shapeIdx)
{
return 0;
}
// Token: 0x06000C97 RID: 3223 RVA: 0x00008D90 File Offset: 0x00006F90
[Token(Token = "0x6000C97")]
[Address(RVA = "0x2CCE030", Offset = "0x2CCCE30", VA = "0x182CCE030")]
[NativeMethod]
private int Internal_GetPhysicsShapePointCount(int shapeIdx)
{
return 0;
}
// Token: 0x06000C98 RID: 3224 RVA: 0x00008DA8 File Offset: 0x00006FA8
[Token(Token = "0x6000C98")]
[Address(RVA = "0x2CCDDA0", Offset = "0x2CCCBA0", VA = "0x182CCDDA0")]
public int GetPhysicsShape(int shapeIdx, List<Vector2> physicsShape)
{
return 0;
}
// Token: 0x06000C99 RID: 3225 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000C99")]
[Address(RVA = "0x2CCDC30", Offset = "0x2CCCA30", VA = "0x182CCDC30")]
[FreeFunction]
private static void GetPhysicsShapeImpl(Sprite sprite, int shapeIdx, List<Vector2> physicsShape)
{
}
// Token: 0x06000C9A RID: 3226 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000C9A")]
[Address(RVA = "0x2CCE110", Offset = "0x2CCCF10", VA = "0x182CCE110")]
public void OverridePhysicsShape(IList<Vector2[]> physicsShapes)
{
}
// Token: 0x06000C9B RID: 3227 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000C9B")]
[Address(RVA = "0x2CCE0D0", Offset = "0x2CCCED0", VA = "0x182CCE0D0")]
[FreeFunction]
private static void OverridePhysicsShapeCount(Sprite sprite, int physicsShapeCount)
{
}
// Token: 0x06000C9C RID: 3228 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000C9C")]
[Address(RVA = "0x2CCE3F0", Offset = "0x2CCD1F0", VA = "0x182CCE3F0")]
[FreeFunction]
private static void OverridePhysicsShape(Sprite sprite, Vector2[] physicsShape, int idx)
{
}
// Token: 0x06000C9D RID: 3229 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000C9D")]
[Address(RVA = "0x2CCE070", Offset = "0x2CCCE70", VA = "0x182CCE070")]
[FreeFunction]
public void OverrideGeometry(Vector2[] vertices, ushort[] triangles)
{
}
// Token: 0x06000C9E RID: 3230 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000C9E")]
[Address(RVA = "0x2CCD0F0", Offset = "0x2CCBEF0", VA = "0x182CCD0F0")]
internal static Sprite Create(Rect rect, Vector2 pivot, float pixelsToUnits, Texture2D texture)
{
return null;
}
// Token: 0x06000C9F RID: 3231 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000C9F")]
[Address(RVA = "0x2CCD090", Offset = "0x2CCBE90", VA = "0x182CCD090")]
internal static Sprite Create(Rect rect, Vector2 pivot, float pixelsToUnits)
{
return null;
}
// Token: 0x06000CA0 RID: 3232 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000CA0")]
[Address(RVA = "0x2CCD4B0", Offset = "0x2CCC2B0", VA = "0x182CCD4B0")]
public static Sprite Create(Texture2D texture, Rect rect, Vector2 pivot, float pixelsPerUnit, uint extrude, SpriteMeshType meshType, Vector4 border, bool generateFallbackPhysicsShape)
{
return null;
}
// Token: 0x06000CA1 RID: 3233 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000CA1")]
[Address(RVA = "0x2CCD030", Offset = "0x2CCBE30", VA = "0x182CCD030")]
public static Sprite Create(Texture2D texture, Rect rect, Vector2 pivot, float pixelsPerUnit, uint extrude, SpriteMeshType meshType, Vector4 border)
{
return null;
}
// Token: 0x06000CA2 RID: 3234 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000CA2")]
[Address(RVA = "0x2CCD2F0", Offset = "0x2CCC0F0", VA = "0x182CCD2F0")]
public static Sprite Create(Texture2D texture, Rect rect, Vector2 pivot, float pixelsPerUnit, uint extrude, SpriteMeshType meshType)
{
return null;
}
// Token: 0x06000CA3 RID: 3235 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000CA3")]
[Address(RVA = "0x2CCD3D0", Offset = "0x2CCC1D0", VA = "0x182CCD3D0")]
public static Sprite Create(Texture2D texture, Rect rect, Vector2 pivot, float pixelsPerUnit, uint extrude)
{
return null;
}
// Token: 0x06000CA4 RID: 3236 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000CA4")]
[Address(RVA = "0x2CCD150", Offset = "0x2CCBF50", VA = "0x182CCD150")]
public static Sprite Create(Texture2D texture, Rect rect, Vector2 pivot, float pixelsPerUnit)
{
return null;
}
// Token: 0x06000CA5 RID: 3237 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000CA5")]
[Address(RVA = "0x2CCD220", Offset = "0x2CCC020", VA = "0x182CCD220")]
public static Sprite Create(Texture2D texture, Rect rect, Vector2 pivot)
{
return null;
}
// Token: 0x06000CA6 RID: 3238 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000CA6")]
[Address(RVA = "0x2CCDF80", Offset = "0x2CCCD80", VA = "0x182CCDF80")]
private void GetTextureRect_Injected(out Rect ret)
{
}
// Token: 0x06000CA7 RID: 3239 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000CA7")]
[Address(RVA = "0x2CCDEE0", Offset = "0x2CCCCE0", VA = "0x182CCDEE0")]
private void GetTextureRectOffset_Injected(out Vector2 ret)
{
}
// Token: 0x06000CA8 RID: 3240 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000CA8")]
[Address(RVA = "0x2CCD920", Offset = "0x2CCC720", VA = "0x182CCD920")]
private void GetInnerUVs_Injected(out Vector4 ret)
{
}
// Token: 0x06000CA9 RID: 3241 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000CA9")]
[Address(RVA = "0x2CCD9D0", Offset = "0x2CCC7D0", VA = "0x182CCD9D0")]
private void GetOuterUVs_Injected(out Vector4 ret)
{
}
// Token: 0x06000CAA RID: 3242 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000CAA")]
[Address(RVA = "0x2CCDB40", Offset = "0x2CCC940", VA = "0x182CCDB40")]
private void GetPadding_Injected(out Vector4 ret)
{
}
// Token: 0x06000CAB RID: 3243 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000CAB")]
[Address(RVA = "0x2CCCE50", Offset = "0x2CCBC50", VA = "0x182CCCE50")]
private static Sprite CreateSpriteWithoutTextureScripting_Injected(ref Rect rect, ref Vector2 pivot, float pixelsToUnits, Texture2D texture)
{
return null;
}
// Token: 0x06000CAC RID: 3244 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000CAC")]
[Address(RVA = "0x2CCCF20", Offset = "0x2CCBD20", VA = "0x182CCCF20")]
private static Sprite CreateSprite_Injected(Texture2D texture, ref Rect rect, ref Vector2 pivot, float pixelsPerUnit, uint extrude, SpriteMeshType meshType, ref Vector4 border, bool generateFallbackPhysicsShape)
{
return null;
}
// Token: 0x06000CAD RID: 3245 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000CAD")]
[Address(RVA = "0x2CCE5A0", Offset = "0x2CCD3A0", VA = "0x182CCE5A0")]
private void get_bounds_Injected(out Bounds ret)
{
}
// Token: 0x06000CAE RID: 3246 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000CAE")]
[Address(RVA = "0x2CCE780", Offset = "0x2CCD580", VA = "0x182CCE780")]
private void get_rect_Injected(out Rect ret)
{
}
// Token: 0x06000CAF RID: 3247 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000CAF")]
[Address(RVA = "0x2CCE4F0", Offset = "0x2CCD2F0", VA = "0x182CCE4F0")]
private void get_border_Injected(out Vector4 ret)
{
}
// Token: 0x06000CB0 RID: 3248 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000CB0")]
[Address(RVA = "0x2CCE6A0", Offset = "0x2CCD4A0", VA = "0x182CCE6A0")]
private void get_pivot_Injected(out Vector2 ret)
{
}
}
}