32 lines
711 B
C#
32 lines
711 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine
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{
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// Token: 0x02000004 RID: 4
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[Token(Token = "0x2000004")]
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[Flags]
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public enum MeshColliderCookingOptions
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{
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// Token: 0x04000012 RID: 18
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[Token(Token = "0x4000012")]
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None = 0,
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// Token: 0x04000013 RID: 19
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[Token(Token = "0x4000013")]
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[Obsolete]
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InflateConvexMesh = 1,
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// Token: 0x04000014 RID: 20
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[Token(Token = "0x4000014")]
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CookForFasterSimulation = 2,
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// Token: 0x04000015 RID: 21
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[Token(Token = "0x4000015")]
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EnableMeshCleaning = 4,
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// Token: 0x04000016 RID: 22
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[Token(Token = "0x4000016")]
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WeldColocatedVertices = 8,
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// Token: 0x04000017 RID: 23
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[Token(Token = "0x4000017")]
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UseFastMidphase = 16
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}
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}
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