60 lines
1.6 KiB
C#
60 lines
1.6 KiB
C#
using System;
|
|
using System.Runtime.InteropServices;
|
|
using Cpp2IlInjected;
|
|
using UnityEngine.Scripting;
|
|
|
|
namespace UnityEngine
|
|
{
|
|
// Token: 0x02000007 RID: 7
|
|
[Token(Token = "0x2000007")]
|
|
[RequiredByNativeCode]
|
|
[StructLayout(0)]
|
|
public class Collision2D
|
|
{
|
|
// Token: 0x04000015 RID: 21
|
|
[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
|
|
[Token(Token = "0x4000015")]
|
|
internal int m_Collider;
|
|
|
|
// Token: 0x04000016 RID: 22
|
|
[global::Cpp2IlInjected.FieldOffset(Offset = "0x14")]
|
|
[Token(Token = "0x4000016")]
|
|
internal int m_OtherCollider;
|
|
|
|
// Token: 0x04000017 RID: 23
|
|
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
|
|
[Token(Token = "0x4000017")]
|
|
internal int m_Rigidbody;
|
|
|
|
// Token: 0x04000018 RID: 24
|
|
[global::Cpp2IlInjected.FieldOffset(Offset = "0x1C")]
|
|
[Token(Token = "0x4000018")]
|
|
internal int m_OtherRigidbody;
|
|
|
|
// Token: 0x04000019 RID: 25
|
|
[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
|
|
[Token(Token = "0x4000019")]
|
|
internal Vector2 m_RelativeVelocity;
|
|
|
|
// Token: 0x0400001A RID: 26
|
|
[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
|
|
[Token(Token = "0x400001A")]
|
|
internal int m_Enabled;
|
|
|
|
// Token: 0x0400001B RID: 27
|
|
[global::Cpp2IlInjected.FieldOffset(Offset = "0x2C")]
|
|
[Token(Token = "0x400001B")]
|
|
internal int m_ContactCount;
|
|
|
|
// Token: 0x0400001C RID: 28
|
|
[global::Cpp2IlInjected.FieldOffset(Offset = "0x30")]
|
|
[Token(Token = "0x400001C")]
|
|
internal ContactPoint2D[] m_ReusedContacts;
|
|
|
|
// Token: 0x0400001D RID: 29
|
|
[global::Cpp2IlInjected.FieldOffset(Offset = "0x38")]
|
|
[Token(Token = "0x400001D")]
|
|
internal ContactPoint2D[] m_LegacyContacts;
|
|
}
|
|
}
|